Melta trait and close combat

Good point, I hadn't seen that. In that case, I would say the melta trait wouldn't come in to play as you are RAW at engaged (E) range, not short range.

Of course you could argue that E is less than short range so should still count. I would say no as the melta rule does specify it must be a short range attack, and this wouldn't be one, its a close combat attack.
 
0 is less than 4. It's a short range attack. The whole point of Melta is that it's more powerful when you are close to the target.

Anyway, that's not even the point, so here is another example that doesn't involve Melta:

Goliath champion with Bulging Biceps, Renderizer and Maul against a W2 enemy fighter. One wound from the Renderizer (D2, Puverize) and one wound from the Maul (D2). How many D6 can you roll for Pulverize?
 
One D6, you made one successful wounding attack with the Renderiser. Pulverise doesn't say you roll a D6 for each damage, its one D6 for each attack. If you made two wounds with the renderiser and one with the maul, you could roll 2D6.

Regarding the melta, Engaged is not short range, its E range. Once you are engaged, you no longer receive the positive hit modifiers for short range. This is explicitly stated in the close combat rules, sidearm shots in close combat are not shooting attacks, so cannot possibly be a short ranged shot.
 
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One D6, you made one successful wounding attack with the Renderiser. Pulverise doesn't say you roll a D6 for each damage, its one D6 for each attack. If you made two wounds with the renderiser and one with the maul, you could roll 2D6.
Ok, imperfect example, let me reformulate.
The enemy fighter now is W3. Does pulverize apply at all? One of the D2 wounds will reduce the enemy fighter to W1 and the other will result in an Injury roll with 2 dice. How do you determine which is which?

Regarding the melta, Engaged is not short range, its E range. Once you are engaged, you no longer receive the positive hit modifiers for short range. This is explicitly stated in the close combat rules, sidearm shots in close combat are not shooting attacks, so cannot possibly be a short ranged shot.
It's stated that accuracy modifiers do not apply when making close combat attacks with sidearms because they only apply to ranges attacks. No mention of engaged not being considered short range here, just a distinction between ranged attacks and close combat attacks. The very fact that this rule is needed is because the bonus would otherwise apply. There is no similar rule that says Melta doesn't work for close combat attacks.
 
There is also no mention of it being a short ranged attack, you cant assume a rule is there due to the absence of something. You even acknowledge that it says its not a ranged attack. The only mention of various ranged attacks are in the shooting rules, so are not used in close combat. Of course engaged is not short range, the polearm has an E range and a 2" short range for versatile. They are two separate ranges with different modifiers. Versatile is the only example where you are classed as engaged but using a specific ranged attack.

In the example you gave, you would roll 1 D6 as you made one successful pulverise attack. The damage dealt doesn't matter, its based on attacks, or rather successfully wounding attacks.
 
There is also no mention of it being a short ranged attack, you cant assume a rule is there due to the absence of something. You even acknowledge that it says its not a ranged attack. The only mention of various ranged attacks are in the shooting rules, so are not used in close combat. Of course engaged is not short range, the polearm has an E range and a 2" short range for versatile. They are two separate ranges with different modifiers. Versatile is the only example where you are classed as engaged but using a specific ranged attack.
It's not "short ranged attack", it's "short range attack". As in, at attack made at short range. Short range for this weapon being anywhere from 0" to 4", which very much include close combat. Nowhere does it say that Melta only applies to ranged attacks.

In the example you gave, you would roll 1 D6 as you made one successful pulverise attack. The damage dealt doesn't matter, its based on attacks, or rather successfully wounding attacks.
No, that's not what it says. Pulverize applies to any Injury roll you make for an attack made with the weapon. If all the Damage is used to reduce the enemy fighter wounds, then the attack does not result in an Injury roll and Pulverize does nothing. That's why you need to know which attack reduce damage and which attack cause the Injury roll.