New Black Orc team

I've been reliably informed "Dakka" is a mostly online term for delaying moving the ball up and across the LOS to run out the clock before scoring. Even retreating to one's own end zone, to draw the opponent too far forward. Still, burning turns so the opponent can't score that half. YouTuber Andy Davo advocates it, even if he doesn't use the term. NOT passing judgement! But, it is also a stalling technique. We don't have rules against it, but we don't do it.
 
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It’s named after an Italian coach on FUMBBL that goes by the name MattDakka.

He’s a bloody good coach but his play style is not what one would usually associate with playing a fun game of bloodbowl, and he is a super beardy munchkin.

You can check out his FUMBBL profile here on the link below and spec a couple of his elf games if you want to see the Dakka play in action.

 
i had to explain the football term 'nutmegging' to my sister last week , that was a conversation that got embarassing fast
 
I too had to Google "Nutmegging." Because I come from the land where we drive on the RIGHT side of the road, require subtitles when watching "English" language movies and TV shows from the UK, and call a game that only two specialized players on a 50+ man team occasionally kick the ball, "Football."
 
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As others have said. the play is to grab the ball (when receiving), and fleeing to 2-3 squares off your own endzone line. When you decide it is time, you have a 'go' turn, where you blitz a hole through the other team and get as many players through as you can. They screen the ball carrier and as you are elves you can win the foot race to the TD line and score.

The variables are if the other team hold the middle of the pitch, or push forwards to pressure you, if they hold the middle, then turn 3 you advance a bit, turn 4 you step up hard, and turn 5 is the 'go' turn. If they pressure you, then your 'go' turn is likely turn 3 instead.

As you can use multiple rerolls in a turn now, it is far safer to bank it all on this 'go' turn working.

The logic behind this play is that as an ag team, you can score at will, the trick is scoring late in the drive (ideally turn 8) to stop the other team scoring back on you. Also to minimise the number of hits you take, you dont want to get marked up and punched, you will die if you try and square up agaisnt an orc or dwarf team.

This tactic allows you to take far far fewer hits over the course of the drive and lets you stall more effectively.
 
I don't mind that as much because as an opponent at least I have agency and can affect the game.
oh yeah, there are counter strategies for sure, and against experienced coaches it... has problems. But against people who are not experienced it is horrible as there is not much they can do and they also cannot hit many elves to increase the chance of crippling them in the 2nd half
 
the counter play is essentially to sit at half way and wait for them to move forward. So lots of passing turns if they fully retreat.

If you go up piecemeal then they start hitting your attacking pieces.

If you go up wholesale they just run past you and stall.

you basically want to put enough players spread around your half that you can get a 1db on the ball carrier no amtter where they run to on their turn.
 
the counter play is essentially to sit at half way and wait for them to move forward. So lots of passing turns if they fully retreat.
yes... but that is covered i my explanation above, in that they have a go turn about turn 4-5 instead of 3. The point of the play is to not take hits, so by standing on the mid way line, it achieves this.

the 'correct' way to stop it is to do a 5 x 2 player spread with 2 empty squares between each player. its the best chance to stop the go as it gives a 2d hit on the front line, but then they cannot get through the 2nd line without a lot of 3+ dodges. then you can move that slowly down the pitch to close their space up
 
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The classic Stall is moving close to the goal line, out of reach of opponent players. Even moving parallel to the goal line. All to burn turns. We ban that in our league. Unfun to drive to the game store on Sunday afternoon, only to play a game with our opponent running out the clock. Yawn. If the ball carrier can score without rolling dice, they must. We aren't playing for the Intergalactic Championship, so everyone gets the point of "No Stalling."

Dakka is more sophisticated. And, deliberate. No one does it in our league. Again, applies to just our league.
 
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