Necromunda My custom gang

Alex_Feather

New Member
Feb 11, 2021
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Hello, tribe :). I was hoping to share with you the ruleset for my own custom underhive gang. It's a narrative gang, it purposely weaker than the main gangs, comes from the narrative created by my friend a long time ago for a roleplay. I found some minis for this gang, played it for a while and it felt OK overall, but not without some rough corners. Now i'm aiming to rethink this rules, maybe add new units, equipment and weapons, and i was hoping for some feedback from the community. Disclaimer, English is not my native language, so expect minor mistakes. So here is the link for google doc with the rules and thank you for your attention: Smuggler Crew.
 
Hi there, I like the concept a lot! I'm not very well versed in 40k lore, but the Smuggler captain is a little like a Rogue Trader lite?
For the rules, I can't really help, I'm afraid... I never played the newer versions from '17 onwards.
 
Hi there, I like the concept a lot! I'm not very well versed in 40k lore, but the Smuggler captain is a little like a Rogue Trader lite?
For the rules, I can't really help, I'm afraid... I never played the newer versions from '17 onwards.
Hello, thx for looking. Well, in broader meaning, yes, smuggler and rogue trader have many similiarities, though Necromunda is mostly about questionable organisations and smugglers fit in a lot better.
 
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