Hey all,
The new Skirmish Games and Gang Creation stuff in GW4 have inspired me to get back to Inquisimunda Unleashed. The simplicity of these rules to create a 'veteran' gang seems ideally suited to creating Warbands!
Link to the file:https://yaktribe.games/community/vault/inquisimunda-unleashed.909/
So, things I've changed:
Decided to simplify the Character creation by including individual 'Archetypes' that, when combined with the Species baseline, would give players a solid starting point for pretty much any Character.
Next, following the pattern of the Skirmish rules, players could add additional Skills/Characteristic increases to those baselines to create unique profiles. (These are balanced in the same way, by allowing each player the same total number of increases. Obviously some are better than others so a certain amount of gentlemanliness over WAAC, or at least some discussion beforehand, would probably be required.)
Finally, the Bizarre Bazaar would take the (again simplified) format of the Trading Post with all Rarity/House restrictions removed, meaning any Character could have pretty much any combo of weapons/equipment, and all the costs/stats are official so no arguments!*
*Ok, maybe some arguments with things that are over/under costed, but they'd be arguments with GW, not me...
Hangers on, etc, aren't included, again for the sake of simplicity, but players could very easily create Characters with similar Skills, etc.
What still needs work:
Not much, as it goes. The primary things are checking the costs for Species (which are stolen from the main Inquisimunda project so hopefully aren't massively out) and for the Archetype profile increases. I was thinking as a start to give a base cost of 10TG per boost on the majority of the stats, and maybe 5TG for the 2D6 values? (Would love to hear from you math genius gents who worked out the Species stuff for the main I-munda project!)
I did try to think of the typical Character Archetypes, but there may be others I haven't thought of so if anyone has any further suggestions I'd love to hear them.
Psyker Archetype and how it's powers will be chosen/costed will need more work, but that may have to wait for more detail (hopefully in GW5)
Anyway, these are just some new ideas for this project, would love to hear everyone's thoughts and suggestions!
The new Skirmish Games and Gang Creation stuff in GW4 have inspired me to get back to Inquisimunda Unleashed. The simplicity of these rules to create a 'veteran' gang seems ideally suited to creating Warbands!
Link to the file:https://yaktribe.games/community/vault/inquisimunda-unleashed.909/
So, things I've changed:
Decided to simplify the Character creation by including individual 'Archetypes' that, when combined with the Species baseline, would give players a solid starting point for pretty much any Character.
Next, following the pattern of the Skirmish rules, players could add additional Skills/Characteristic increases to those baselines to create unique profiles. (These are balanced in the same way, by allowing each player the same total number of increases. Obviously some are better than others so a certain amount of gentlemanliness over WAAC, or at least some discussion beforehand, would probably be required.)
Finally, the Bizarre Bazaar would take the (again simplified) format of the Trading Post with all Rarity/House restrictions removed, meaning any Character could have pretty much any combo of weapons/equipment, and all the costs/stats are official so no arguments!*
*Ok, maybe some arguments with things that are over/under costed, but they'd be arguments with GW, not me...
Hangers on, etc, aren't included, again for the sake of simplicity, but players could very easily create Characters with similar Skills, etc.
What still needs work:
Not much, as it goes. The primary things are checking the costs for Species (which are stolen from the main Inquisimunda project so hopefully aren't massively out) and for the Archetype profile increases. I was thinking as a start to give a base cost of 10TG per boost on the majority of the stats, and maybe 5TG for the 2D6 values? (Would love to hear from you math genius gents who worked out the Species stuff for the main I-munda project!)
I did try to think of the typical Character Archetypes, but there may be others I haven't thought of so if anyone has any further suggestions I'd love to hear them.
Psyker Archetype and how it's powers will be chosen/costed will need more work, but that may have to wait for more detail (hopefully in GW5)
Anyway, these are just some new ideas for this project, would love to hear everyone's thoughts and suggestions!