Necromunda Necromunda RPG using Wrath and Glory

nooker

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I really want to make a Necromunda module for Wrath and Glory since that is already based in the 40k universe. I don't think it would very hard as they already have a ganger character type. Although it's so basic that seems actually less than even a juve of any house. It's also basic that it's hard to learn anything from it. Still I will use it as a basis.

In Wrath and Glory first one choose a faction which the available archetypes are defined, backgrounds and objectives are determined. For Necromunda, the factions would be the houses, archetypes would be fighter types available to that house. Backgrounds and objectives will be influenced by the house background.

Here is the Scum faction table:
Screen Shot 2021-07-17 at 11.27.44 PM.png


The archetype has bonuses and adds uniqueness and gives guidance on skills and wargear and a unique ability. Here's the ganger archetype:
Screen Shot 2021-07-17 at 11.28.36 PM.png


I'm gonna focus on Van Saar at first since there's a game coming up soon that I want to play a Van Saar in. I'll put that development in the next post. Any help or suggestions are welcome.
 
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nooker

Prodigal Viking of the Librarium
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Necromunda Custodian
Feb 17, 2011
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Van Saar Archetypes
  1. Subtek
  2. Tek
  3. Neotek
  4. Archeotek
  5. Augmek
  6. Prime
Van Saar Backgrounds
Origin
  1. Descended from Van Saar himself.
  2. Rose out of obscurity. The character was originally overlooked as a prospect to be indoctrinated into Van Saar as they didn't seem to have the aptitude for it. This only motivated them to prove themselves to be worthy.
  3. Out of the Chamber of Light
Accomplishment
  1. Upheld the 3 laws.
  2. Tracked down a rogue Archeotek. The character was part of a gang that tracked down a rogue Archeotek and either captured or destroyed it (player's choice)
  3. <place holder>
Goal
  1. To become a court artisan of a noble house.
  2. To rise to the level of Archeotek or, if already an Archeotek, to make it into the inner circle
  3. To find the motherload.
Van Saar Objectives
  1. Get a piece of unknown (to the character) tech functioning.
  2. Uphold the three laws
  3. Exalt the superiority of Van Saar tech, especially melts tech.
  4. Criticize the lack of artistry and/or elegance of an encountered tech.
  5. <place holder>
  6. <place holder>
SubTek
Tier: 1
Species: Human
XP Cost: more than 2
Keywords: VAN SAAR, [ANY]
Attributes: +1 Int
Skills: +1 Cunning +1 Tech
Archetype Ability: Area of Expertise: Van Saar are actually trained. Not the psedoscience of the the Adeptus Mechanicus, but actual training. Their training is in a single area, but they are an expert in that area. The area can be as simple as reading the lumendials of a thermal output valve - and unravelling their meaning - or as complex as crafting the perfect magnetic containment flask for a plasma carronade. No matter what, they actually know what they are doing in this area and get a -2 DN when dealing with their area of expertise. Players should work with their GM as to what their area is, but it is always tech related and fairly narrow. Since they are gangers, having something weapons or warcraft related would be very appropriate.
Wargear: Armored Bodysuit, A Power Knife or a Shock Baton, Bedroll, Canteen, Gang colors, any one of the following: a Hand Flamer, Laspistol, or Plasma Pistol.
Influence: +1
Suggested Attributes:
Suggested Skills:
Suggested Talents
: Cold and Calculating, Gadgeteer, Mental Mastery, Photonic Engineer, Rad Phaged, Weaponsmith

Tek
Tier: 1
Species: Human
XP Cost: more than 2
Keywords: VAN SAAR, [ANY]
Attributes: +1 A, +1 Int
Skills: +1 Cunning, +2 Tech
Archetype Ability: Area of Expertise: Van Saar are actually trained. Not the psedoscience of the the Adeptus Mechanicus, but actual training. Their training is in a single area, but they are an expert in that area. The area can be as simple as reading the lumendials of a thermal output valve - and unravelling their meaning - or as complex as crafting the perfect magnetic containment flask for a plasma carronade. No matter what, they actually know what they are doing in this area and get a -2 DN when dealing with their area of expertise. Players should work with their GM as to what their area is, but it is always tech related and fairly narrow. Since they are gangers, having something weapons or warcraft related would be very appropriate.
Wargear: Armored Bodysuit, A Power Knife or a Shock Baton, Bedroll, Canteen, Gang colors, any one of the following: a Lasgun, Las Carbine, or Suppression Laser
Influence: +1
Suggested Attributes:
Suggested Skills:
Suggested Talents
: Cold and Calculating, Gadgeteer, Mental Mastery, Photonic Engineer, Rad Phaged, Weaponsmith

Van Saar Wargear (Weapons that carry the VAN SAAR or [ANY] keyword)
Basic Weapons

  • Lasgun Rules in W&G
  • Las Carbine --> Homebrew
  • Suppression Laser --> Homebrew
Pistols:
  • Combi-pistol (las/melta) Inferno Pistol rules in W&G & Combi Rules in W&G
  • Combi-pistol (las/plasma) Plasma pistol rules in W&G & Combi Rules in W&G
  • Hand Flamer Rules in W&G
  • Laspistol Rules in W&G
  • Plasma pistol Rules in W&G
Special
  • Flamer Rules in W&G
  • Gravgun
  • Meltagun Rules in W&G
  • Plasma gun Rules in W&G
  • Rad gun --> Radium Carbine?
Heavy
  • Lascannon Rules in W&G
  • Multi-melta Rules in W&G
  • Plasma cannon Rules in W&G
  • Rad cannon
Close Combat
  • 'Hystar' pattern energy shield --> Storm Shield?
  • Power knife
  • Servo claw
  • Shock baton --> Shock Maul?
  • Shock stave
Grenades
  • Frag Rules in W&G
  • Krak Rules in W&G
  • Plasma Rules in W&G
  • Rad
  • Smoke
Armor
  • Armored Bodysuit --> Bodyglove?
  • Carapace light --> Carapace?
  • Flak Rules in W&G
  • Mesh Rules in W&G
Field Armor
  • Conversion
  • Displacer
  • Refractor
Personal
  • Bio-booster
  • Drop Rig
  • Filter plugs
  • Grav chute
  • Medicae kit --> Medikit?
  • Photo-goggles
  • Respirator Rules in W&G
  • Servo harness - Partial
Weapon accessories
  • Hotshot las pack Rules for dedicated hotshot lasguns in W&G
  • Infra-sight --> Preysense Sight?
  • Las-projector
  • Mono-sight
  • Supresor --> Silencer?
  • Telescopic --> Magnocular Scope?
Alt ideas:
Due to their work with actual plans from an STC, Van Saar get a -2DN when working with Archeotech. Since they have real knowledge of how things work, instead of the psedo-religion of most other techs, the can upgrade human made weapons to effectively be master-crafted (increase weapon damage by 40% rounding down). Since this is both very hard and time consuming, the player must work with the GM to see they have the time and resources to do it. Also, failure could be disastrous.

Notes:
Origin
  1. Conviction 5
  2. Determination 6
  3. Influence
  4. Max Shock
  5. Max Wounds 4
  6. Resolve 7
  7. Wealth 2
Accomplishment
  1. [ANY] Keyword
  2. Conviction 4
  3. Determination 4
  4. Influence 9
  5. Max Shock 4
  6. Max Wounds 2
  7. Resolve 2
  8. Wealth
Goal
  1. Conviction 6
  2. Determination 9
  3. Influence 4
  4. Max Shock 3
  5. Max Wounds
  6. Resolve 2
  7. Wealth 2
 
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nooker

Prodigal Viking of the Librarium
Staff member
Necromunda Custodian
Feb 17, 2011
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3,067
213
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Brooklyn Park, MN
Well, it's at the point a full character can be made. C&C welcome and desired.