Longtime users of this site know that the active development phase of Yaktribe is currently on hold. But Yaktribe is still very prominent in Necromunda spaces, and so new users routinely sign up without understanding the situation.
This post is my personal perspective on the existing Necromunda tools, of which I am familiar. I make no claim to universal knowledge. There are almost certainly other tools out there with which I may not be familiar. Additionally, some aspects are going to be a matter of preference, so your individual experience may vary.
I know there are some Excel Spreadsheets out there that have been formatted for gang creation and campaign administration, but my post is focused on gang creation tools because I prefer them to Excel/Google Doc.
If you know of another set of tools, please pass them on to me. I'd be happy to give them a look.
YAKTRIBE
Summary: N17 tools are essentially frozen around the time of Ash Wastes (though still missing stuff even from the Clan Houses). If you want to try the original Necromunda ruleset from the 90’s or the Necromunda Community Edition or NCE (a fan updated version of the original rules) it’s the only one of the 3 tools discussed here to support it.
Pros:
MUNDA MANAGER
Full disclosure, I assist in MM's development, but I don't own it and I attempted to do the same for Yaktribe as well.
Summary: Flexible and actively supported, MM has very nearly full RAW Necromunda functionality. The development team generally acts quickly to address reported bugs. An excellent toolset for N17.
Pros:
Cons:
GYRINX
Summary: Also actively supported, Gyrinx has an underlying foundation that promises a lot of potential individual user-level customization. Its features are currently somewhat behind MM in most areas, though it is more effective in others (like Venator legacies).
Pros:
Cons:
This post is my personal perspective on the existing Necromunda tools, of which I am familiar. I make no claim to universal knowledge. There are almost certainly other tools out there with which I may not be familiar. Additionally, some aspects are going to be a matter of preference, so your individual experience may vary.
I know there are some Excel Spreadsheets out there that have been formatted for gang creation and campaign administration, but my post is focused on gang creation tools because I prefer them to Excel/Google Doc.
If you know of another set of tools, please pass them on to me. I'd be happy to give them a look.
YAKTRIBE
Summary: N17 tools are essentially frozen around the time of Ash Wastes (though still missing stuff even from the Clan Houses). If you want to try the original Necromunda ruleset from the 90’s or the Necromunda Community Edition or NCE (a fan updated version of the original rules) it’s the only one of the 3 tools discussed here to support it.
Pros:
- Large and active community that participates on the forums.
- Support for the previous editions of Necromunda before the 2017 rerelease.
- Discussions of varying activity levels for GW's entire Specialist Games range (along with some titles from other companies).
- Social support in the form of Guilds, Rosters, etc.
- As far as N17 tools go:
- Good custom creation support
- The best execution on Alliance Delegation models adding to gangs (though sadly not all the alliances were programmed in)
- Excellent gang search features
- GotU support. I question how useful that is, but there must be some people out there who prefer to play under those rules.
- Tools are no longer supported, and the date at which development stopped means that a large amount of N17 isn't available on YT.
- Initial decisions like not supporting named characters built in inherent limitations (though custom tools allow for users to mitigate them)
- Not open sourced
MUNDA MANAGER
Full disclosure, I assist in MM's development, but I don't own it and I attempted to do the same for Yaktribe as well.
Summary: Flexible and actively supported, MM has very nearly full RAW Necromunda functionality. The development team generally acts quickly to address reported bugs. An excellent toolset for N17.
Pros:
- Nearly comprehensive N17 support. And almost everything that isn't supported is planned and actively progressing.
- Open sourced
- Development team is available publicly, generally responds quickly to bug fixes and data errors
- Publicly available Trello site tracks fixes and features
Cons:
- Still a few areas where RAW features are not properly supported (like Venator legacies)
- Campaign support is somewhat inconsistent. For some campaigns, it's great. For others, it can be lacking.
- No custom creation tools. They are planned, but don't exist yet.
- Minimal or even no ability to browse other gangs, search campaigns, etc.
GYRINX
Summary: Also actively supported, Gyrinx has an underlying foundation that promises a lot of potential individual user-level customization. Its features are currently somewhat behind MM in most areas, though it is more effective in others (like Venator legacies).
Pros:
- Dark mode toggle!!! To be honest, I don't understand why the whole internet isn't dark mode by default.
- Clean layout. Some people may find it a bit sparse, but others will appreciate it. Includes mouse over page citations for many (but not all) rules.
- Open sourced and one of the developers is a Goonhammer contributor, so they may be able to leverage that community to build the userbase.
- Considerable, but still incomplete, N17 RAW support.
- Some very clever features like the way Weapon Accessories can be applied to specific weapons.
- Better custom support than MM, and philosophically they intend much more comprehensive customization than MM (or at least than MM's devs have publicly committed to).
Cons:
- The basic organization can be confusing or unhelpful. For instance, the Add Fighter menu is awkward to navigate and shoehorns all the options into one really long dropdown. Some of the labels are unclear to me (like what exactly "non-gang" means as a category).
- Still missing a significant portion of N17 content.
- Campaign support is still somewhat rudimentary.
- Although expansive customization is the goal, they're not there yet.
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