In my experience games go on long enough that trying to fit two into a session would either make it feel rushed or drag things on long enough to stop being fun :/ Less of an issue if one plays often enough that everyone knows the rules perfectly but by that time the two-game setup wouldn't be needed any more.I reckon a good way to balance it off is to maybe play one 'campaign' game per meeting and one 'no consequences' game, both using the same list. That way people can develop their mobs as they please but can also throw down when the situation requires it. Has anyone ever played in a similar setup?
One of the sad things about being a grown up.... no more all-weekend gaming marathons. I used to play a lot of rpgs back in the day. But nowadays with jobs/kids/life it's just impossible to get a regular group of players together often enough to get a campaign going. They are just too involved. A skirmish mini game has a bit of a storytelling/role-playing element to it and you only need a couple of players a session. If only 4 of the 6 guys in the campaign can show up on any particular Sunday afternoon, no problem.In my experience games go on long enough that trying to fit two into a session would either make it feel rushed or drag things on long enough to stop being fun :/
Two games back to back can easily run to over four hours, sadly.