N17 Inquisimunda - Rules addendum

Hi, could we change the naming of the trait "Not a Leader"? It creates some confusion with the way it really works. For instance, "Not a Psyker" is for model that can't be a Psyker. Here, it is different.

As a reminder, the current Inquisimunda rule from V3.0 states:

Not a leader
If this model has the Leader and/or Inspiring abilities, their effects only apply to friendly models of the same species.​

We could replace it with:

Limited Leadership
If this model has the Inspiring attribute or Leadership abilities (Activating groups, Leading by example, Leadership skills), their effects only apply to friendly models of the same species.
What do you think about it?

Sounds good but maybe have both? Your “Limited Leadership” and an actual “Not a Leader” for models like Servitors or Ogryn where they literally can’t have leadership skills or be the leader.
 
  • Like
Reactions: alphonse
I can't wait for servitors. Are we going to have multiple base races available or them in regards to say Dark Mechanicum being indiscriminate in what bodies they make into biomechanics slaves? Not to mention the fact that the new Ogryn in GW3 are basically giant, pit slave style bio gladiators.
 
  • Like
Reactions: alphonse
@Hungryclone: I see three ways to do servitors:
  1. Create a unique stats baseline for them in the construct section (with drone and servo skulls). If we do so, we would need to propose several variants to offer some variety (Heavy servitor/Ogryn servitor, Gholam?). The problem is that we could end up with a lot of profiles to manage.
  2. Create a new species with special rules. But we would encounter the same problem as above for variety.
  3. Create a recipe to make them from existing parts: choose a base species, add bionics and/or implanted weapons, remove the non useful brain part and add a nice lobochip.

As you might have guess, I do prefer the last option for the great degree of freedom in creativity it allows. In addition, Gholam/Chimeric could be handle in a similar fashion :D The drawback is the time needed to build one from scratch as it is not a ready-to-go-unit.

What do you have in mind?
 
I think option 3 will work well, with little tweak. We could make them work like bought upgrade to race.


Combat servitorCost: +30
MWSBSSTWIALdClWilInt
-1---+1--1--1+2+1-2
Choose one of the programs upon creation:
1: Close combat: +1 Ws + 1 I
2: Ranged: +1BS​
All weapons have to be implanted.
Wargear: Lobochip, +Maybe some other cybernetic implants, that can boost their stats if bought?
Talents: Some kind of feel no pain rule?
 
One thing that would be icing on the servitor cake; the ability to recycle killed/damaged gang members INTO servitors.

"We're going to miss Jimmy... oh wait, we just replaced his ruined brain with a chip and grafted a gun where is missing arm was.. Jimmy's back!"
 
  • Like
Reactions: alphonse
@abhorash Nice!
For talents close enough to feel no pain, what's about "Unstoppable" from the Ferocity skills set?
(remove a Flesh Wound on a 4+ before making Recovery checks. If there is no Flesh Wound, roll one more dice for the Recovery check and choose the one you prefer).

@The Inner Geek: that would be a cool option for some warbands like Heretek! :D
 
My thoughts on Servoskulls, Cherubs and Tau Drones :
A Small target, that has the Floating and the Simple Minded traits.
If it is a (scanner/seeker/alarm) sort it has the Acute Senses trait as well.
If it is a (Combat) sort it has a Pistol class weapon that it can use.
If it is a (carrier) sort it can give a friendly model one extra weapon (not a Unwieldy) or help carry loot.

Perhaps Tau can have a rule on AI, slightly higher stats, but also slightly more expensive?

I like the simple rules in GW3 for the Servoskull.
 
  • Like
Reactions: alphonse
Option 3 for Servitors.
Imagine a hulking ogryn, with its left arm replaced by a mechanical drill, parts of the body is covered by tubes and metalplates. It fears nothing, yet it must have a master besides it.

Rulewise it is a Ogryn with the upgrade (Combat Servitor), armour +5 and a Heavy Rock Drill Close combat weapon. It has the traits Simple Minded and Fear.

@abhorash I assume that the Combat Servitor upgrade i used instead of Initiate/Warrior template?
 
  • Like
Reactions: alphonse
@abhorash I assume that the Combat Servitor upgrade i used instead of Initiate/Warrior template?

Yes.

And for the cybernetic implants I was thinking something like :
Muscle graftsStr +1Cost: +25
Heavy armour platesArmour +1, -1 to movementCost: +50
TracksMoment +1, cannot climb over coverCost: +15
Targeting computerStray shots will no longer hit friendly's. Cost: +10
Self repair+1 WoundCost: +40
 
@abhorash What do you Think of 2 different Armour plates? The first gives a +6 armour save, cost 20 TG but gives no penalty? The second is the Heavy armour plates for 40TG, which gives a +5 armour save with the penalty to Movement.

The differences are more esthetic for the model, it is more satisfying to have a Heavy servitor with a Heavy bolter implanted and som real armor plates and body conversion (which is a +5 armour save rulewise).

For the modeling/conversion I would love to use a head with som sort of eye/visorenhancement (rulewise Targeting computer) and perhaps the tracks from an ork wartrakk or a Kataphron battle servitor.(rulewise tracks), the body and Heavy bolter are the easy part.
 
A thought on cybermastiffs (and other animals), the combat servitor upgrade from abhorash is also appliable on animals. It is just a matter of using a different species.

I.E you can make your own Praetorian servitor with a Ogryn as base, then apply the Combat servitor, buy implanted weapons and cybernetic enhancements (tracks, Heavy armor plates, muscle grafts and a targeting computer) and then you can make your own cybermastiff as well, you use an anmimal (dog), then apply the Combat servitor and buy weapons and upgrades for it. In GW3 there are some animals to use as baseline and also a skilltable for them.

Thought/ideas?
 
  • Like
Reactions: alphonse
@abhorash What do you Think of 2 different Armour plates? The first gives a +6 armour save, cost 20 TG but gives no penalty? The second is the Heavy armour plates for 40TG, which gives a +5 armour save with the penalty to Movement.

True. So maybe 3 different armors for servitors?
6+ for 5.
5+ for 15.
4+ for 50 but -1 to movement? (as the 4+ is 80 to everyone else but with no penalty.)

3+ is power armor scale, so too high.

A thought on cybermastiffs (and other animals), the combat servitor upgrade from abhorash is also appliable on animals. It is just a matter of using a different species.

I.E you can make your own Praetorian servitor with a Ogryn as base, then apply the Combat servitor, buy implanted weapons and cybernetic enhancements (tracks, Heavy armor plates, muscle grafts and a targeting computer) and then you can make your own cybermastiff as well, you use an anmimal (dog), then apply the Combat servitor and buy weapons and upgrades for it. In GW3 there are some animals to use as baseline and also a skilltable for them.

Thought/ideas?

Sounds wonderful! Only the sky is limit how many different upgrades we have.
And I think it would work, if you are able to implant wargear and items. You could make medic bots, with just pay for medicae kit and add implant cost.
If you want to add Mono-sight to the servitors head, you pay the price 35 TG and then implant cost 25TG.

I just read about Samech Redemption Servitor. And made my goal to be, that you can create whatever you wish. So here are few more ideas!

Quadruped legs+2 momentCost: +40
Hexapoda+1 moment, count as being equiped with grav-chute. Can climp over cover, with out penalty.Cost: +60

I really need to get my hands on that GW3....
 
This is all great stuff. I’m all for option 3. It makes the most sense for diversity. Plus I’d like to see an Ork or Tau servitor made by the Dark Mechanicum ; )
 
Last edited:
  • Like
Reactions: alphonse
@Hungryclone What do you Think of a rule that Mechanicus/Dark Mechanicus use for prisoners? Like Cultist rule for taking over an enemy? But you must take a prisoner, lobotize and implant weapons and gear....
 
  • Like
Reactions: alphonse
@alphonse YEEEESSSS! I like this possibility! Think about it, your evil Dark Mechanicus has captured a Tau, experimenting and torturing the poor soul, then they desecrate the flesh and transform the Tau into this closecombat horror with implanted weapons and armour... Or the Magos from Mars, true to the Omnissiah, that wants to punish the heretic that transgressed against the Omnissiah, judgement is to serve as a servitor, bound to the machine forever.

Rulewise a warband from the Dark Mechanicus might "convert" any prisoner, they like to perform dark and evil experiments. And a warband from the Adeptus Mechanicus will only convert human or abhuman, so they not contaminate the holy machine...

Thoughts/ideas?
 
  • Like
Reactions: alphonse
@Huggsnok1 @alphonse I like that idea. I think in general though maybe the Dark Mechanicus wouldn't necessarily convert all available bodies into Servitors. For example since the Tau, structurally, aren't as strong or sturdy as Orks, Humans etc you probably wouldn't see many Tau base creations. That said you could easily break their bodies down into biomass to feed your other monstrous reactions. Maybe make a rule for Dark Mechanicum to make servitors of any race of their choice but also have the prisoners "processed" into TG which they could use to buy other units. That way they're not forced to turn a lowly Tau or grot into a servitor. "Throw it into the processor. We'll use it to feed 'The Beast.'"
 
@Hungryclone @alphonse How about a rule that says that the model that is going to become a servitor must pass a Toughnestest. If it fails the model dies horribly during the surgery...

This will severely limit the numbers of servitors and also force the players to Think strategically. You can't just change everyone, some will die.

Rulewise a Tau that has T3 has a 50% chance to be changed to a servitor by the Dark Mechanicus, a Ork with T4 has 66%. For a player the Ork is a "better" choice.

Even if the poor Tau survives the forced surgery, the player must get implants for the Tau as well.

From my view the fun is in the history......
The Dark Mechanicus Magos Aserius has captured the Ork Grobslukker, Aserius intentions are to make a closecombat servitor of Grobslukker... Aserius torments, prods and cut of limbs, laughing as a maniac during the process...

Rulewise the player must pass a T4 test, on a roll of 5 or 6 the Ork dies, on a roll of 4 or less the owning player gets Ork servitor.

Thoughts/ideas
 
  • Like
Reactions: alphonse
@Huggsnok1 I like the story behind your rule!! I'm still updating the warband section with a modular approach by the way. Designing a warband would be easy by following a few steps. Some of them will be mandatory, like you pick a faction and you pick an Archetype. Other steps will be optional: they will be there to add "flavor" to a generic warband. This approach allows a great amount of small details and diversity without making the rulebook unreadable and unusable. All that to say to you that I can totally see your proposition into this new system :)
 
  • Like
Reactions: Huggsnok1