N18 Mentor Skill question

Sosari12

Juve
Apr 14, 2025
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+1 exp if ganger tookpart in battle. Does Mentor procs at the end for everyone in 6’ range? Normally it states that grant experience durning battle for hangers that:… so it is durning battle so I guess it works too, right?
 
+1 exp if ganger tookpart in battle. Does Mentor procs at the end for everyone in 6’ range? Normally it states that grant experience durning battle for hangers that:… so it is durning battle so I guess it works too, right?
Mentor absolutely does come up during battle, since you can earn experience during battle. In terms of applying it to post-battle awards like the one you're referring to, normally this is impossible, because you'll have scooped up your models by the time you get to that step, so you can't check for distance. That said, your arbitrator could certainly allow you to measure Mentor after the battle is over and then roll to let it apply to those post-battle awards. Far from the strangest house rule I've heard of.
 
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“1 XP if they took part in a battle (this XP is only gained if the scenario does not grant XP for a model taking part in the battle).”

So just to make sure don’t won’t to cheat extra exp in my current campaign xd. So it’s still counted towards mentor because this taking part in battle exp is granted “durning battle” so still when minis are on table so am guessing I did everything correctly xd
 
I doubt the intent for Mentor is for post battle experience.

However, talk to your arbiter and come to a consensus.
 
To be honest the intention of Mentor is to only apply to concrete events. Something that is measurable at the time it happens. For example shooting someone, killing someone in close combat and so forth. Not taking part in the battle, that's abstract and much longer in time. Also there is no real way of measurement, unless you house rule it like mentioned above.

So RAI: No Mentor bonus XP for taking part in battle.

The "+1XP if they took part in the battle, unless scenario also grants XP for taking part" rule is just GW trying to clean up their mess because this has changed over the years, and some times scenarios used to give this bonus instead of universal rule like it is now. So to prevent double gains, it's one or the other. There are many scenarios with unique events that grants XP, and those would RAW interact with Mentor to trigger bonus XP. So if you already decided to include "taking part" XP to trigger Mentor, then it shouldn't matter whether that XP comes from universal rule or scenario.
 
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Per the Necromunda Core Rulebook, page 148, a fighter can gain experience in a number of ways during any battle. One of those ways is “taking part in a battle.”


Here’s the straightforward part: as soon as a model is on the table, they are already taking part in the battle. The rules don’t say this XP is only given at the end of the mission. So, right from the start, a fighter on the board meets the requirement to gain that XP. Even if a gang enters and then leaves immediately, they technically took part.


For Mentor: if you position all your fighters within 6" of a leader with the Mentor skill, the leader can make Leadership tests for each fighter, and if successful, they get an extra XP right away. No word games about post-battle XP—this is literally rules as written.


In short: models earn XP for taking part as soon as they’re on the board, and Mentor applies during the battle. Core Rulebook, page 148, confirms it. Keep it simple.
 
Per the Necromunda Core Rulebook, page 148, a fighter can gain experience in a number of ways during any battle. One of those ways is “taking part in a battle.”


Here’s the straightforward part: as soon as a model is on the table, they are already taking part in the battle. The rules don’t say this XP is only given at the end of the mission. So, right from the start, a fighter on the board meets the requirement to gain that XP. Even if a gang enters and then leaves immediately, they technically took part.


For Mentor: if you position all your fighters within 6" of a leader with the Mentor skill, the leader can make Leadership tests for each fighter, and if successful, they get an extra XP right away. No word games about post-battle XP—this is literally rules as written.


In short: models earn XP for taking part as soon as they’re on the board, and Mentor applies during the battle. Core Rulebook, page 148, confirms it. Keep it simple.
This interpretation feels a bit cheesy/gaming the system.

Is your leader giving an Independence Day/Braveheart level inspirational speech?

At the end of the day talk to your arbiter, their rule is law.
 
Per the Necromunda Core Rulebook, page 148, a fighter can gain experience in a number of ways during any battle. One of those ways is “taking part in a battle.”


Here’s the straightforward part: as soon as a model is on the table, they are already taking part in the battle. The rules don’t say this XP is only given at the end of the mission. So, right from the start, a fighter on the board meets the requirement to gain that XP. Even if a gang enters and then leaves immediately, they technically took part.


For Mentor: if you position all your fighters within 6" of a leader with the Mentor skill, the leader can make Leadership tests for each fighter, and if successful, they get an extra XP right away. No word games about post-battle XP—this is literally rules as written.


In short: models earn XP for taking part as soon as they’re on the board, and Mentor applies during the battle. Core Rulebook, page 148, confirms it. Keep it simple.
Why not push it further? Any time a fighter is on the battlefield, it is taking part. So you could take that Ld test as soon as a fighter gets within range of the Leader. For example during reinforcement placement, infiltration, mid-activation and so on. Even if knocked back during an enemy attack.
 
Per the Necromunda Core Rulebook, page 148, a fighter can gain experience in a number of ways during any battle. One of those ways is “taking part in a battle.”


Here’s the straightforward part: as soon as a model is on the table, they are already taking part in the battle. The rules don’t say this XP is only given at the end of the mission. So, right from the start, a fighter on the board meets the requirement to gain that XP. Even if a gang enters and then leaves immediately, they technically took part.


For Mentor: if you position all your fighters within 6" of a leader with the Mentor skill, the leader can make Leadership tests for each fighter, and if successful, they get an extra XP right away. No word games about post-battle XP—this is literally rules as written.


In short: models earn XP for taking part as soon as they’re on the board, and Mentor applies during the battle. Core Rulebook, page 148, confirms it. Keep it simple.
You want to "keep it simple" by making it substantially more complicated, necessitating an Ld check each time a model gets within range of the skill-haver for the first time? Your interpretation is neither simple nor RAW, but if your arbi approves it, that's their decision.
 
Notably: the way experience gains is written in N'23 [core rule book], either ALL those experience gains happen DURING the scenario [in which case as soon as deployed, for "participation," which would include reinforcements arriving], or else ALL those experience gains happen AFTER the scenario FOR things that happened during the scenario.

If the former, Mentor would apply for anyone in range when they are deployed. If the latter, Mentor would ... never apply to any experience gains at all since they would all be after the scenario's end.
 
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During any battle, a fighter (including vehicle crew) can gain Experience (XP) in a number of ways. The standard ways in which Experience is gained are detailed here. Experience is also gained by completing scenario objectives--these will be detailed in the scenario. Players should not that, for the purposes of gaining Experience, vehicle crew are considered to be fighters.

~Core Rulebook page 148
Citing the entry people seem to be talking about.

By this definition then the "participating in battle experience" would trigger at the time of participation.

Now the question becomes, "when are they considered to have 'participated'"?
- when they are deployed? i.e. does deployment order matter?
- before/after the priority roll?

I'd say it occurs in the latter.
 
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Notably: the way experience gains is written in N'23 [core rule book], either ALL those experience gains happen DURING the scenario [in which case as soon as deployed, for "participation," which would include reinforcements arriving], or else ALL those experience gains happen AFTER the scenario FOR things that happened during the scenario.

If the former, Mentor would apply for anyone in range when they are deployed. If the latter, Mentor would ... never apply to any experience gains at all since they would all be after the scenario's end.
Why are you assuming all experience rewards happen at the same time?
 
Because the writing of that page in the core rule book gives them all the same timing.

"GAINING EXPERIENCE
During any battle, a fighter (including vehicle crew) can gain Experience (XP) in a number of ways. The standard ways in which Experience is gained are detailed here. Experience is also gained by completing scenario objectives – these will be detailed in the scenario. Players should note that, for the purposes of gaining Experience, vehicle crew are considered to be fighters. A model gains XP for any of the following actions"

That says all these ways of gaining experience happen DURING a scenario, rather than after. That includes the "for participating" experience.