New edition 2020

MusingWarboss

Hive Guilder
Oct 31, 2013
2,250
5,236
183
The Snotlings are one I'm looking forward to as well. Though I many well find place for them on vehicles, or on a 40mm square base ready to be fired through a Shokk Attack gun! Mwuh hahahaa. 😈

I'm sure they'll be a great Blood Bowl team as well.

Man, they really need to bring Snotling BACK to the main games.
 

Ben_S

Hive Lord
Yak Comp 3rd Place
Honored Tribesman
Jul 26, 2015
5,867
10,038
208
Southampton, UK
I was thinking they look great for rebel grots, it just depends on their size.

The new BB models are generally on the large side, so I'm hoping a snotling now isn't much smaller than a regular (40k) grot.
 
  • Like
Reactions: Aulenback

Aulenback

Gang Hero
Yak Comp 3rd Place
Mar 29, 2016
1,973
4,045
178
Halifax, NS, Canada
Mind you, up until this edition, BB rules were pretty reverse-compatible, so they STILL have current rules - the ones from CJ 26.

Also much looking forward to the Necromantic Horrors new sculpts. Shiny!
 
  • Like
Reactions: Ben_S

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
4,902
4,842
193
Norway
Full rules were leaked at reddit, but link is down. If anyone got it, please pm me! Edit: Nevermind, got it.
 
Last edited:
  • Like
Reactions: Aulenback

Tzalaran

New Member
May 8, 2020
1
2
18
Lincoln, NE USA
the only changes to the game they make that i like are the KO table, and i'm ok with the change to the injury roll, i'd have done it differently, but this is better than the old system.

Everything else i've read on this new version is utter crap. the major rule of thumb on a game you neglected for 20+ years and still thrived in its small community is: if aint broke, don't fix it. fixing the passing game (still don't get how that works with a -3 to long bombs instead of a -2 and no more stacking of accurate and strong arm) just made passing even more worthless for all teams, the new 'take random skills for cheap" advancement system took what was an almost perfect system into let's keep cycling through new guys until one gets a non worthless skill, or you have to save up more points to get a selection that used to just be nuffle's blessing. And changing the stats to x+ is just sheer inanity, and reduces the ability for true elfball when you can't get above a 2+ PA stat (AG 6 used to be a 1+ with a 1 always failing). i've taught dozens of people how to play Blood Bowl, and not one of them had trouble remembering the agility table after one half of play with me. Same stupid changes they made to Necromunda, must make round peg fit in square hole...

if the NAF moves onto this shite system, i'm guessing my blood bowl will be played with my son and a buddy with a house modified LRB6 ruleset. i'm glad i bought my Necromunda stuff when i did, because i'm probably going all on GW boycott from here out.
 
  • Like
Reactions: Luke82 and Tiny

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
4,902
4,842
193
Norway
Haven't checked closely, but it looks like the +1 modifier is already included in the AG and AP stat. So an AG 3 player is now AG 3+, while it originally would be 4+ (with +1 for dodging etc). Same with passing, if you compare something like a Wood Elf Thrower. Originally having AG 4, Passing would be 3+, but the new AP stat is 2+.

Changing from a number (for example AG 3) to a target number (AG 3+) do prevent some players into developing insane stats though? Like AG 6, this can be quite broken, No? Dodging everywhere on 2+?

As for boycott, I'm all for that. I play 7 warbands in Warhammer Underworlds with non-GW miniatures and home-made board with 3rd party tokens :D

I'm not happy with re-shuffling of star players. Because of the new 'keywords' a Star Player for Skaven is also available to Snotlings and Goblins. White Dwarf plays for Lizardmen. Just doesn't make any sense to me. Sounds like, because they haven't made minis for any Lizardmen star players, some random star player has to take the job instead?
 
Last edited:

Ben_S

Hive Lord
Yak Comp 3rd Place
Honored Tribesman
Jul 26, 2015
5,867
10,038
208
Southampton, UK
Human and Skaven throwers now get PA 2+, but I gather Elves aren't so good at the passing game any more. I don't particularly mind the idea of making passing more specialised though, rather than something anyone can do reasonably well.

I'm generally wary of changing what isn't broken, especially as GW's approach to new rules hasn't given me much confidence, but nothing here actually looks too bad to me. I'm prepared to take a 'wait and see' approach.

That said, depending on how much the box set costs and how much local interest there seems to be, I may not bother buying it. (The only BB2016 release I bought is Deathzone 1.)
 
  • Like
Reactions: TopsyKretts

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
4,902
4,842
193
Norway
General rule of thumb seem to be anyone not a thrower has PA 4+ (equivalent of AG 2). Several positions lose access to Passing, even on as a double skill. Most throwers gain PA 2+ (equivalent of AG 5). A few exceptions like the Imperial Nobility thrower only gains PA 3+. Particularly "unpassy" players lose PA alltogether (-), others may gain PA 5+ or even 6+. This applies to positionals like zombies, skeletons and big guys.

Passing Skill category is also modified, containing several new skills, opening up for new possibilities.

I am not sure how this will affect the game yet. I agree having Passing reserved for specialized players (mostly Throwers) is an interesting development, which could give some life into the rarely used and low regarded Throwers on many teams. On the other hand, Passing has always been risky and mostly avoided by the best players, so without a boost to Passing, it may just punish the few teams who used this tactic, forcing them to change to hand-overs only.
 

Ben_S

Hive Lord
Yak Comp 3rd Place
Honored Tribesman
Jul 26, 2015
5,867
10,038
208
Southampton, UK
Stunty no longer penalises passing though, so you may see Skinks, Goblins, and Halflings making more use of it.
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
4,902
4,842
193
Norway
Yeah, many such teams also don't have any designated throwers, so they'll need all the boost they can get if going to pass.

Several Catchers are punished with a low PA, typically 5+, making Passing mostly one-directional and coming to a stop (no continuing passing the ball along).

Was surprised to see Old World Alliance change so quickly after first being revealed in the recent Spike (July 2020). Now, Halflings gain Animosity (towards Dwarf & Human) instead of Loner. Human Line lose Animosity. And their Thrower got 10k more expensive and also PA 3+ instead of PA 2+. And they gain access to Treeman (alternative to Ogre).
 
Last edited:
  • Like
Reactions: Tiny

Tiny

Hive Guilder
Tribe Council
Jul 12, 2011
3,906
9,428
178
South Wales, UK
www.tinyworlds.co.uk
I’m fairly sure this is how you kill off a community. This will split the NAF into those that want to play the new version and those that want to play the current one (which was almost identical to the previous one that they have been playing for 20+ years).
This could have been avoided by just not messing with the rules so much and still making a new starter box with new teams. Well done GW. Sterling work as usual.🙄
 

Tiny

Hive Guilder
Tribe Council
Jul 12, 2011
3,906
9,428
178
South Wales, UK
www.tinyworlds.co.uk
Not read the whole thing yet but are they really saying that a zombie can no longer pass the ball at all? What happens when your zombie inevitably picks up the ball and you want your Mummy to score the TD? 🤔
 

Ben_S

Hive Lord
Yak Comp 3rd Place
Honored Tribesman
Jul 26, 2015
5,867
10,038
208
Southampton, UK
Was surprised to see Old World Alliance change so quickly after first being revealed in the recent Spike (July 2020). N

There were significant changes to Underworld too, including Mutation access for the Gutter Runner which will probably fuel the debate over whether that was an intentional omission or not...

Not read the whole thing yet but are they really saying that a zombie can no longer pass the ball at all? What happens when your zombie inevitably picks up the ball and you want your Mummy to score the TD? 🤔

I've not read the leaked rules, but I'm guessing you can still hand off even if you can't pass.
 
  • Like
Reactions: TopsyKretts

Tiny

Hive Guilder
Tribe Council
Jul 12, 2011
3,906
9,428
178
South Wales, UK
www.tinyworlds.co.uk
A player with "PA -" can still perform a hand off...

Definitely ruins any kind of "desperate pass" tactic when your troll slayer accidentally ends up with the ball.

Also by making Chaos Warriors and Beastmen objectively worse at passing the ball than they used to be they pretty much ruined the way I usually end up playing my Chaos team and relegated all Chaos teams to the running game whether you like it or not.

Seems if you want to play a different way to the proscribed tactic for the team, you have to play a different team as opposed to actually thinking outside the box.

Seems they're also messing with established teams quite a bit in order to sell more stuff. Adding Halflings to Human teams (0-3... why GW.. why?), Gutter Runners to Underworld teams, Wraiths to Necromantic teams etc.
 
  • Like
Reactions: TopsyKretts

Ben_S

Hive Lord
Yak Comp 3rd Place
Honored Tribesman
Jul 26, 2015
5,867
10,038
208
Southampton, UK
Adding Halflings to Human teams (0-3... why GW.. why?), Gutter Runners to Underworld teams,

They already did the Gutter Runners with the recent Spike!

In both cases, the answer seems to be down to the sprues.
 

Tiny

Hive Guilder
Tribe Council
Jul 12, 2011
3,906
9,428
178
South Wales, UK
www.tinyworlds.co.uk
In both cases, the answer seems to be down to the sprues.

Which is daft as Orcs still don't get a full compliment of Black Orcs (now Big Uns) or Blitzers from the sprue and Chaos Renegades or Old World Alliance will leave you with loads of unused minis from the sprues. Either the number of models on a sprue is a concern or it isn't.
 

Ben_S

Hive Lord
Yak Comp 3rd Place
Honored Tribesman
Jul 26, 2015
5,867
10,038
208
Southampton, UK
The sprue is a concern, but not the only one.

How would you design an orc sprue (6 models)? They could do two Big Uns, two Blitzers, one Thrower and one Lineman. That would get you all the positionals in two sprues (twelve players) but not really enough Linemen and you'd need a whole extra sprue for each lineman.

Perhaps they could have done something clever so you have models that could be Big Uns or Blitzers depending on heads/assembly, but I think they did the best they could given the constraints (2x six-model sprue per team).

That said, I'm not a big fan of the changes to Underworld as previously two Skaven team boxes were ideal for a Skaven team and an Underworld team.
 
  • Like
Reactions: Tiny

Tiny

Hive Guilder
Tribe Council
Jul 12, 2011
3,906
9,428
178
South Wales, UK
www.tinyworlds.co.uk
Designing a well balanced game should never be done based on the number of models you can fit on a sprue.

Players weren't really complaining about the lack of gutter runners in Underworld teams or the over abundance of Chaos teams winning with a passing game, or the lack of Halflings on a Human team. These are fixes for issues that didn't exist in the first place.

The number of special rules for everything seems to have gone through the roof too. More layers upon layers of detail that are uncalled for and seem to be the hallmark of GW games at the moment.

e.g. "Bribery and Corruption" - once per game, re-roll a roll of a 1 when arguing the call... such a pointless low impact rule that people will just forget it.
 
  • Like
Reactions: TopsyKretts

Troubled Child

Gang Champion
Jan 2, 2018
363
765
93
UK
How would you design an orc sprue (6 models)? They could do two Big Uns, two Blitzers, one Thrower and one Lineman. That would get you all the positionals in two sprues (twelve players) but not really enough Linemen and you'd need a whole extra sprue for each lineman.

Perhaps they could have done something clever so you have models that could be Big Uns or Blitzers depending on heads/assembly, but I think they did the best they could given the constraints (2x six-model sprue per team).
Not design them to be mono pose? The difference between a lineman, blitzer or thrower can be a certain arm, helmet or extra armour and doesn't need to be defined as this model, assembled this way, equals this position.
 

Tiny

Hive Guilder
Tribe Council
Jul 12, 2011
3,906
9,428
178
South Wales, UK
www.tinyworlds.co.uk
I'd just sell them as they are. I don't see missing the two extra positionals is a problem as long as the team boxes are reasonably priced or additional boosters are available. I don't see Underworld players having a few spare gutter runners as an issue either. They should design the rules for the teams first and then sell models that people can buy to represent the teams, as opposed to the other way around.
 
  • Like
Reactions: TopsyKretts