Standard 'first list feedback request' alert!
I'm new to playing Necromunda (at least the reboot). I’ve built an Orlock gang that I’ve played with (once!) and am currently putting together an Escher gang.
I have put together a list which I hope is sufficiently thematic to be fun (chem thrower, needle rifle etc) but isn't going to totally suck.
Las Espiritus Escher Gang
Going with rule of cool/fluff over pure effectiveness because ‘Necromunda’. The loose backstory I'm thinking is that they're 'security' for a run down night-time entertainment/vice district (which seems to fit the Escher vibe). I'm aiming to make them some terrain to fight over too. Aesthetic will be bright 1980s Miami gangland.
The idea is to have three “teams” – Queen, Deathmaiden and a sacrificial juve up close and personal. Chem thrower with sacrificial juve just behind them. Needler and lasguns laying down covering fire, with a sacrificial juve in case someone gets too close.
But, I have a few questions:
Gang Queen: I want a close combat specialist. Thinking of the whip (looks really impressive on the model) or a stiletto sword (fits the Escher toxin theme more), and either a needle pistol with chem-synth or a plasma pistol (less Escher specific, but it is almost certainly better, and sort of suggests her status). I'm not keen on the bolter/needler.
Death-Maiden: I honestly don’t love the look of Deathmaidens, but the rules seem like a lot of fun (I love a melee blender). I like the idea of two stiletto swords, but the needle pistol and the claws both seem like good choices too. Would I regret not having one or other for her? I can't afford two weapons and the pistol.
Juve weapons: Stub guns are the standard choice, yes? I'd love to give them laspistols (because “lasers”) or throwing knives (cool) instead but that's just silly, right?
Gang make-up: I tried to aim for nine fighters, but would I be better off having eight fighters (ditching a juve) to either; upgrade another juve to a ganger or wyld runner; upgrade (no credits yet for cats); or add a couple of extra items throughout the gang?
tl;dr Please look at my gang list and let me know what you think! Any and all advice appreciated.
I'm new to playing Necromunda (at least the reboot). I’ve built an Orlock gang that I’ve played with (once!) and am currently putting together an Escher gang.
I have put together a list which I hope is sufficiently thematic to be fun (chem thrower, needle rifle etc) but isn't going to totally suck.
Las Espiritus Escher Gang
Going with rule of cool/fluff over pure effectiveness because ‘Necromunda’. The loose backstory I'm thinking is that they're 'security' for a run down night-time entertainment/vice district (which seems to fit the Escher vibe). I'm aiming to make them some terrain to fight over too. Aesthetic will be bright 1980s Miami gangland.
- I’m 99% sure I’m taking a chem thrower (on a specialist) even though it is probably worse and costs more than a heavy plasma or heavy stubber just because it’s cool.
- Likewise, I want a needle rifle (makes sense on a Matriarch).
- I’d like to go pretty heavy on chems and lasers in general.
The idea is to have three “teams” – Queen, Deathmaiden and a sacrificial juve up close and personal. Chem thrower with sacrificial juve just behind them. Needler and lasguns laying down covering fire, with a sacrificial juve in case someone gets too close.
But, I have a few questions:
Gang Queen: I want a close combat specialist. Thinking of the whip (looks really impressive on the model) or a stiletto sword (fits the Escher toxin theme more), and either a needle pistol with chem-synth or a plasma pistol (less Escher specific, but it is almost certainly better, and sort of suggests her status). I'm not keen on the bolter/needler.
Death-Maiden: I honestly don’t love the look of Deathmaidens, but the rules seem like a lot of fun (I love a melee blender). I like the idea of two stiletto swords, but the needle pistol and the claws both seem like good choices too. Would I regret not having one or other for her? I can't afford two weapons and the pistol.
Juve weapons: Stub guns are the standard choice, yes? I'd love to give them laspistols (because “lasers”) or throwing knives (cool) instead but that's just silly, right?
Gang make-up: I tried to aim for nine fighters, but would I be better off having eight fighters (ditching a juve) to either; upgrade another juve to a ganger or wyld runner; upgrade (no credits yet for cats); or add a couple of extra items throughout the gang?
tl;dr Please look at my gang list and let me know what you think! Any and all advice appreciated.