Disclaimer: A lot of words that will be rewarded with a lot of pictures of a lot of thingies.
Some of you may have noticed that this Sumpkroc has edited the name of this project. With me completely reworking my gaming table and finally settling on a theme this abandoned dome is all about events that (will) have gone down in history as
The Power Wars:
Below you will see the Enforcer Precinct (at least the part that is visible on the board - I could stop myself from expanding the board further) I have been working on the last couple days. There is a destroyed Plasma Conduit and rumour has it that a Palanite Enforcer Sergeant, called Helmawr's Bloodhound by the local Gangs, has ordered to cut the power lines. Shortly after, the water recycling plant stops working and pipes in the water works are destroyed.
Is this rivalling Gang sabotage? A secret plot to drive the slave workers out of this Sector Manufactorum, who cannot work without power and will die without water pure enough to not poison you on the spot? What or whom is Lord Helmawr looking for in an (now) abandoned Hive Sector? Or are there other powers working their schemes?
This will be the setup for an Inquisitor campaign I hope to play sometime soon (probably not this year, the table needs some more work before I can even prime it, and I need to paint and make profiles and backstories for a couple characters as well as come up with ideas how to turn these stories into scenarios that would be fun to play).
Behold the work-in-progress picts of Enforcer Precinct Theta-7, lead by Captain Davos and Subjugator Sergeant Kelly (a.k.a. Helmawr's Bloodhound):
Elaine Escher for scale.
Where there is placeholder cardboard in above picture there is actually a wall from the neighbouring wall piece, with matching doors on either side you can reach on 5" level. Mainly intended for Inq28, but I heard there's rules for opening doors in Necromunda, too.
I also placed the main buildings for the Hab Sector (obviously this is just the beginning of it, but I liked the idea that the gate in front of the Forgeworld Manufactorum actually separates the Manufactorum district from a different zone, and Hab district right next to the Factorums made most sense to me. Plus I already had buildings for that, which means technically a quarter of the board is more or lesss painted. Yay!
I spent my one week summer vacation like every reasonable single male in his thirties: In my parents basement.
But that's where I stow away my terrain collection until the board is built and at least primed, probably oil washes applied as well, then move it to my new place for finishing touches - these days it is too hot to paint here anyways.
Here's the full 3x4 board (36x48"/90x120cms) in its current state.
In front of the William Wonka Guilder Gate you can see a stairway to nowhere, I am expecting parts in the mail tomorrow to continue working on Necromunda: Unherhive Wars (video game) inspired catwalks and large stairways above the Forgeworld Manufactorum in the center.
Totally playable without, I may add.
Mainly missing lots of rubble, rust textures and floor texturing on the hab sector tiles. Hope to be able to finish that within the next couple weeks so I can go spray priming before autumn kicks in with blowy-blowy and rainy-rainy.
TL;DR = I need a vacation from my vacation in the Underhive. I'll definitely have another beer now. Cheers!