Hi guys,
@abhorash is currently working on Wargear, including an amazing work on drugs
I'm trying to work on armours and I would like to get your opinion on two topics:
1. About the different armours:
- In N17, there is several types of armours, ranging from 6+ to 4+, some with special rules. The names of this different armours could introduce some confusions (e.g: Flak is 6+ in N17, 5+ in 40k so what is an appropriate value for Eldar Guardians?)
- In Inquisimunda V2.0, the armours were in line with NCE. A power armour (3+) was added. In addition, armours came in two variants (open and enclosed).
- What do you think if we keep the costs from N17 but let players decide which armour level is more appropriate for their fighters? There won't be any Flak, Carapace, Power armour but a 6+ armour, a 5+ one, etc.
- We already have cost for 6+ to 4+ from N17, we just need to define an appropriate cost for 3+. It could be something like this:
2. About the N17 Undersuit:
- This equipment could be worn in addition to an armour, giving a +1 save bonus for 25 credits.
- This could potentially destroy any attempt to correctly balance the armour cost (for 105 credits you get a power armour equivalent, just 5 credits above the price of a heavy carapace... and for 40 credits you get an improved mesh (4+) at half the cost of a carapace armour). Are you ok to skip this wargear in Inquisimunda?
Thanks for your feedbacks about this
@abhorash is currently working on Wargear, including an amazing work on drugs
I'm trying to work on armours and I would like to get your opinion on two topics:
1. About the different armours:
- In N17, there is several types of armours, ranging from 6+ to 4+, some with special rules. The names of this different armours could introduce some confusions (e.g: Flak is 6+ in N17, 5+ in 40k so what is an appropriate value for Eldar Guardians?)
- In Inquisimunda V2.0, the armours were in line with NCE. A power armour (3+) was added. In addition, armours came in two variants (open and enclosed).
- What do you think if we keep the costs from N17 but let players decide which armour level is more appropriate for their fighters? There won't be any Flak, Carapace, Power armour but a 6+ armour, a 5+ one, etc.
- We already have cost for 6+ to 4+ from N17, we just need to define an appropriate cost for 3+. It could be something like this:
- 6+ Armour (5TG) --> NBC and Flak in N17 are 10TG for a 6+ & a special rule
- 5+ Armour (15TG) --> Mesh in N17
- 4+ Armour (80TG) --> Light Carapace in N17
- 3+ Armour (200TG?)
2. About the N17 Undersuit:
- This equipment could be worn in addition to an armour, giving a +1 save bonus for 25 credits.
- This could potentially destroy any attempt to correctly balance the armour cost (for 105 credits you get a power armour equivalent, just 5 credits above the price of a heavy carapace... and for 40 credits you get an improved mesh (4+) at half the cost of a carapace armour). Are you ok to skip this wargear in Inquisimunda?
Thanks for your feedbacks about this