Last edited: 22/05/2018 Welcome! This thread is about a new version of Inquisimunda based on N17 Necromunda. Hopefully, we don't start from nothing, a very well organized discussion and a methodology have been set in Inquisimunda V3.0 - Community Edition - Another trip into the Warp. We will also need to keep track of new official rules to build upon/readjust. Rulebook draft A draft of Inquisimunda N17 Edition is in progress (updated on 16/07/2018 in the vault here). The focus has been put on the core Inquisimunda addendum to N17. Further suggestions could be implemented as soon as a playable version is available. To report typos and suggest fluff or pics, please visit this thread here. What is ready Fighters positions costs and characteristics modifiers Species baselines, costs and special rules ALL weapons stats, costs and keywords accessibility Core rules for Bionics Mutations Core rules for Psychic Powers A new cards-based system for Designing a Warband & Creating a Fighter What's to be done Adapt Path to Heresy (from V3.0, work of Tiny) & "Outlaw" (from NCE) Fine tune the Warbands cards Psychic powers Bionics costs & Implants list Constructs/Beasts Miscellaneous equipment Work in progress Work has begun on base costs (thread here) with the great job of @Chamberlain , trying to figure out a starting point for war band stats lines and costs. A character creation vs campaign progression discussion (thread here) has been initiated with the inspiring vision of @Lysimachus. Rules addendum (special rules, including those for species) could be discussed here. Weapons discussion (thread here). A list of equivalents could be convenient. Wargear and miscellaneous equipment are in progress, thanks to @abhorash (thread here). Species can be discussed here.