I'm about to kick off a semi-narrative L&M campaign as the Arbitrator, and I've been taking a look at the Enforcers in general specifically with how I'm going to suggest the group handles their slightly ropey ruleset.
So, assuming that Enforcers get access to the trading post and thus can buy normal Armour, what is the point of the Hardened Flak Armour upgrade?
| AP | Flak + Suit | Flak + Suit (T) | H-Flak + Suit | H-Flak + Suit (T) | Mesh + Suit |
| 0 | 5+ | 4+ | 5+ | 4+ | 4+ |
| -1 | 6+ | 5+ | 6+ | 5+ | 5+ |
| -2 | N/A | 6+ | 6+ | 5+ | 6+ |
| -3 | N/A | N/A | N/A | 6+ | N/A |
Hopefully the table is somewhat sensible; the takeaway is that Mesh (For 15creds) is superior to Hardened Flak (For 20 creds) except when facing AP-2 or AP-3 Template/Blast weapons (Of which only a handful exist) and is 5creds cheaper to boot.
For Subjugators it's a little different as they start with slightly better Mesh Armour, so the Hardened upgrade has some utility (AP-2 and AP-3 weapons) and the only other upgrade is (Light) Carapace which is 50creds more than the Hardened upgrade.
This makes me think that Enforcers aren't meant to get access to the Trading post and thus Mesh Armour as it is pretty much better than their HWL upgrade. However, I really dislike locking the gang out of the 'fun' things that can be grabbed in the Trading Post such as Field Armour, Bionics, Grapnel launchers, etc. So my current feeling is that I'm going to allow Trading Post actions (And Black Market...) but Enforcers can't buy or equip Armour from these. There is mention in the BoJ (Pg112) about '
Enforcers ... rely on more advanced forms of protection such as energy fields' which gives more credence to them having access to the Trading Post.
However, I'm then concerned that without access to Mesh or Carapace that Enforcers are going to be taking a lot more wounding hits than others once we progress towards the late gate so I'm tempted to add Light Carapace to their HWL as a late-game solution and the Hardened Upgrade ends up being a more mid-game upgrade. Even then I'm not even sure the 20creds cost of Hardened Flak is worth it, it only helps against AP-2 weapons or AP-2/-3 Templates which seems fairly expensive for what is realistically a niche scenario. Perhaps if the AP reduction had a minimum of AP0 rather than AP-1? That would make H-Flak worse than Mesh against AP0 weapons, same against AP-1 and AP-2, and superior in Templated AP-1, AP-2, and AP-3 weapons which sounds like a reasonable tradeoff for an extra 5creds?
Other rules I'm almost certainly including are to expand the ammunition selection for the Enforcer weapons, including some of the various BoJ/BoP ammunition types that make some logical sense. Either via the Trading Post or via the HWL as it seems logical that the Enforcers should be able to purchase specialist ammo and some equipment, such as Magnacles, from the Imperial House.
- Enforcer Combat Shotguns get access to:
- Gas Shells (maybe)
- Shatter Shells
- Executioner Rounds (Can't believe they don't already, considering the original loadout for Enforcer/Arbites) - HWL
- Plantbuster Shells - HWL
- Phosphor Shells - HWL
- Rad Shells (maybe)
- Enforcer Bolters get access to:
- Gas rounds (maybe)
- Shatter rounds
- Enforcer Grenade Launchers get access to:
- Anti-plant - HWL
- Flare - HWL
- Plasma (maybe)
- Enforcer autopistols get access to:
- Plantbuster rounds - HWL
- Phosphor rounds - HWL
- Rad rounds (maybe)
- Enforcers will get access to:
- Anti-plant grenades - HWL
- Flares - HWL
- Plasma grenades (maybe)
- Magnacles - HWL
- Lock-punch - HWL
- Medicae kit - HWL
- Photo goggles - HWL
- Respirator - HWL
Couple of maybes in there; Gas rounds do make sense with access to Choke grenades, Rad rounds are iffy as they don't thematically fit, and I think Plasma does probably fit but seems like something a bit punchy to equip your 'police' with. Then again, Police Brutality is absolutely a thing. There's a lot of personal equipment in there on the HWL, which makes thematic sense but somewhat decreases the value of the Trade Action so I'm iffy about all of those things on the HWL.
Black Market is a bit trickier, and really a lot of the Black Market stuff is inaccessible due to the weapon restrictions, but I like the idea of Enforcers going 'undercover' to grab some Ghast, or Static rounds, or Grapplehawks. The potential 5Rep loss is pretty huge so makes for some interesting decisions.