The ranged profile also has the Sidearm trait, so can be used in CC.The melta trait is only on the shooting attack though, not its close combat profile.
Ok, imperfect example, let me reformulate.One D6, you made one successful wounding attack with the Renderiser. Pulverise doesn't say you roll a D6 for each damage, its one D6 for each attack. If you made two wounds with the renderiser and one with the maul, you could roll 2D6.
It's stated that accuracy modifiers do not apply when making close combat attacks with sidearms because they only apply to ranges attacks. No mention of engaged not being considered short range here, just a distinction between ranged attacks and close combat attacks. The very fact that this rule is needed is because the bonus would otherwise apply. There is no similar rule that says Melta doesn't work for close combat attacks.Regarding the melta, Engaged is not short range, its E range. Once you are engaged, you no longer receive the positive hit modifiers for short range. This is explicitly stated in the close combat rules, sidearm shots in close combat are not shooting attacks, so cannot possibly be a short ranged shot.
It's not "short ranged attack", it's "short range attack". As in, at attack made at short range. Short range for this weapon being anywhere from 0" to 4", which very much include close combat. Nowhere does it say that Melta only applies to ranged attacks.There is also no mention of it being a short ranged attack, you cant assume a rule is there due to the absence of something. You even acknowledge that it says its not a ranged attack. The only mention of various ranged attacks are in the shooting rules, so are not used in close combat. Of course engaged is not short range, the polearm has an E range and a 2" short range for versatile. They are two separate ranges with different modifiers. Versatile is the only example where you are classed as engaged but using a specific ranged attack.
No, that's not what it says. Pulverize applies to any Injury roll you make for an attack made with the weapon. If all the Damage is used to reduce the enemy fighter wounds, then the attack does not result in an Injury roll and Pulverize does nothing. That's why you need to know which attack reduce damage and which attack cause the Injury roll.In the example you gave, you would roll 1 D6 as you made one successful pulverise attack. The damage dealt doesn't matter, its based on attacks, or rather successfully wounding attacks.