Hey Yaktribe Inquisimunda - Community!
I'd like to propose a Pointcost-Review for the Species; for several reasons;
as a preamble I'd like to state that you did a good job with calculating pointsvalues as is - I had reached exactly the same Points and Conclusions and found your methodology rather thorough and smart.
I had reached these same results independently because I was an idiot when my group got into inquisimunda - I simply didnt stumble over this here, because the N17 Inquisimunda was behind a loginwall here in the board.
So I did the work myself, integrated matrices for all the profiles and extrapolated exponential functions closely approximating the results in Underhive, Gangwars and Venator Gangs...
Well; it has to be appended I believe:
1) the higher Pointslimit for Inquisimunda Gangs allows for more dudesmen on the table
2) the broader span of pointsvalues from cheap species to expensive species sharply distorts the relative sizes of Gangs to each other, when compared to the N17 Base.
3) the broader scope and variability of statlines compared to N17 breaks the resultspace for which the N17 points have been designed
4) it is always a huge advantage to simply have more dudes, and also a huge disadvantage to have less dudes on the table
now, most of these arguments are irrelevant in N17 as published by GW; the statlines are ( when compared to the scope and breadth of InquisimundaN17 ) in a relatively narrow band of distribution, pointscost are all relatively closely related and grouped, and relative gangsizes are smaller and of a more controlled variability in sizes.
Pointscosts in the extremes are therefore, sadly, basically nonsense in Inquisimunda as it is;
Sslyth and Ogryns are absurdly expensive, so much so that they are retardedly bad;
Eldar are so expensive that, compared to Tau and Humans, they become essentially unplayable;
Halflings and Grots are so dirt cheap that they absolutely break the system.
Pointscosts should not be distributed not exponentially from a startingpoint, or even geometrically from some zero point, but asymptotically upwards and downwards when leaving a median range of pointsvalues; the further you go into extremely high or low pointsvalues, the smaller the incremental change should be;
there's another thing I'd like to add before posting the list of adjusted pointcosts I propose;
this is that Blanks are severely underpriced as is; their species drawback is not in reality a drawback at all, while their Hollow ability and statincreases come for basically nothing. They should just have a human statline but cost half as much more than a human, as the lvl 2 psyker upgrade costs; so the pointscosts should be 55 TG, which will pay for itself almost if you cancel out only a level 1 Psyker, but is already a cheap counter to level 2 psykers and a really effective counter against level 3 psykers.
I propose the Pointscosts to be adjusted to the following values;
for the more-expensive-than-median range essentially with (median / pts * (pts - median) +median),
and an inverse thereof for the lower than median pointsranges; rounded to increments of 5:
Humans ( +5 ) -> 35 TG
Afriel Strain ( +5 ) -> 40 TG
Beastman (+-0) -> 55 TG
Blanks (+15) -> 55 TG
Ogryns (-20) -> 80 TG
Ratlings (+5) -> 20 TG
Squats (+-0) -> 40 TG
Eldar (-5) -> 65 TG
Orks (+-0) -> 60 TG
Tau (+5) -> 25 TG
Grots (+5) -> 15 TG
Hrud (+-0) -> 45 TG
Jokaero (-10) -> 70 TG
Kroot (+-0) -> 45 TG
Loxatl (+-0) -> 60 TG
Sslyth (-50) -> 90 TG
Stryxis (+-0) -> 40TG
Tarellians (+-0) -> 55TG
Vespid (+-0) -> 60 TG