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Negative Skills for Leaders Rules?

Discussion in 'Rules, Mechanics & Skills' started by kinross_19, Apr 21, 2017.

  1. kinross_19

    kinross_19 New Member

    I seem to remember a set of rules to add negative skills or traits to gang leaders to give them a bit of variety. I have looked everywhere for them and I'm starting to think I might have imagined them. Do we know if these rules are around?
    (Sorry if this it the wrong place to ask this)
  2. spafe

    spafe Executive Officer in charge of Hats
    Staff Member Necromunda Custodian Tribe Council Yak Comp 2nd Place

    #2 spafe, Apr 21, 2017
    Last edited by a moderator: Oct 30, 2017
    cardyfreak, Llewy and Ben_S like this.
  3. cardyfreak

    cardyfreak Executive Officer in charge of Radishes
    Staff Member Necromunda Custodian Tribe Council Yak Supporter

    Haha that thread was awesome, I remember reading it for a while first time round and just giving up cos the guys were just absolutely blasting each other with tl;dr material. I got the same feeling on second read too haha!
    Nah, the idea is excellent. It's a pity Ardavion didn't put his idea in a separate thread and grow that too, a couple of systems to grow gangers pre campaign is no bad thing.
    spafe likes this.
  4. kinross_19

    kinross_19 New Member

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