Mentor absolutely does come up during battle, since you can earn experience during battle. In terms of applying it to post-battle awards like the one you're referring to, normally this is impossible, because you'll have scooped up your models by the time you get to that step, so you can't check for distance. That said, your arbitrator could certainly allow you to measure Mentor after the battle is over and then roll to let it apply to those post-battle awards. Far from the strangest house rule I've heard of.+1 exp if ganger tookpart in battle. Does Mentor procs at the end for everyone in 6’ range? Normally it states that grant experience durning battle for hangers that:… so it is durning battle so I guess it works too, right?
This interpretation feels a bit cheesy/gaming the system.Per the Necromunda Core Rulebook, page 148, a fighter can gain experience in a number of ways during any battle. One of those ways is “taking part in a battle.”
Here’s the straightforward part: as soon as a model is on the table, they are already taking part in the battle. The rules don’t say this XP is only given at the end of the mission. So, right from the start, a fighter on the board meets the requirement to gain that XP. Even if a gang enters and then leaves immediately, they technically took part.
For Mentor: if you position all your fighters within 6" of a leader with the Mentor skill, the leader can make Leadership tests for each fighter, and if successful, they get an extra XP right away. No word games about post-battle XP—this is literally rules as written.
In short: models earn XP for taking part as soon as they’re on the board, and Mentor applies during the battle. Core Rulebook, page 148, confirms it. Keep it simple.
Why not push it further? Any time a fighter is on the battlefield, it is taking part. So you could take that Ld test as soon as a fighter gets within range of the Leader. For example during reinforcement placement, infiltration, mid-activation and so on. Even if knocked back during an enemy attack.Per the Necromunda Core Rulebook, page 148, a fighter can gain experience in a number of ways during any battle. One of those ways is “taking part in a battle.”
Here’s the straightforward part: as soon as a model is on the table, they are already taking part in the battle. The rules don’t say this XP is only given at the end of the mission. So, right from the start, a fighter on the board meets the requirement to gain that XP. Even if a gang enters and then leaves immediately, they technically took part.
For Mentor: if you position all your fighters within 6" of a leader with the Mentor skill, the leader can make Leadership tests for each fighter, and if successful, they get an extra XP right away. No word games about post-battle XP—this is literally rules as written.
In short: models earn XP for taking part as soon as they’re on the board, and Mentor applies during the battle. Core Rulebook, page 148, confirms it. Keep it simple.
You want to "keep it simple" by making it substantially more complicated, necessitating an Ld check each time a model gets within range of the skill-haver for the first time? Your interpretation is neither simple nor RAW, but if your arbi approves it, that's their decision.Per the Necromunda Core Rulebook, page 148, a fighter can gain experience in a number of ways during any battle. One of those ways is “taking part in a battle.”
Here’s the straightforward part: as soon as a model is on the table, they are already taking part in the battle. The rules don’t say this XP is only given at the end of the mission. So, right from the start, a fighter on the board meets the requirement to gain that XP. Even if a gang enters and then leaves immediately, they technically took part.
For Mentor: if you position all your fighters within 6" of a leader with the Mentor skill, the leader can make Leadership tests for each fighter, and if successful, they get an extra XP right away. No word games about post-battle XP—this is literally rules as written.
In short: models earn XP for taking part as soon as they’re on the board, and Mentor applies during the battle. Core Rulebook, page 148, confirms it. Keep it simple.
Citing the entry people seem to be talking about.During any battle, a fighter (including vehicle crew) can gain Experience (XP) in a number of ways. The standard ways in which Experience is gained are detailed here. Experience is also gained by completing scenario objectives--these will be detailed in the scenario. Players should not that, for the purposes of gaining Experience, vehicle crew are considered to be fighters.
~Core Rulebook page 148
Why are you assuming all experience rewards happen at the same time?Notably: the way experience gains is written in N'23 [core rule book], either ALL those experience gains happen DURING the scenario [in which case as soon as deployed, for "participation," which would include reinforcements arriving], or else ALL those experience gains happen AFTER the scenario FOR things that happened during the scenario.
If the former, Mentor would apply for anyone in range when they are deployed. If the latter, Mentor would ... never apply to any experience gains at all since they would all be after the scenario's end.