N18 Necromunda video game simulation?

Beebopalulla

Gang Hero
Jul 1, 2023
665
440
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France
So I tried both video games about Necromunda. The one with the hired gun and the one about the gang war.

Problems are that I can't play video games with reflex and dexterity for reasons I will not disclose if possible.

But I remember games like space hulk that have been adapted to a video game that is turn by turn, doesn't give you motion sickness?
 
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There was a Mordheim phone app game (was) that was alternating turns. It was very game-able overall, and designed to encourage micro-transactions, but it did work as IgoUgo, rather than Real Time Dexterity Shooter, and it did include height levels and climbing.

The old Space Hulk video game I am told was okay on a desktop. I only played it on console, and it ... struggled. The "use the arrow buttons to try and move a cursor around" was awkward, but doubly so when there was a real time timer counting down the seconds allowed for your turn.

There's a discussion over on reddit about turn-based cyberpunk games, that have a (very) few suggestions that might help you to scratch that itch.
 
I’ve fudged injuries or XP a couple of times when the campaign logic got in the way of fun. As long as the group’s cool with it, it keeps things moving.
 
Rogue trader features turn based combat (and they just announced inquisitor based 'dark heresy' this week):
https://roguetrader.owlcat.games/ & https://darkheresy.owlcat.games/
both seem to heavily based on the book RPG's from the '90's and I played it with a pc mouse

There's also a mechanicus/mechanicum turnbased game, but I have no experience with that one.
https://www.mechanicus40k.com/

There's a somewhat dated mordheim turn-based pc game for pc's & console
https://store.steampowered.com/app/276810/Mordheim_City_of_the_Damned/
 
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So I tried both video games about Necromunda. The one with the hired gun and the one about the gang war.

Problems are that I can't play video games with reflex and dexterity for reasons I will not disclose if possible.

But I remember games like space hulk that have been adapted to a video game that is turn by turn, doesn't give you motion sickness?
I have older hands that are painful at times, usually in the winter, which I will power through for playing guitar and certain things. I cannot use a control pad for too long without getting sharp aches. So when I do play pooter games, i look for the type of games you seem to be looking for.

Hobos86 kindly made some good suggestions there for you. While I have not played the top two games, I have played a lot of Mordheim City of the Damned. I can recommend that, as I like older games to be honest, easier on my old eyes. It really scratches that itch for me, when I want a gang based skirmish game, with a bit of objectives thrown in. I keep going back to that one every now and again! When I want to skirmish, but I am ill, or cannot play Munda, I play that.

It has its issues, but is turned based and you can really take your sweet time with it.
 
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the 2 games beebopalulla mentionned are from the same developer as the mordheim game.

one is the necromunda offshoot (better visuals and artwork... but that's about it) of the mordheim game.
the second necromunda game is a shooter set in hive primus
 
I heard bad, bad things about the Necromunda turn based game. Maybe I should give it a go, if sometimes I have time for the Mordheim pc game, I might get some enjoyment out of that. Might help while away a rainy hangover oneday on that, thanks for the info Hobo86!
 
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I heard bad, bad things about the Necromunda turn based game. Maybe I should give it a go, if sometimes I have time for the Mordheim pc game, I might get some enjoyment out of that. Might help while away a rainy hangover oneday on that, thanks for the info Hobo86!
originally the AI of the 'opponents' was bad, it got patched a few times and it should have been fixed, but I haven't played it the last years...
 
Mordheim based game is better than the Necromunda turn based game. There's little sense of progression in the gear you get in the Necromunda game. I played it for quite a bit and in the end it left me cold as I realised there was little to aspire to. That said, the mechanics etc are pretty good, and some of it is seriously cool. But the sense of progression to cool / bespoke kit is missing.
 
I’ve also played around with using Tabletop Simulator and importing models, but syncing movement and measuring stuff can get pretty clunky. Having something more automated would make multiplayer a lot smoother.

I actually got the idea after trying to sell cs2 skins for real money and saw how game economies can be built around player-made content. A solid Necromunda sim could open up some fun player-driven mechanics too.
 
Testing Rogue Trader since Monday and the fight seems to be like I want in a Necromunda video game. Movement and initiative are not great because Necromunda use a lot of terrain especially if you play N95.
 
I see another bonus to a Necromunda video game of it s allow pvp instead of player against computer is that will allow us to play with each other. As a French man I will be more than happy to face someone from let's japan.
 
i have no experience with it, but there are people who play necromunda via tabletop simulators
I could look where I read that if you're interested in that?