Good points; in ZM they could really suffer, or against fast-moving, smoke-protected CC gangs, or during night fights. The lists don't take advantage of the captain being the best CC fighter, either.
Re the lists, I don't like them as they are too spammy and i really like to add shock staves, batons and shields, but i imagine people using lists like them.
During a campaign, however, Enforcers might suffer from not being able to use territories for credits, meaning they really rely on scenario rewards and bounties to earn cash. Judicious opponents could keep them from earning money, which could mean limited chances to upgrade GLs, and really suffering the impact of Limited on their ammunition.
For an enforcer gang, I do like something more like this:
| Type | Cost | Item 1 | Cost2 | Item 2 | Cost3 | Item 3 | Cost | Item 4 | Cost 4 | Total | Column1 |
| Captain | 140 | Subjugator | 10 | Shock Baton | 30 | Shield | 40 | | | 220 | 1 |
| Sergeant | 100 | Boltgun | 50 | | | | | | | 150 | 2 |
| Sergeant | 100 | Sniper Rifle | 35 | | | | | | | 135 | 3 |
| Patrolman | 70 | Boltgun | 50 | | | | | | | 120 | 4 |
| Patrolman | 70 | Dum Dums | 5 | 2nd Stubgun | 5 | | | | | 80 | 5 |
| Patrolman | 70 | Subjugator | 10 | Shock Baton | 30 | Shield | 40 | | | 150 | 6 |
| Patrolman | 70 | Subjugator | 10 | Grenade Launcher | 50 | Photon Flares for GL | 15 | | | 145 | 7 |
| | | | | | | | | Total | 1000 | |