Mordheim Re-make

EarthDragon

Ganger
Apr 1, 2013
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Elizabeth City, NC, USA
I don't think there's been any real indication of a Mordheim re-make and, even if there was, I wouldn't count on it capturing the feel of the original (see Necromunda).
Sure, but I was hoping they’d take “lessons learned” from the Necromunda re-boot and tone down what they did wrong and ramp up what they did right!

Seems like money left on the table, but if higher ups want to get to point where no one remembers the original setting, there’s nothing to do.
 

Zugg Zugg

Juve
Oct 4, 2019
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While mordheim was a fun setting realistically you could repeat the storyline almost word for word and have it in the mortal realms setting.
 

MusingWarboss

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Oct 31, 2013
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I imagine if they did a Mordheim re-make it'd actually be a re-skin of the current Necromunda rules, sans-40k stuff. You'd probably find it dancing around the Old World, End Times and Age of Sigmar too - so they can sell more stuff.

Mostly though if they've moved away from the Old World for copyright reasons I very much doubt that they'd reinstate them in a Specialist Games setting. Just look at Warhammer Quest, its moved on. I think Mordheim would too assuming Mordheim isn't completely obliterated in the new fluff.
 
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Fold

Gang Hero
Oct 26, 2013
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So is this not happening.

Just a little sad that the over produced AoS stuff has completely taken over and there isn’t even this skirmish game as a shout out to the old setting
I’m confused! When/where was it suggested it might be happening, and when/where was it revealed that it definitely isn’t?
 

EarthDragon

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Apr 1, 2013
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Elizabeth City, NC, USA
I’m confused! When/where was it suggested it might be happening, and when/where was it revealed that it definitely isn’t?
Threads in this very forum hinted it would happen this year and me asking the question as someone who hasn't been looking. You're just restating my initial question really
 

Tiny

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Threads in this very forum hinted it would happen this year and me asking the question as someone who hasn't been looking. You're just restating my initial question really
I think a lot of people hoped that Warcry was going to be the new Mordheim, which it could have been if GW weren't insistent on making quick to play, low engagement games these days as opposed to the old RPG skirmish games of old.
 

EarthDragon

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Apr 1, 2013
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Elizabeth City, NC, USA
I think a lot of people hoped that Warcry was going to be the new Mordheim, which it could have been if GW weren't insistent on making quick to play, low engagement games these days as opposed to the old RPG skirmish games of old.
And that's what it's all about right! The story and growth of your gang/warband! It's sad this style has just not improved because they keep "fixing" the wrong aspects
 
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Loriel

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Nov 27, 2013
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I have to say that I personally like this new Warcry alot (perhaps even more than old mordheim, but not as much as old/new Necromunda). (I know it is not the same as Mordheim in most cases) I think the basic concept of the campaign system is quite interesting definitely refreshing. Also as with every RPG the true RPG element comes from narrative playing, not from cold game mechanics.

And of course the new chaos models are so darn cool that it doesn't matter, because just to get the figures, build and paint them is also excelsior :D
 
Mar 19, 2018
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Melbourne VIC, Australia
Does Mordheim need remaking? Adding new warbands/scenarios can be done by anyone with an ounce of creativity.
My preference would be to adapt any new AoS factions/races/units/whatever the future holds to Mordheim rules.

Can you adjust rules in Mordheim to make the game suit your speed of play? You sure can. Mordheim is your game, do with it what you will.

In my eyes, Mordheim with never have an 'End Times'. I am yet to play Warcry, probably won't, the atmosphere of Mordheim is just far too appealing for me
 

Loriel

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Nov 27, 2013
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Well if nothing else in my view the single best change in rules from old munda to new munda was alternative activating order. It simulates "realtime action" slightly better, it makes the game more fluid, it makes both players become more active during the game (as old rules were more like, well its your turn... ill wait for most parts)

And I personally disliked the henchman groups mechanics. And when I played mordheim I played every henchman as single fighter group for that reason and still had them as characters in the warband. But this naturally is my own personal preference.

So my ideal Mordheim would have alternative activation, without "group of fighters" but a single character fighters.
 

Jacob Dryearth

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Sep 6, 2016
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Does Mordheim need remaking? Adding new warbands/scenarios can be done by anyone with an ounce of creativity.
My preference would be to adapt any new AoS factions/races/units/whatever the future holds to Mordheim rules.

Can you adjust rules in Mordheim to make the game suit your speed of play? You sure can. Mordheim is your game, do with it what you will.

In my eyes, Mordheim with never have an 'End Times'. I am yet to play Warcry, probably won't, the atmosphere of Mordheim is just far too appealing for me
Mordheim being a sealed and contained setting is what may set it apart from the old world enough to warrent revisiting. It was destroyed something like 500 years before the end times if I recall. I read a fan theory/wishlisting about how to rekindle Mordheim recently, the magic energies and psychic weirdness unleashed in Mordheim could create a pocket dimension where it never really got destroyed, and it could be discovered in the age of sigmar. The city just floating in the aether. My personal favorite is that large portions of the old world are still locked up in storm vaults, but I think thay story is over now and they all got raided already (Gotrek was in one I think). I'm not certain, I don't follow AoS lore closely l.


I've been a fan of alternative action gameplay since I was introduced to Corvus Belli Infinity. I liked your idea of using individual henchmen/person/beings as heroes, would make for a fun campaign.
Infinity feels like alternate activation, but one side still does all of their stuff before the other, the reactive side just has everyone on overwatch at all times. I alway wondered how that game would play if each side only activated 1 model before swapping active and reactive player...
 

Moldek

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Nov 10, 2019
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Personally I’m happy with warcry, mostly because I don’t have a wargaming group and playing Mordheim is a way harder sell to my family and friends.
It’s actually a pretty enjoyable system for narrative play, although it’s a bit lacking on the fighter progression side. I hope they release advanced campaign rules at some point! But overall it’s a fun and dynamic game, with lots of possibilities when you start using count-as models.

I’ve seen a couple of people work on making warcry rules for Mordheim warbands and that’s definitely something I want to get into at some point. I’d love to make some really messed up architecture as if Mordheim has become distorted and reshaped in a chaotic pocket dimension...
 

Jacob Dryearth

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Sep 6, 2016
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Because we all know that the impact of the comet created such pocket dimensions, how else do you explain 20 years of campaigns at uncounted gaming tables? ;)