New Black Orc team

There is a huge difference between online and TT etiquette.

Online it seems anything goes a lot more often. I have been reduced to 2 players on the pitch as norse against flings a few weeks ago online. it was grim. But it wasnt against the league rules so, so be it. I appreciated a goblin opponent who stopped fouling my about turn 11 when I was down to 5 players and not contesting anymore in the following weeks game.

TT that is much less of a thing, although it also depends on settings. If I am playing an exhibition match, and I get to being 2-0 up and the other team is sub 7 players, I'll suggest we call the game and rerack. If it is a league game, I generally wont keep putting the boot in unless I am in 1st/2nd and it is against my main competition for top spot in the league, in which case, if I can cripple their team for future games, I will. Anyone else... nah, no point.
 
Yeah that sounds annoying.. I have 10km bicycle or bus-subway bt that would probably annoy me too.

I´m fairly new to BB, but weren´t there some mechanic were the audience threw stuff on stallers. Or did I dream that up?
 
Yeah that sounds annoying.. I have 10km bicycle or bus-subway bt that would probably annoy me too.

I´m fairly new to BB, but weren´t there some mechanic were the audience threw stuff on stallers. Or did I dream that up?
It was that one prayers to the nuffle result (1/16) in the rare case you ever get a prayers to nuffle. Either as a disguised underdog inducement for 50k (6.25% chance per purchase) or that 13.88% chance of cheering fans kick-off event happening AND you get the benefit (the stalling opponent might as well get it instead, preventing you from potentially returning the favour). And in the highly unlikely event that you get it, it still only applies for a single drive, so you better hope that is the drive the opponent stalls.
 
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If you ban stalling or fouling, you might as well ban blocks or passes. It's all part of the game. And crucial to how some teams win.
It's a valid and good tactic for sure. I'd be interested to see how the game changes if the culpable teams were forced to suffer a penalty for stalling.
 
TBH, the fact that stalling is defined in the rulebook, you could ban it and it just keeps the game more fun. Teams can then either 'stall' in the middle of the pitch, giving the other team more chance to stop them (and becomes much riskier), or they can just run it in and have to defend. It'd certainly be an interesting season or two to play like that if all the coaches are up for it
 
It was that one prayers to the nuffle result (1/16) in the rare case you ever get a prayers to nuffle. Either as a disguised underdog inducement for 50k (6.25% chance per purchase) or that 13.88% chance of cheering fans kick-off event happening AND you get the benefit (the stalling opponent might as well get it instead, preventing you from potentially returning the favour). And in the highly unlikely event that you get it, it still only applies for a single drive, so you better hope that is the drive the opponent stalls.
Ah yeah I know Throw a Rock. Would kinda be nice to see something similar to a staller.. but not right off.. I dunno.. A risk atleast.. But I am.. My experience on actual playing is 99% BB2 and BB3..
 
is there an actual 'punishment' for stalling in the rules ?, i havent seen one
 
It's almost impossible to stop stalling against good opponent even if you apply the GW rules for stalling.

All that will happen against a good coach is that they will hold the ball deeper back so they aren't within scoring range so it doesn't count as stalling.

Doesn't really matter what the rule is, someone will find a way to play to their advantage.
 
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It's almost impossible to stop stalling against good opponent even if you apply the GW rules for stalling.

All that will happen against a good coach is that they will hold the ball deeper back so they aren't within scoring range so it doesn't count as stalling.

Doesn't really matter what the rule is, someone will find a way to play to their advantage.
kinda, but its harder to stall in that position, and it is more risky. Doesnt hard stop it, but does reduce its power as a tactic
 
It's almost impossible to stop stalling against good opponent even if you apply the GW rules for stalling.

All that will happen against a good coach is that they will hold the ball deeper back so they aren't within scoring range so it doesn't count as stalling.

Doesn't really matter what the rule is, someone will find a way to play to their advantage.
That's fine by me. And a huge drawback for good players, as the want the risk to be 0.
 
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It just changes how you do it to be honest.

But stalling is also situational for most coaches.

As Spafe said if you are playing an exhibition game you just stop and restart or turn it into a learning/coaching game.

If it’s at a tournament then it becomes fair game the further up the table numbers you get.

It’s also team dependent.

If I’m playing dwarfs or tomb kings which struggle with moving up the pitch quickly and picking up the ball respectively then I want to minimise the number of times I have to do the risky/hard thing and focus on the easy thing (bashing the other team into the pitch).

If I’m playing certain faster teams like Elven Union or unpredictable teams like vampires I want to score quickly and then get the opportunity to try and turn you over and score again.

In fact that thinking for faster teams is what makes people score quickly.

Basically if they think they can turn you over and score they will score quickly (turns 1-3). If they think they can just stop you from scoring they will score in the middle (turns 4-7). If they think they can’t stop you from scoring back they will stall until the end of the half (turns 7-8).
 
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The BB rules define stalling, but offer no penalty.

Gutter Bowl has an anti-stalling rule. The player gets hit by a rock.

Our TT league has a no-stalling rule. Which bleeds over to a reluctance to be slow to move the ball initially. We don't emphasize winning over fun. Why drive to the FLGS, and play a boring game? But, that's just our preferred play. Not passing judgement on others. Just saying no-stalling can be done without elaborate house rules.

Fouling? Simple. What goes around; comes around. ;-)
 
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also, anti stalling rule... do you guys deny the dakka as well? or allow dakka plays?
 
I can't tell if you are taking the mick @daveh or if you are unfamiliar with the dakka play?