Necromunda Making a Squat walker or heavy vehicle

Daaan

New Member
Nov 11, 2022
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Hello, I'm going to be playing in a campaign that includes vehicles. I'm playing Squat prospectors and my idea was to have a heavy, chonky squat walker, kitbashed with GW parts and this thing from Konflict 47:

I'm new to the game and now having read the rules, I understand that walkers in necromunda are very light unarmoured things, not fitting with the konflict model.

So thinking of kitbashing options, what else could I do?

One silly idea I've thought of was to add wheels to the feet of the walker like rollerskates, making it a wheeled vehicle and heavy. Would you accept that in your games? Would fit the Tapferkeit Squats that sound like crazy inventors.

Alternatively I could add the body to some 40k small tank like vehicle and call it a heavy vehicle that way, and would be more matching the description of heavy vehicles (could put on tracks or wheels).

On botg options, also thinking about replacing the arms, greenstuffing over, and magnetising little weapon points either side. This would make it less easily confused with a brute?

Thank you :)
 
I dunno…. Walkers in the 40k universe are pretty heavily armored and armed. For stuff on Necromunda, look at the Ambot. The model you’ve selected fits in pretty well with that. If you want to go crazy with converting, you could whip up a Segway for it, or maybe a hover platform. Or even a tracked lower half like some sort of mechanical centaur. Maybe the legs lock into the tracked bit, so if can detach and walk around whenever it’s needed. Like if the tracks get too damaged.
 
I wouldn't worry about it being/looking "too heavily armored". You can explain that away as it being light armor plate that just looks heavy. It's an intimidation factor. Or, they're lightweight plastic body panels on an industrial equipment, made to look like armor plate because of the Squat aesthetic.
 
I dunno…. Walkers in the 40k universe are pretty heavily armored and armed. For stuff on Necromunda, look at the Ambot. The model you’ve selected fits in pretty well with that. If you want to go crazy with converting, you could whip up a Segway for it, or maybe a hover platform. Or even a tracked lower half like some sort of mechanical centaur. Maybe the legs lock into the tracked bit, so if can detach and walk around whenever it’s needed. Like if the tracks get too damaged.
Oh that's a great idea with the detachable track, love it! I will definitely look into having a range of bottom options for my dude :)

With the walkers in 40k being heavily armoured, I agree and it's why I wanted to do something like this for squats. But the rules don't really reflect the look, the walkers being super fragile like a light vehicle.
 
I wouldn't worry about it being/looking "too heavily armored". You can explain that away as it being light armor plate that just looks heavy. It's an intimidation factor. Or, they're lightweight plastic body panels on an industrial equipment, made to look like armor plate because of the Squat aesthetic.
Yeah true guess I could do that, but it's more I want to have a well armoured walker to fit in with the squats, but the walkers in the rules are fragile. I don't want my squat fighters to be hardier than my vehicles haha
 
Yeah true guess I could do that, but it's more I want to have a well armoured walker to fit in with the squats, but the walkers in the rules are fragile. I don't want my squat fighters to be hardier than my vehicles haha
That's a fair point. So, work with your arbitrator to put together an expanded vehicle toolbox so that you can have a more armored walker. It'll cost more for sure. As with all custom rules, be fair, be balanced, an follow the maxim of "Would I want to face this on the table?". A;ways put your creation in your opponent's hands and contemplate if it would be fun to play against.
 
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