Hi everyone! My name is Cryptix and I'm an avid player of WH40k and all of its branches for about 5 years now, and I've recently become interested with specialist games. I've been dabbing in and out with the other forms of 40k (KIll-team, Horus Heresy, apocalypse, etc.) and I looked at Gorkamorka at first but that seemed a bit to simple for me. But Necromunda is where I saw "this is mine": just like when I picked up my first Hive Tyrant, painted my Death Guard Betrayal of Calth, etc. Now that intro is out of the way...
I've been wanting to play the more focused specialist games, that only used one army, for a while, but my gaming group hasn't been up to it. Recently, I found Vassal, and it was perfect for my needs; able to play with a variety of different people outside my FLGS. I've settled on using Vassal 40k for my Necromunda needs because of the scratch-building for maps. However, because I'm TERRIBLE at Graphic Design and my Vassal-fu needs work at best, we're going to be doing a lot of proxying.
First off when it comes to rules, I'm fine with any house rules or supplements as long as it goes through me first. Here are the ones I'm allowing off the top of my head.
- Necromunda Community Editon (the Rulebook we're using)
- Both of the Necromunda compilations on Yak-tribe
- Adeptus Arbites (An NPC police faction)
- Unknown Warriors (Rules for creating your own house)
- Did You Hear That? (Rules for creating NPC animals and plants)
- Your Dudes (This one's mine, based of what someone else did, basically your guys get level ups and injuries from the beginning.)
Since we're going to be proxying, I made a list of what should be acceptable for each House.
- Goliath: Ogryn in Imperial Guard
- Escher: Wyches in Dark Eldar
- Orlock: Cultists in Chaos Space Marines
- Van Saar: Guardians in Eldar
- Cawdor: Fanatics in Daemonhunters
- Delaque: Stormtroopers in Daemonhunters
- Spyrer: Space Marines (Tactical Sergeant, Assault Sergeant, etc....)
If your chosen gang doesn't have a clear model to proxy with, contact me and I'll see what I can find.
I've been wanting to play the more focused specialist games, that only used one army, for a while, but my gaming group hasn't been up to it. Recently, I found Vassal, and it was perfect for my needs; able to play with a variety of different people outside my FLGS. I've settled on using Vassal 40k for my Necromunda needs because of the scratch-building for maps. However, because I'm TERRIBLE at Graphic Design and my Vassal-fu needs work at best, we're going to be doing a lot of proxying.
First off when it comes to rules, I'm fine with any house rules or supplements as long as it goes through me first. Here are the ones I'm allowing off the top of my head.
- Necromunda Community Editon (the Rulebook we're using)
- Both of the Necromunda compilations on Yak-tribe
- Adeptus Arbites (An NPC police faction)
- Unknown Warriors (Rules for creating your own house)
- Did You Hear That? (Rules for creating NPC animals and plants)
- Your Dudes (This one's mine, based of what someone else did, basically your guys get level ups and injuries from the beginning.)
Since we're going to be proxying, I made a list of what should be acceptable for each House.
- Goliath: Ogryn in Imperial Guard
- Escher: Wyches in Dark Eldar
- Orlock: Cultists in Chaos Space Marines
- Van Saar: Guardians in Eldar
- Cawdor: Fanatics in Daemonhunters
- Delaque: Stormtroopers in Daemonhunters
- Spyrer: Space Marines (Tactical Sergeant, Assault Sergeant, etc....)
If your chosen gang doesn't have a clear model to proxy with, contact me and I'll see what I can find.