Putting on my "greedy" hat, I would of course love both strength advances and tool upgrades on my pit slave weapons.Not sure what you're wanting here? Do you not want to be able to afford more fighters while having an easier time getting high strength pit slave weapons?
By accepting strength advances, though, we're also accepting arm wounds (in addition to reducing the number of attack dice and ranged capability, since it'll be the arm that can use a pistol that takes the injury) reducing the strength of the pit slave weapon (is 15 credits to ignore an arm wound in terms of weapon strength good or bad value?), and we're potentially making pit fighters OP since they'll be able to shrug off all arm wounds (roll to see which arm, and if it's a pit slave weapon then the injury is ignored).
It's more "I'm used to knowing what I'm hitting with". If I get a strength advance or an arm injury, I'm pretty comfortable with what the weapons do across my gang because the weapon isn't affected by either, and the effect of an arm wound isn't as bad (re: losing the one "good" arm that can use a pistol, as mentioned above).When I say "I have no issue combining this with tool upgrades if that is what people want" then I don't see any downside.
I am seriously not understanding why there is such a push back against having weapons based of the S of the user. Sorry if I'm just being dumb.
If all the pit slave players say they're fine then I guess they're fine and don't need the buff.![]()
I'm not all pit slave players, but it wouldn't always be a buff, and the potential debuff is worse as it stands, even if only half as likely (~2.8% on a serious injury roll). If there were more pit slave gang players weighing in it would be more informed.I'm getting strong "the pitslaves are actually alright" vibes.