Melee knockback weapons

Dejavu

New Member
Feb 17, 2011
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So was looking through the rules for close combat rules in relation to knockback weapons and wanted to check my interpretation of the rules.

The knockback effect is determined and resolved in step 5. If the enemy is moved back you can elect not to follow, this would mean you're no longer engaged with the target.

Assuming you're only engaged by a single target or knockback all enemies
A) This would mean the enemy does not get to make retaliation attacks in step 7
B) As you're no longer engaged you can make a consolidation move in step 8
C) If attacking was your first action then as you're no longer engaged you could then shoot at your second action.
D) For C you could use a pistol for both a melee attack and then a shooting attack

If that is all true down to C then knockback weapons (like spud jackers) seem good for anyone with a special or heavy weapon as if anyone charges you to stop you shooting you have 2 chances to knockback that opponent before you lose the ability to shoot (once during retaliation and once during your turn).
 
Seems legit.

But remember, if you knock them back in Reaction and don't follow up then they Consolidate ("If the attacker is no longer Engaged with any enemies, they can move up to 2’’ in a direction of their choice. This move can bring them into base contact with another enemy.") possibly either back into B2B with you or out of LOF.

It's probably more interesting on a Charge:
1. Goliath Ganger charges, hits with Spud-Jacker and knocks the Escher Champion back. Goliath Ganger does not follow up the Knockback. Goliath Ganger consolidates into B2B with Escher Champion.
2. Goliath Champion Charges :evil:
 
Seems legit.

But remember, if you knock them back in Reaction and don't follow up then they Consolidate ("If the attacker is no longer Engaged with any enemies, they can move up to 2’’ in a direction of their choice. This move can bring them into base contact with another enemy.") possibly either back into B2B with you or out of LOF.

It's probably more interesting on a Charge:
1. Goliath Ganger charges, hits with Spud-Jacker and knocks the Escher Champion back. Goliath Ganger does not follow up the Knockback. Goliath Ganger consolidates into B2B with Escher Champion.
2. Goliath Champion Charges :evil:

Man that's cool! Also keep in mind that is the model cannot move 1" directly away, they don't move at all, but they do take extra damage!