Now that we have a good comprehension of the way fighters stats are calculated in Necromunda 2017, we have been able to set the characteristics modifiers for each position within a warband (see this post here).
Starting from that, we have "retro-engeenered" the true mean of each characteristic across all warband. This implied to cut off the position bonus and come back to the root profile. Below is this baseline, with the max values as stated by N17:
Then we don't start from nothing. We have the pleasure to build upon the previous community work on V3.0, coordinated by @tribeof1, and choose to continue from the last version of the species document (here).
Translating characteristics straight from V3.0 to N17 is at risk to loose the general coherency. Things are not completely equivalent. We have to rethink specific aspects, come in mind the Leadership characteristic who was preponderant in NCE-based V3.0, but far less important for the current version.
N17 being very close to 8th edition 40k, we adopted a double approach to get the best of both worlds:
- convert stats from V3.0 using the algorithm we have coined to this end (here);
- find equivalent stats from 40k to get inspiration (8th for everything but Initiative, available in 7th ed).
Several topics have been taken into account:
- about max stats (available in V3.0 but not in 40k) have to be redesigned for N17. The current way to max stats in N17 is not satisfying for Inquisimunda since it's leading to counter nature profiles, far from the spirit of some species (think about how odd an Eldar with T5 could be...). In the other hand, V3.0 didn't have to manage with as much heavy damage weapons as in N17. And the N17 way is not appropriate to the character creation nature of Inquisimunda (choose a species, add characteristics modifiers). A caped 2-wounds leader wouldn't be ok in this ruleset.
In the tables below, we expose the way we have arbitrated some stats, starting from V3 and 40k, converting them to N17, redesigning them if necessary. The last lines is the ones we have included into the main document of N17 Inquisimunda (here). We expose here the brute costs, but have rounded them to ease the character creation process in the main document. Note that each special rule has been translated and taken into account when relevant (rules are included into the doc).
HUMAN (32TG)
BLANK (41TG)
Special rules: Hollow, Not a Psyker, Not a Leader
AFRIEL STRAIN (36TG)
Special rules: Disturbing presence, Perfect soldier, Cursed Luck, Not a Psyker, Not a Leader.
Note: the Int at 9 is to go into the cursed luck direction (equipment/scenary malfunctions)
More to follow...
Starting from that, we have "retro-engeenered" the true mean of each characteristic across all warband. This implied to cut off the position bonus and come back to the root profile. Below is this baseline, with the max values as stated by N17:
| MEAN STATS N17 | M | WS | BS | S | T | W | I | A | Ld | Cl | Will | Int |
| w/out position bonus | 5" | 5+ | 5+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 7+ | 8+ | 8+ |
| regular MAX | 7" | 2+ | 2+ | 5 | 5 | 2 | 2+ | 2 | 3+ | 3+ | 3+ | 3+ |
Then we don't start from nothing. We have the pleasure to build upon the previous community work on V3.0, coordinated by @tribeof1, and choose to continue from the last version of the species document (here).
Translating characteristics straight from V3.0 to N17 is at risk to loose the general coherency. Things are not completely equivalent. We have to rethink specific aspects, come in mind the Leadership characteristic who was preponderant in NCE-based V3.0, but far less important for the current version.
N17 being very close to 8th edition 40k, we adopted a double approach to get the best of both worlds:
- convert stats from V3.0 using the algorithm we have coined to this end (here);
- find equivalent stats from 40k to get inspiration (8th for everything but Initiative, available in 7th ed).
Several topics have been taken into account:
- about max stats (available in V3.0 but not in 40k) have to be redesigned for N17. The current way to max stats in N17 is not satisfying for Inquisimunda since it's leading to counter nature profiles, far from the spirit of some species (think about how odd an Eldar with T5 could be...). In the other hand, V3.0 didn't have to manage with as much heavy damage weapons as in N17. And the N17 way is not appropriate to the character creation nature of Inquisimunda (choose a species, add characteristics modifiers). A caped 2-wounds leader wouldn't be ok in this ruleset.
In the tables below, we expose the way we have arbitrated some stats, starting from V3 and 40k, converting them to N17, redesigning them if necessary. The last lines is the ones we have included into the main document of N17 Inquisimunda (here). We expose here the brute costs, but have rounded them to ease the character creation process in the main document. Note that each special rule has been translated and taken into account when relevant (rules are included into the doc).
HUMAN (32TG)
| Stats origin | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
| V3 | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 | - | - | - |
| 40k | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 6 | - | - | - |
| V3->N17 | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 8 | 8 | 8 | 8 |
| 40k->N17 | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 8 | 8 | 8 | 8 |
| Designed | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 8 | 8 | 8 | 8 |
| - | - | - | - | - | - | - | - | - | - | - | - | - |
| MAX V3 | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 3 | 9 | - | - | - |
| MAX V3->N17 | 5 | 2 | 2 | 4 | 4 | 3 | 2 | 3 | 5 | 5 | 5 | 5 |
| MAX N17 (Design) | 7 | 2 | 2 | 5 | 5 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
| MAX Designed | 7 | 2 | 2 | 4 | 4 | 3 | 2 | 3 | 3 | 3 | 3 | 3 |
BLANK (41TG)
| Stats origin | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
| V3 | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | - | - | - |
| 40k | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | - | - | - |
| V3->N17 | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 7 | 7 | 7 | 7 |
| 40k->N17 | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 7 | 7 | 7 | 7 |
| Designed | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 7 | 7 | 7 | 7 |
| - | - | - | - | - | - | - | - | - | - | - | - | - |
| MAX V3 | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 3 | 10 | - | - | - |
| MAX V3->N17 | 5 | 2 | 2 | 4 | 4 | 3 | 2 | 3 | 4 | 4 | 4 | 4 |
| MAX N17 (Design) | 7 | 2 | 2 | 5 | 5 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
| MAX Designed | 7 | 2 | 2 | 4 | 4 | 3 | 2 | 3 | 3 | 3 | 3 | 3 |
AFRIEL STRAIN (36TG)
| Stats origin | M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
| V3 | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | - | - | - |
| 40k | - | - | - | - | - | - | - | - | - | - | - | - |
| V3->N17 | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 7 | 7 | 7 | 7 |
| 40k->N17 | - | - | - | - | - | - | - | - | - | - | - | - |
| Designed | 5 | 5 | 5 | 3 | 3 | 1 | 4 | 1 | 7 | 7 | 8 | 9 |
| - | - | - | - | - | - | - | - | - | - | - | - | - |
| MAX V3 | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 3 | 10 | - | - | - |
| MAX V3->N17 | 5 | 2 | 2 | 4 | 4 | 3 | 2 | 3 | 4 | 4 | 4 | 4 |
| MAX N17 (Design) | 7 | 2 | 2 | 5 | 5 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
| MAX Designed | 7 | 2 | 2 | 4 | 4 | 3 | 2 | 3 | 4 | 3 | 4 | 4 |
Note: the Int at 9 is to go into the cursed luck direction (equipment/scenary malfunctions)
More to follow...
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