Following up the current Necromunda Campaign. I was thinking about some extras that can be inserted into campaigns, little events and scenarios to mix up these things a bit more. So, this is something that I was pondering, as part of the Law and Misrule event.
Part of the Hive has been rediscovered, as you can imagine the gangs are fighting with each other to get access and information about it and what it could be. But this part of the hive, while it has not been accessed by the gangs has been in use to other members of the hive for some time. Pirates, Hive scum and other various groups have known about it for years, making money on the side. Those looking for adventure or maybe some luck, either with help or guidance from those in the Hive in the know. Some are just simply lead into the tunnels and then murdered, but a few get lucky. While all this had been going on, stories have come out of this 'forgotten realm'. Stories of monsters and creatures, roaming mutants, signs of Chaos, and other things that scream sounds no person should ever hear. As you can imagine, also comes opportunity. In the last few months, some have return with stories of lost treasures, forgotten labs, armories and strange technologies. The gangs have taken notice, not just the gangs, but the authorities too. All keen to flex their power, something new is rising, and of course new ways to die.
So, with this theme I was thinking that while the campaign is running, the gangs are also trying to get more information about this new area. There are several known maps and guides, that can help the gangs explore and plunder these new areas.
For example; 'Mad Jack', who came back from the lost section mumbling more than usual, and more flush with funds than expected. Seeing Jack getting drunk in a bar, some hivers ended up in a fight, thinking they could steal Jacks new wealth. Unusually Mad Jack won, thanks to a hand full of digi lasers and a compact plasma pistol that took out his opponents.
Or a local settlement has started turning a noticeable profit, selling maps and helping guide those foolish enough to enter into this 'realm'.
With each game, we could add a sub plot, those gangs could get advantages to their exploration later in the campaign to explore this new area. Those advantages from the first 2/3 games (must play gangs you've not faced) could be:
Mad Jack as a Guide, Maps, secret routes, door codes, other guides, hidden tunnels and hidden escape routes (free bottle?).
Then it would be a rush to the new realm, with or with-out the extras to help. D3+1 gangers will go, as while it is lucrative, death could mean a higher risk of not getting back (modified D66 table if you die). The first games being an area set-out on the tiles, locked doors, random events, plus wandering monsters/guards/other gangs. Those with maps would have info about what is here, or abilities to re-roll events, lock/unlock doors, discover secret routes (add tunnel) and much more.
The gangs can choose to work together and divide the spoils (helpful for those without maps and stuff or smaller gangs) or rush in and try to take it all.
All this could be repeated, so play some rackets, fight for control with each other. Then explore more, which each time could mean various rewards ranging from tech, funds, Xenos weapons, black market items and even new 'territories'. Though all this will be a work in progress, with me trying to balance it, control the monsters, 'pirates gangs’ and other things that lurk.