So was looking through the rules for close combat rules in relation to knockback weapons and wanted to check my interpretation of the rules.
The knockback effect is determined and resolved in step 5. If the enemy is moved back you can elect not to follow, this would mean you're no longer engaged with the target.
Assuming you're only engaged by a single target or knockback all enemies
A) This would mean the enemy does not get to make retaliation attacks in step 7
B) As you're no longer engaged you can make a consolidation move in step 8
C) If attacking was your first action then as you're no longer engaged you could then shoot at your second action.
D) For C you could use a pistol for both a melee attack and then a shooting attack
If that is all true down to C then knockback weapons (like spud jackers) seem good for anyone with a special or heavy weapon as if anyone charges you to stop you shooting you have 2 chances to knockback that opponent before you lose the ability to shoot (once during retaliation and once during your turn).
The knockback effect is determined and resolved in step 5. If the enemy is moved back you can elect not to follow, this would mean you're no longer engaged with the target.
Assuming you're only engaged by a single target or knockback all enemies
A) This would mean the enemy does not get to make retaliation attacks in step 7
B) As you're no longer engaged you can make a consolidation move in step 8
C) If attacking was your first action then as you're no longer engaged you could then shoot at your second action.
D) For C you could use a pistol for both a melee attack and then a shooting attack
If that is all true down to C then knockback weapons (like spud jackers) seem good for anyone with a special or heavy weapon as if anyone charges you to stop you shooting you have 2 chances to knockback that opponent before you lose the ability to shoot (once during retaliation and once during your turn).