- May 18, 2017
I recently have discovered the whole GW Skirmish Genre, and I'm wonder what is cheaper/easier to get into: Mordheim or Age of Sigmar Skirmish. They both seem awesome.
Yes. It's more like AoS Kill Team, but it is quite a lot more insteresting than normal Skirmish.Hmm. So rules-wise it looks like tacking Mordheim's campaign rules [injury, experience, skills] onto AoS military units [warscrolls for AoS units]. Visually that might look on the table like importing AoS-style models into Mordheim, or importing Mordheim's game into AoS's setting, but Mordheim generally feels more like using background or RPG characters than front-line military units. As an example, while I have pulled Nighthaunt models into my own Mordheim Restless Dead warband, they are nowhere near as competent and powerful at the beginning as would be using actual Nighthaunt warscroll units under this proposed ruleset.
Yes, I know, AoS dials up the "HEROIC" to around a thirteen, in comparison to the Old World of WFRP and Mordheim. Still.
Anyhow, many of the AoS-era [new] models are gorgeous sculpts, and I definitely understand the desire to use them. I am myself aiming to use Nighthaunt for an undead warband, Kharadron for a dwarf treasure hunters warband, and so on. This "settings expansion" could work, but really I would suggest the need to build up warband lists from scratch, to avoid the power creep that we saw in the Lustria warbands, and in AoS itself. Case in point, compare the Undead warband with the Death Eater Courts warscrolls.
AoS ghoul Move 6" WS3 BS0 S3 T3 W1 A2 Ld10 Sv6+
MH ghoul Move 4" WS2 BS2 S3 T4 W1 A2 Ld5 Sv--