I played a lot in the days of yore although this will be my first forray into the new game. I am intending to use this gang in a campaign that a local club is running in January (I'm not sure what setting as yet though)
Palanite Cpt: Boltgun and fast shot
Palanite Sgt: Sniper rifle and overwatch
Palanite Patrolman: Concussion carbine
Palanite Patrolman: Concussion carbine
Palanite Patrolman: extra stub gun, dum dum ammo
Palanite Patrolman: extra stub gun, dum dum ammo and smoke grenades
Subjugator Sgt: grenade launcher and fast shot
Subjugator patrolman: grenade launcher
990 credits.
Lots and lots of AoE which is admittedly low strength but as a lot of it is concussive I have crazy ideas of arresting everyone who gets close thanks to universal magnacles and all the initiative penalties that I would be throwing around (does concussive stack?). I plan on adding equipment rather than bodies at the start of the campaign (principally extra grenade types and basic weapons for my pistol guys).
Palanite Cpt: Boltgun and fast shot
Palanite Sgt: Sniper rifle and overwatch
Palanite Patrolman: Concussion carbine
Palanite Patrolman: Concussion carbine
Palanite Patrolman: extra stub gun, dum dum ammo
Palanite Patrolman: extra stub gun, dum dum ammo and smoke grenades
Subjugator Sgt: grenade launcher and fast shot
Subjugator patrolman: grenade launcher
990 credits.
Lots and lots of AoE which is admittedly low strength but as a lot of it is concussive I have crazy ideas of arresting everyone who gets close thanks to universal magnacles and all the initiative penalties that I would be throwing around (does concussive stack?). I plan on adding equipment rather than bodies at the start of the campaign (principally extra grenade types and basic weapons for my pistol guys).