Having read almost the whole rulebook, I have noted there are a few instances of rules conflicting with other rules. Most notably, with Wyrd powers.
A couple of questions:

A couple of questions:
- "Invulnerable saves" - Does Gas trait overrule them (that is, it may be unmodifiable, but you're not allowed to roll the dice)? Or is it that you get to roll it always, like the Dodge skill (which is not technically a save)?
- Wyrd power "Freeze time": it reduces a model's actions by one. What happens if you use this on a Supressed model? Do they lose all actions (since being supressed you only have the one remainig), or does it simply do nothing at all against supressed models?
- Unrelated, but I saw a video by Wellywood where I believe he was explaining it wrong: Group activations: The way I read it, you decide how many models you attempt to group activate, then calculate the modifier (1-X, where X is the number of models activated at the same time as your Leader), then roll ONCE (and only once), to see if the activation is successful. This way, the risk increases with X, so it's up to you to choose. The way Wellywood explained it, is that you roll for each model, successively increasing the penalty, which to me sounds like too easy (there is zero risk of the action failing). How do YOU read this rule?