New year New Campaign Season.
I am starting a New Campaign someish (When we get defrosted)
One of the Gangs I am Running will be a Ironhead Squats Gang. (I convered a Hekaton Land Fortress to Tracks and an array of prospecting/fighting Platforms last year so i best use the darn thing). Then the new book Halls of the Ancients came out with new toys to play with.
Here is my List provisionally. I would appreciate critiques
(No Yaktribe Gang manager link as I haven't bothered to write up custom equipment and the new fighters for it yet).
Charter Master with Ironhead Bolter and Mesh Armour. 225 Credits ?Fast Shot
Drill Master with Mining Laser and Mesh Armour. (Suspensor are a later purchase but I have a work around see below). 225 Credits Not sure on Skill yet (Lamenting Secondary Shooting)
Exo Master with Rock Saw (and default Exo Suit). 145 Credits. Dependable Like Kin. (I know he has no weapons that use it. The plan is to Stormwelder later for bonkers electo fun).
Exo Kyn with default exo Suit and Excavation Hammer. 110 Credits. ( I Know it has a accuracy Penalty but the plan is to get the Hotheaded crusher into direct combat and smash, use versatile only if the opportunity turns up).
Drill Kyn Specialist with Ironhead Melta Gun 205 Credits
Gearhead with Skalvian Explorator 305 credits
Gearhead with Svenotar Tricycle and twin linked Autoguns 185 credits
Total 1400 credits. Total Gang Heirarchy fighter 3 Total Gang Fighters 4.
I Know its a little on the Small crew side but Tank.
And yes the Skalvian Explorator does have guns on it. An Extra Shooty Bolter and a Big Pew Pew Gun on top. with BS 3+ (There may be some bearded stocky humanoids attached to the guns).
I am starting a New Campaign someish (When we get defrosted)
One of the Gangs I am Running will be a Ironhead Squats Gang. (I convered a Hekaton Land Fortress to Tracks and an array of prospecting/fighting Platforms last year so i best use the darn thing). Then the new book Halls of the Ancients came out with new toys to play with.
Here is my List provisionally. I would appreciate critiques
(No Yaktribe Gang manager link as I haven't bothered to write up custom equipment and the new fighters for it yet).
Charter Master with Ironhead Bolter and Mesh Armour. 225 Credits ?Fast Shot
Drill Master with Mining Laser and Mesh Armour. (Suspensor are a later purchase but I have a work around see below). 225 Credits Not sure on Skill yet (Lamenting Secondary Shooting)
Exo Master with Rock Saw (and default Exo Suit). 145 Credits. Dependable Like Kin. (I know he has no weapons that use it. The plan is to Stormwelder later for bonkers electo fun).
Exo Kyn with default exo Suit and Excavation Hammer. 110 Credits. ( I Know it has a accuracy Penalty but the plan is to get the Hotheaded crusher into direct combat and smash, use versatile only if the opportunity turns up).
Drill Kyn Specialist with Ironhead Melta Gun 205 Credits
Gearhead with Skalvian Explorator 305 credits
Gearhead with Svenotar Tricycle and twin linked Autoguns 185 credits
Total 1400 credits. Total Gang Heirarchy fighter 3 Total Gang Fighters 4.
I Know its a little on the Small crew side but Tank.
And yes the Skalvian Explorator does have guns on it. An Extra Shooty Bolter and a Big Pew Pew Gun on top. with BS 3+ (There may be some bearded stocky humanoids attached to the guns).