The current NCE rules on exploding weapons seem a bit ambiguous as to whether the weapon/grenades are still usable after a Hit + Misfire is rolled on the scatter dice:
If the dice show both a Hit and Misfire then the shell explodes in the breach or the grenade goes off in the fighter's hand. The weapon explodes as described in the Exploding Weapons section. Note however it's only possible for a weapon to explode a single time.
The last sentence was probably meant to clarify the issue, but doesn't really do it.
I would have thought that the weapon would be unusable for the rest of the game. This makes sense for a grenade launcher or rocket launcher. Less so for hand grenades, but I suppose a fighter might be reluctant to throw another grenade from the same stash if the last one blew off his hand.
If that is the intended meaning of the rules, then I suggest changing the last sentence to something like:
After a weapon explodes, it is unusable for the rest of the game.
If the dice show both a Hit and Misfire then the shell explodes in the breach or the grenade goes off in the fighter's hand. The weapon explodes as described in the Exploding Weapons section. Note however it's only possible for a weapon to explode a single time.
The last sentence was probably meant to clarify the issue, but doesn't really do it.
I would have thought that the weapon would be unusable for the rest of the game. This makes sense for a grenade launcher or rocket launcher. Less so for hand grenades, but I suppose a fighter might be reluctant to throw another grenade from the same stash if the last one blew off his hand.
If that is the intended meaning of the rules, then I suggest changing the last sentence to something like:
After a weapon explodes, it is unusable for the rest of the game.