Currently, turf is simply a numerical value on the gang roster, and occasionally a special territory added in abstractly. I was thinking about instead, doing a map based campaign where each player would expand their turf (like in risk or something).
I had an idea where each player began in a corner of the map and expanded inward, with special territories being marked permanently on the map when they get rolled up as part of the normal turf expansion. Players would pick a territory adjacent to controlled turf per point of turf gained on the roster.
Only gangs that fought in the Battle would be able to gain or lose territory.
It doesn't have much advantage over the vanilla turf system, but it would make for some interesting campaign hooks (such as fighting over a certain territory due to it's strategic location, or it's got a special bonus for it). It would also cap the max turf of gangs, which might help limit the leader from running ahead of the group too far!
Thoughts?
I had an idea where each player began in a corner of the map and expanded inward, with special territories being marked permanently on the map when they get rolled up as part of the normal turf expansion. Players would pick a territory adjacent to controlled turf per point of turf gained on the roster.
Only gangs that fought in the Battle would be able to gain or lose territory.
It doesn't have much advantage over the vanilla turf system, but it would make for some interesting campaign hooks (such as fighting over a certain territory due to it's strategic location, or it's got a special bonus for it). It would also cap the max turf of gangs, which might help limit the leader from running ahead of the group too far!
Thoughts?