(I like the change. It's bare minimum, and a bit cack-handed, but I think it's oddly elegant in its simplicity. So, I like it.)
Alternatively?
Place the marker somewhere you can, as per usual.
Scatter & ammo dice the marker.
Roll to hit everyone individually touched by the marker in its final position, with modifiers based on you shooting the anyway.
(Trick-shotting someone is still viable, but curtailed by scattery randomness and your BS/mods.)
Hell, do the same with flame templates.
BS remains important, but the templates are vaguely analogous to "Range & Scattershot" or "Range & Rapid Fire". I.e. a way of hitting multiple stuff (or multiple times) ballistically, but without removing BS completely.
---
In a moment of sheer peevishess, I'd also ask you how good any of you are at hitting "inanimate objects on the battlefield" whilst paramilitary gangers are trying to gut you? Yes, the object is inanimate... but the chief problems you're trying to (violently solve) are very animate. You'd at least want a Cool or Nerve check to ignore eligible enemies.
Indeed, you might call it some sort of...
Target priority?
Alternatively?
Place the marker somewhere you can, as per usual.
Scatter & ammo dice the marker.
Roll to hit everyone individually touched by the marker in its final position, with modifiers based on you shooting the anyway.
(Trick-shotting someone is still viable, but curtailed by scattery randomness and your BS/mods.)
Hell, do the same with flame templates.
BS remains important, but the templates are vaguely analogous to "Range & Scattershot" or "Range & Rapid Fire". I.e. a way of hitting multiple stuff (or multiple times) ballistically, but without removing BS completely.
---
In a moment of sheer peevishess, I'd also ask you how good any of you are at hitting "inanimate objects on the battlefield" whilst paramilitary gangers are trying to gut you? Yes, the object is inanimate... but the chief problems you're trying to (violently solve) are very animate. You'd at least want a Cool or Nerve check to ignore eligible enemies.
Indeed, you might call it some sort of...
Target priority?