N18 New Errata & FAQ

No, the fact that a D3 is about the easiest thing to make - print 1, 2, & 3 twice on a D6 - and yet people come up with complicated stuff like this:
There is one benefit about these monstrosities: You won't accidentally grab a D3 when meaning to grab a D6.
Would be a shame to realize only after the game why your guys shot even less accurate than usual. Or, even worse, you realize you handed those dice to your opponent...
 
  • Like
Reactions: MakaroniFresser
Promoted Prospects keep their stuff. No new upgrades for champions. It's the only sensible way to play IMO and one that was suggested in reply to those who asked for years.
Aye that's fine in the underhive, but now with the wastes coming, being able to use them on champs etc is quite fitting as why would you foot slog when you can fly across the wastes?
 
P.S. can you provide an example of where a D3 is used in 'Munda as a pass/fail test where a natural 1 or 6 would matter? All the D3 rolls I can think of are for determining the amount of something allowed, or has a chart to look up the effect.

Stimmer's Combat Chems Stash & Wrecker's Jump Booster, as discussed here:
 
Aye that's fine in the underhive, but now with the wastes coming, being able to use them on champs etc is quite fitting as why would you foot slog when you can fly across the wastes?
Sorry, GW didn't make the minis that way, so it won't be supported in the rules. Except if promoting.
 
I think honestly the simplest fix would be to split items, so that ‘rare’ items only appear in regular trading post, and ‘illegal’ items appear only in the ‘black market’ - but the mental gymnastics needed to work out if this would throw up any other issues…

my interpretation (from a post last year) remains as below, but I hate how convoluted it is.

In fact, changing my mind on this.

Best fix would be…

1) Make ’Illegal’ a weapon trait (not a pseudo rarity for ‘some’ black market items, which also affects use in battle as well as rarity level).
- the trait just replicates the bit about illegal weapons risking a gang being outlawed if they use.
2) Change any ‘Black Market’ item with an ‘Illegal’ value to having a ‘Rare item’ value instead (whilst giving it the ILLEGAL trait/rule).
3) Now instead of post-battle actions being (a) a regular trading post action which affects both ’Trading Post’ AND ‘Black Market’ and (b) an illegal trading post action which affects ‘some’ items in the ‘Black Market’, you do (i) a ’Trading Post’ action which affects access and availability of rare of items in ‘Regular Trading Post’, and (ii) a ‘Black Market Items’ action which affects access and availability of rare of items in ‘Black Market’
 
Last edited:
  • Like
Reactions: DamianK
So... there's one thing in GotU that as far as I know hasn't been reprinted anywhere else: the cut down skill trees for exotic beasts. Page 105 has a set of D3 tables for each relevant (so not Shooting, Savant or Leadership) skill tree, ommiting skills that are less appropriate for beasts. I guess that table no longer applies.

Looking over it now this isn't quite so bad as I initially thought: Parry would be weird to picture on a Cyber Mastiff but I guess not impossible. Infiltrate could let a pet keep up with a sneaky owner, and a similar story with the extra Agility skills. There are a couple of skills that do nothing at all for beasts, but who'd risk randomly rolling them anyway?
 
Last edited:
  • Like
Reactions: MyLonelyDeer
The Ash Waste Rulebook says that "A natural roll is the actual number on dice regardless of modifiers (including the halving off the result rolled on a D6 when rolling it as a D3"
I’m glad they’ve clarified this - but annoyed that’s the clarification they’ve gone for as it means you’re not really rolling a d3.
 
  • Like
Reactions: Ben_S
The Ash Waste Rulebook says that "A natural roll is the actual number on dice regardless of modifiers (including the halving off the result rolled on a D6 when rolling it as a D3"

Whilst that is pretty useful, it is fairly obvious to those with reading comprehension skills what a "natural 1" is, rather than just a 1.
 
  • Like
Reactions: Valar
Whilst that is pretty useful, it is fairly obvious to those with reading comprehension skills what a "natural 1" is, rather than just a 1.
True but you can also go and buy actual D3's. A natural 1 on them is clearly the 1 (both the 1 and 2 on a d6). They have clarified it as roll a d6 and halve the result rounding up
 
  • Like
Reactions: Aulenback and Ben_S
If something special happens on a 1, and you roll a D3, that would be "special" in 1/3rd of the time.
With the ruling that makes it into only 1/6th, which probably is useful.
 
  • Like
Reactions: Aulenback
True but you can also go and buy actual D3's. A natural 1 on them is clearly the 1 (both the 1 and 2 on a d6). They have clarified it as roll a d6 and halve the result rounding up
This is the problem we had - a group using both actual d3s and ‘d3s’ (ie a d6 halved) gets different probabilities for the same result. This ruling will make our Orlock players happy at least.
 
  • Like
Reactions: Aulenback and Ben_S
it is fairly obvious to those with reading comprehension skills what a "natural 1" is, rather than just a 1.
It'd be nice to refrain from belittling the majority of people who find it weird that a "natural 6" can be rolled on a D3.
For consistency's sake, I hope they also changed the definition of what a D3 is so that you now have to roll a D6 and halve it.
 
Last edited:
It'd be nice to refrain from belittling the majority of people who find it weird that a "natural 6" can be rolled on a D3.
For consistency's sake, I hope they also changed the definition of what a D3 so that you now have to roll a D6 and halve it.
I'm not belittling anyone. Like I said it seemed pretty obvious to me and I was actually quite surprised that this was ever a question.

(Also, I really don't appreciate the tone policing and assumption of motive. You do you and I'll do me. 👍✌)
 
It'd be nice to refrain from belittling the majority of people who find it weird that a "natural 6" can be rolled on a D3.
For consistency's sake, I hope they also changed the definition of what a D3 so that you now have to roll a D6 and halve it.
100% agree with both points here (It was crazy how heated this debate became!), it was easy to see how the confusion arose though given the vague wording around using a d3 or a d6 halved.
 
  • Like
Reactions: cronevald
Although I didn't realise that you could actually buy a D3. I'd just always assumed that everyone used the d6 halved method, so my bad on that. 👐