Mordheim vs Skirmish

Narwhal King

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May 18, 2017
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I recently have discovered the whole GW Skirmish Genre, and I'm wonder what is cheaper/easier to get into: Mordheim or Age of Sigmar Skirmish. They both seem awesome.
 

Ben_S

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Jul 26, 2015
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For Mordheim, you can download the rules online. For AoS Skirmish, I believe you need to buy them (though only £6).

Cost of models is very variable, depending on what faction you go for and choices you make. I suspect you can get in to either game fairly cheaply if you want, but equally you could spend quite a bit if you really wanted to have a nice, pimped out warband.

If you're looking for random pick up games, it will probably be easier to find opponents for AoS Skirmish.
 
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Azzabat

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The beauty of Mordheim is you can use any old figures for it, so long as they are fairly representative of what the model is armed with.

As @Ben_S points out, if you're also looking for new friends, AoS opponents are more likely to be found easily.

Either is a good choice though.
 
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djmothra

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There is little or no real experience in Skirmish - occasionally your general might get a new Hero Ability - but no one else gains anything.

Also, no deaths - so each warband constantly increases in size with their Renown - and 100 renown (start with 25) is not far off a 1000 point normal AoS game.

Its ok to find players yeah, but Mordheim is way better.
 

Aulenback

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Curiously, a brief browse of the internet a half year later suggests that the most common "house rules" for Skirmish campaigns are... experience and injuries for warband members, followed by ways to extend the campaign. So... trying to make it more like Mordheim!

So... use Skirmish as a "gateway" to get local players interested in Mordheim, especially while noting that most AoS factions have a comparable warband in Mordheim, once you look at all the extras in Empire in Flames and Nemesis Crown, and even many of the fan-made ones, and the only ones that seem seriously out of balance with the rest are the various elf warbands. Not sure why. So use Skirmish to hook them, and then reel them in to Mordheim once they are hooked.
 

Adam Levine

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Feb 13, 2019
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As rules go AoS is easier to pick up for new players as the stat lines are easier to follow. You always hit on x + number and wound on y+ number. Mordheim requires some basic understanding of the chart system that the older versions of fantasy used.
 

Aulenback

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Hmm. So rules-wise it looks like tacking Mordheim's campaign rules [injury, experience, skills] onto AoS military units [warscrolls for AoS units]. Visually that might look on the table like importing AoS-style models into Mordheim, or importing Mordheim's game into AoS's setting, but Mordheim generally feels more like using background or RPG characters than front-line military units. As an example, while I have pulled Nighthaunt models into my own Mordheim Restless Dead warband, they are nowhere near as competent and powerful at the beginning as would be using actual Nighthaunt warscroll units under this proposed ruleset.

Yes, I know, AoS dials up the "HEROIC" to around a thirteen, in comparison to the Old World of WFRP and Mordheim. Still.

Anyhow, many of the AoS-era [new] models are gorgeous sculpts, and I definitely understand the desire to use them. I am myself aiming to use Nighthaunt for an undead warband, Kharadron for a dwarf treasure hunters warband, and so on. This "settings expansion" could work, but really I would suggest the need to build up warband lists from scratch, to avoid the power creep that we saw in the Lustria warbands, and in AoS itself. Case in point, compare the Undead warband with the Death Eater Courts warscrolls.

AoS ghoul Move 6" WS3 BS0 S3 T3 W1 A2 Ld10 Sv6+
MH ghoul Move 4" WS2 BS2 S3 T4 W1 A2 Ld5 Sv--
 
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Jaws

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Hmm. So rules-wise it looks like tacking Mordheim's campaign rules [injury, experience, skills] onto AoS military units [warscrolls for AoS units]. Visually that might look on the table like importing AoS-style models into Mordheim, or importing Mordheim's game into AoS's setting, but Mordheim generally feels more like using background or RPG characters than front-line military units. As an example, while I have pulled Nighthaunt models into my own Mordheim Restless Dead warband, they are nowhere near as competent and powerful at the beginning as would be using actual Nighthaunt warscroll units under this proposed ruleset.

Yes, I know, AoS dials up the "HEROIC" to around a thirteen, in comparison to the Old World of WFRP and Mordheim. Still.

Anyhow, many of the AoS-era [new] models are gorgeous sculpts, and I definitely understand the desire to use them. I am myself aiming to use Nighthaunt for an undead warband, Kharadron for a dwarf treasure hunters warband, and so on. This "settings expansion" could work, but really I would suggest the need to build up warband lists from scratch, to avoid the power creep that we saw in the Lustria warbands, and in AoS itself. Case in point, compare the Undead warband with the Death Eater Courts warscrolls.

AoS ghoul Move 6" WS3 BS0 S3 T3 W1 A2 Ld10 Sv6+
MH ghoul Move 4" WS2 BS2 S3 T4 W1 A2 Ld5 Sv--
Yes. It's more like AoS Kill Team, but it is quite a lot more insteresting than normal Skirmish. ;)
 
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