Looks like we're shaping up for a GoMo campaign some time next year and I want to fulfil my lifelong ambition to run a mutie mob.
The trouble is I have no idea how to build my team. Each model is so expensive and there's so many cool things on offer that I'm in danger of splurging all my teef without thinking it through, so I want to make a plan before I build my first batch of converted muties.
I'm thinking along these lines:
- ranged focus (at first) to keep my guys a bit safer, although I'm terrified of what a big shoota could do to a poor mutie caught in its sights
- aiming for more bodies at the start to improve my income rolls. That said, considering the expense of each guy I'm not too concerned about increasing my numbers to pad my bottle threshold at the start, as I'd need 9 guys before my threshold is 3 down/OOA
- in battle, I'll need to attempt to make the best use of available cover and attempt to isolate enemies to take them down either with shooting or quick overwhelming charges. I think I can make it very dangerous for models to leave their vehicles, so if I can disable any of them I should be doing great
The trouble is I have no idea how to build my team. Each model is so expensive and there's so many cool things on offer that I'm in danger of splurging all my teef without thinking it through, so I want to make a plan before I build my first batch of converted muties.
I'm thinking along these lines:
- ranged focus (at first) to keep my guys a bit safer, although I'm terrified of what a big shoota could do to a poor mutie caught in its sights
- aiming for more bodies at the start to improve my income rolls. That said, considering the expense of each guy I'm not too concerned about increasing my numbers to pad my bottle threshold at the start, as I'd need 9 guys before my threshold is 3 down/OOA
- in battle, I'll need to attempt to make the best use of available cover and attempt to isolate enemies to take them down either with shooting or quick overwhelming charges. I think I can make it very dangerous for models to leave their vehicles, so if I can disable any of them I should be doing great