The following thread shall house the project to draft up a community based, house rule system to support the N17/Neomunda release and allow gaming groups to adopt a template format to help guide campaign play through multiple games with an easier time than just going off the official rulebooks. Please use the N17/Neomunda FAQ thread to address any convolution or interpretation concerns with the official N17 rules, from which hopefully this project can build upon to aid in any campaign wide issues or helpful GM/Arbitration ideas that can be implemented to keep the fun factor high 
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Update (2/8/2018): Please use the Arbitrator's Handbook work space to write down and work on your own house rules to be included in a future official YakTribe Arbitrator's Handbook.
Please very carefully read the rules section before diving in, and make backup copies in case an accident happens and the file is overwritten.
-FB
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N17 has been controversial, to say the least, due to poor editing, the release strategy, and many of the changes that have been made to the game. The Necrocommunity perhaps is particularly sensitive to such things due to its historical involvement in not just playing the game, but tweaking its ruleset. There is resistance, however, towards going full-on "N17CE" for several good reasons.
But still, those looking to start a new campaign have a difficult task ahead of them due to the problems with the rulebooks.
I think the solution might be baked into the game already, though: the ultimate power in a campaign is NOT GW or the rulebook!
If a handbook were compiled with a list of a la carte house rules that an Arbitrator starting a new campaign can pick and choose from in an orderly manner, it wouldn't violate any copyright rules because it wouldn't be replacing the rulebook, and would be incomplete on its own without it. It would go beyond simply being an FAQ and errata, which GW already provides, by giving options to completely replace various mechanisms. To borrow a concept from the video game community, it would provide a list of "mods" to the game.
A few examples:
Thoughts? Bad idea? Good?
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Update (2/8/2018): Please use the Arbitrator's Handbook work space to write down and work on your own house rules to be included in a future official YakTribe Arbitrator's Handbook.
Please very carefully read the rules section before diving in, and make backup copies in case an accident happens and the file is overwritten.
-FB
----------------------------------------------------
N17 has been controversial, to say the least, due to poor editing, the release strategy, and many of the changes that have been made to the game. The Necrocommunity perhaps is particularly sensitive to such things due to its historical involvement in not just playing the game, but tweaking its ruleset. There is resistance, however, towards going full-on "N17CE" for several good reasons.
But still, those looking to start a new campaign have a difficult task ahead of them due to the problems with the rulebooks.
I think the solution might be baked into the game already, though: the ultimate power in a campaign is NOT GW or the rulebook!
- "The Arbitrator is the ultimate power in the campaign, and their word is final"
- "If they wish to adapt any campaign rules, they can do so"
- "If they wish to add their own bespoke rules, this is also fine"
If a handbook were compiled with a list of a la carte house rules that an Arbitrator starting a new campaign can pick and choose from in an orderly manner, it wouldn't violate any copyright rules because it wouldn't be replacing the rulebook, and would be incomplete on its own without it. It would go beyond simply being an FAQ and errata, which GW already provides, by giving options to completely replace various mechanisms. To borrow a concept from the video game community, it would provide a list of "mods" to the game.
A few examples:
- Alternate Toxin rule: <insert rules>
- When founding a new gang, before the gang's first battle, up to D3 fighters can be equipped with common items from the Trading Post
- When founding a new gang, before the gang's first battle, the Leader may visit the Trading Post to purchase common items and one rare item, per the normal post-battle rules for doing so
- Replace the Turf rules with the following map-based system: <insert rules>
Thoughts? Bad idea? Good?
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