My Necromunda Vassal Campaign

Cryptix

Juve
Aug 27, 2016
12
2
3
Hi everyone! My name is Cryptix and I'm an avid player of WH40k and all of its branches for about 5 years now, and I've recently become interested with specialist games. I've been dabbing in and out with the other forms of 40k (KIll-team, Horus Heresy, apocalypse, etc.) and I looked at Gorkamorka at first but that seemed a bit to simple for me. But Necromunda is where I saw "this is mine": just like when I picked up my first Hive Tyrant, painted my Death Guard Betrayal of Calth, etc. Now that intro is out of the way...

I've been wanting to play the more focused specialist games, that only used one army, for a while, but my gaming group hasn't been up to it. Recently, I found Vassal, and it was perfect for my needs; able to play with a variety of different people outside my FLGS. I've settled on using Vassal 40k for my Necromunda needs because of the scratch-building for maps. However, because I'm TERRIBLE at Graphic Design and my Vassal-fu needs work at best, we're going to be doing a lot of proxying.

First off when it comes to rules, I'm fine with any house rules or supplements as long as it goes through me first. Here are the ones I'm allowing off the top of my head.
- Necromunda Community Editon (the Rulebook we're using)
- Both of the Necromunda compilations on Yak-tribe
- Adeptus Arbites (An NPC police faction)
- Unknown Warriors (Rules for creating your own house)
- Did You Hear That? (Rules for creating NPC animals and plants)
- Your Dudes (This one's mine, based of what someone else did, basically your guys get level ups and injuries from the beginning.)

Since we're going to be proxying, I made a list of what should be acceptable for each House.
- Goliath: Ogryn in Imperial Guard
- Escher: Wyches in Dark Eldar
- Orlock: Cultists in Chaos Space Marines
- Van Saar: Guardians in Eldar
- Cawdor: Fanatics in Daemonhunters
- Delaque: Stormtroopers in Daemonhunters
- Spyrer: Space Marines (Tactical Sergeant, Assault Sergeant, etc....)
If your chosen gang doesn't have a clear model to proxy with, contact me and I'll see what I can find.
 

Cryptix

Juve
Aug 27, 2016
12
2
3
Your Dudes:

In an attempt to make characters a little more interesting, I tried to make it easier to specialize.

After buying all the members for your gang, consult the following to see how many advances a gang member gets.

Juve - 0 Advances/1 Advances
Ganger, Ratskin, Scavvie, Zealot, Crusader, Cultists - 2 Advances/4 Advances
Heavy, Totem Warrior, Deacon, Scalie - 4 Advances/6 Advances
Leader. Ratskin Chief, Priest, Scavvie Boss, Cultist Priest - 6 Advances/8 Advances
Spyrer- 0 Advances/1 Advances
Pit Slaves, Redemptionists - 3 Advances/5 Advances

The second number after the slash represents the danger of having more experienced men - they'll most likely be injured. For each extra advance you take, you must roll once on the serious injury chart, rerolling Captured and Dead results. If you get a result of Blinded in One Eye, Leg Wound, Arm Wound, Hand Injury, or Chest Wound, that model automatically gets the required prosthetic.
 

Cryptix

Juve
Aug 27, 2016
12
2
3
If you have any questions just contact me. Otherwise, if you want to participate, just post what gang your going to be using in this thread and I'll send you an invite.
 

Cryptix

Juve
Aug 27, 2016
12
2
3
Now then for the campaign premise....

For a while now, certain territories deep in the underhive haven't been responding. Any gangers sent to check up on them disappear. While normally the guilders couldn't care less about a few missing gangers, but it has come to their attention after finding a corpse in the process of being eaten by some thing, that this particular portion of the underhives has been Infested. A few gangs have been sent to clear out the infestation before it spreads too quickly and too far...

Infestation Campaign Rules
The Infestation has certain rules to represent its spread in this campaign.
The Infestation uses creatures from the Did You Hear That? supplement as the enemies. In this case, for the Infestation, credits are Reclaimed Biostuffs, which it uses to spawn new creatures. The Infestation has only one type of territory: the Breeding Den. The Breeding Den generates D3x10 Reclaimed Biostuffs per turn. These Reclaimed Biostuffs can be used to spawn 3 types of creatures (for now..) - the Hive Mother, Hive Drone, and Hive Spawn. However, the Hive Mothers are ever resourceful - after a battle, roll a D6 for each Hive Mother in your force. On a 6, the Hive Mother has birthed some new abomination - immediately generate a new creature. This allows the Infestation to have a suprising amount of options once they get rolling. Of course, these mighty Hive Mothers must be fed. While no Infestation creature ever suffers starvation, you mus pay 10 Reclaimed Biostuffs for each Hive Mother every turn or they will immediately leave the roster - they're going to find new hunting grounds. The Infestation wins the campaign if they manage to reach 800 Reclaimed Biostuffs - enough to create an army powerful enough to destroy the entire underhive and come to the surface. While the creatures of the Infestation do get experience, they'll only use to modify themselves, gaining +1 to a characteristic. One exception to this rule is the Hive Spawn, who once they reach 21 experience will morph into Hive Drones.
 

Cryptix

Juve
Aug 27, 2016
12
2
3
Well there's the vassal engine itself (with the accompanying description) at www.vassal.com

Then I found a vassal module (complete, if a little generic) - https://drive.google.com/open?id=0B5EjvjUaDpWGQWJPZnZUem5IN0k

I'll take some pics of the module later, and if your having a little trouble with the files from the module, just tell me and I'll post a tutorial, but it should be sufficient for you to just go to file-import module-click on the file. It'll give you an error message, but just wait a bit. After a while a pop-up will come up. Just fill out the info it asks you to (just your username and a password) and it will open up the module for you.
 

Cryptix

Juve
Aug 27, 2016
12
2
3
A quick change to the above - I found an easier way to do this. Just right click on the file and it should say open with. Click on that, use the GUI for your computer and click on Look for another app on this PC. Navigate to where you installed Vassal, and click on Vassal.exe. If you do that, after a short wait the vassl window will pop open. Follow the instructions for logging in, and it will open Necromunda.