With Necromunda being the easily-breakable nonsense that it is, I often give myself a set of restrictions when playing in campaigns. Generally this is simply 'no repeat loadouts' and 'no repeats of special weapons', and in my most recent outing I've added in 'No Plasma' and 'no buying a 2+ stat advance or model with a 2+ stat except Initiative' (Because I play Escher, so not being able to buy Champions is probably a bit too much even for me!).
I thought 'No Plasma' would have more of an impact than it did, but until things start hitting T4 and T5 a Bolter is more or less as good as a Plasma Gun, and the Grenade Launcher is still an absolute beast.
So for my next campaign I'm thinking I might go for no repeat loads, and no Bolters, Plasma, or Grenade Launchers of any kind. (I may backslide on the Grenade Launcher because it's the only weapon that can get the Expansive Chem Alchemy, which is my favourite).
When I sat down to plan this out it struck me just how limited this makes my choices. When I dropped Plasma I could switch to Bolters, but if you take out those three there's not an awful lot going on in the weapons list! For a starting Escher Gang:
Want to shoot 24"? Autogun and Lasgun.
Want to do more than 1 damage? Shotgun or Meltagun
Want to be S4 or higher? Shotgun or Meltagun, Lasgun with Hotshot
Want a blast weapons? ...Explosive Arrows for a Wyld Runner. Oof.
This set of restrictions seems like a doozy! And things don't get much better if you allow the trading post; you can add the Grav Gun and Shotgun Shatter shells to the 'Blast' list outside of heavy weapons. Heavy weapons do give you some more options with the Lascannon, Mining Laser, Missile Launcher, Multi Melta and Seismic Cannon all pitching in. A couple of Xenos or Imperial weapons from the Black Market can boost numbers too.
But overall the weapon lists feel gutted without those three categories!
https://yaktribe.games/underhive/gang/unreasonable_limitations.230384/
That feels about as good as I can do with no repeat loadouts, no Bolter/Plasma/Grenade Launcher, and man does that feel bare! I can rejig a couple of things for a bit of extra money... but there's no escaping the fact that the Melta and the Chem Thrower cost more than all of the 'Big Three' combined, with enough left to chuck another Bolter in! I think I might be able to do some damage with clever use of tactics cards like Chemical Reign and Running Battle to surprise people with the Chem Thrower, but this feels like it's going to be a really... interesting challenge.
I'm curious as to how other people would approach this restriction set (No repeats, bolters, plasma, grenade launchers), and which factions you think would be able to pull it off more effectively than Escher.
I thought 'No Plasma' would have more of an impact than it did, but until things start hitting T4 and T5 a Bolter is more or less as good as a Plasma Gun, and the Grenade Launcher is still an absolute beast.
So for my next campaign I'm thinking I might go for no repeat loads, and no Bolters, Plasma, or Grenade Launchers of any kind. (I may backslide on the Grenade Launcher because it's the only weapon that can get the Expansive Chem Alchemy, which is my favourite).
When I sat down to plan this out it struck me just how limited this makes my choices. When I dropped Plasma I could switch to Bolters, but if you take out those three there's not an awful lot going on in the weapons list! For a starting Escher Gang:
Want to shoot 24"? Autogun and Lasgun.
Want to do more than 1 damage? Shotgun or Meltagun
Want to be S4 or higher? Shotgun or Meltagun, Lasgun with Hotshot
Want a blast weapons? ...Explosive Arrows for a Wyld Runner. Oof.
This set of restrictions seems like a doozy! And things don't get much better if you allow the trading post; you can add the Grav Gun and Shotgun Shatter shells to the 'Blast' list outside of heavy weapons. Heavy weapons do give you some more options with the Lascannon, Mining Laser, Missile Launcher, Multi Melta and Seismic Cannon all pitching in. A couple of Xenos or Imperial weapons from the Black Market can boost numbers too.
But overall the weapon lists feel gutted without those three categories!
https://yaktribe.games/underhive/gang/unreasonable_limitations.230384/
That feels about as good as I can do with no repeat loadouts, no Bolter/Plasma/Grenade Launcher, and man does that feel bare! I can rejig a couple of things for a bit of extra money... but there's no escaping the fact that the Melta and the Chem Thrower cost more than all of the 'Big Three' combined, with enough left to chuck another Bolter in! I think I might be able to do some damage with clever use of tactics cards like Chemical Reign and Running Battle to surprise people with the Chem Thrower, but this feels like it's going to be a really... interesting challenge.
I'm curious as to how other people would approach this restriction set (No repeats, bolters, plasma, grenade launchers), and which factions you think would be able to pull it off more effectively than Escher.