New models incoming

Do we think the justicars will be plastic or resin? I reckon it’ll be a resin kit but hopefully I’m wrong.
it's not stated anywhere, but the design looks slightly modular / plastic
and it's a full squad

lorewhise they're supposed to be posh enforcers judging the nobility
 
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Yeah, those Squats are a tiny bit annoying me. Why? Because now that I almost finished my heavy bolter conversion, they go and create a kit with a heavy bolter.

Oh well, rock and stone to the bone, they got me on board with that one. The Aranthius stuff looks cool, but I barely followed all that.
Maybe you zag and add two more barrels to your conversion for a counts as twin linked heavy bolter or the even rarer heavier bolter?

Will any of the Nurgle stuff find its way onto your hobby table?
 
Remember when Necromunda was about gangs of humans being normal generic meat bags? :ROFLMAO:

As for the other reveals:

I like the Pestigors and Festus. Pox wretches could make decent Scavvy fodder. Sloven knights are a good idea but a bit meh. No idea why they changed the Blightkings kit for a worse looking kit.

Quest board is the pits. That is not Warhammer Quest.

All of the other reveals are of no interest whatsoever.
 
Yeah, those Squats are a tiny bit annoying me. Why? Because now that I almost finished my heavy bolter conversion, they go and create a kit with a heavy bolter.

Ah but your heavy bolter conversion actually looks good, the official one is quite weedy and half-arsed… and they’ve forgotten that bolters aren’t energy weapons and need to eject spent casings. Or considering that the commonly available technology level on modernmunda seems to be eons ahead of anywhere else in the Imperium, perhaps the cases just teleport out of the chamber direct to the reloading facility.
 
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Ah but your heavy bolter conversion actually looks good, the official one is quite weedy and half-arsed… and they’ve forgotten that bolters aren’t energy weapons and need to eject spent casings. Or considering that the commonly available technology level on modernmunda seems to be eons ahead of anywhere else in the Imperium, perhaps the cases just teleport out of the chamber direct to the reloading facility.
I haven’t seen the model but aren’t bolt rounds in fact famously case less making this one of the very few (only?) bolt weapons GW have made that are accurate to their own lore?

Whereas conventional solid slugs utilise a propellant charge contained in a casing that forces the bullet down the barrel upon ignition, in contrast, a bolt is self-propelled; it features its own integrated solid fuel propellant that propels the bolt at high speeds, essentially acting like a miniature rocket.
 
No, for some reason bolt shells aren't caseless, they just carry their own fuel source, all bolt weapons have ejection ports, some even on both sides.

That is weird , but the RPG round thing, to my not very gun-educated mind, makes vague amounts of sense. It eliminates things like bullet dropoff, for example, but creates a plethora of new questions and problems.

In the spirit of the Mechanicum, who also does this, I usually say they work via space magic.
 
At the risk of being a bit sumpy, now they are introducing justicars - which sound like bounty hunters /enforcers who hunt naughty Nobles... Rather than Give us the Scavvies we want - or even the anranthian troops we learned about in the succession books. (I don't really want them, but they are better than ’posh enforcers’)

The justicars look great - but nobody asked for them, and the game doesn't really need another super niche gang. And they do look like a gang rather than an alliance delegation as the poses repeat on a couple, indicating alternate loadouts in plastic!
No, for some reason bolt shells aren't caseless, they just carry their own fuel source, all bolt weapons have ejection ports, some even on both sides.

In the spirit of the Mechanicum, who also does this, I usually say they work via space magic.

As for bolt guns, they didn't study real gyrojet weapons back in the 80s and so bolters have ejection ports. Standard GW, to fix this technical glitch they just doubled down: it has a standard cased charge, and that fires a self propelled gyrojet shell! So yeah, space magic. :)
 
Maybe the Squat bolt guns ones *are* properly caseless. They were missing for 30 years because it was heretical*, but now that tech heresy is widely acceptable on Necromunda, they're not bothering to hide it anymore.

(*Without the cleansing blast from a sanctified cartridge to ignite the holy fire of the bolt rocket, has your enemy even been smote? Theological discussions abound.)
 
Looking at the models more closely now on a proper big screen, and having a look at the book, I am now unsure if that is even supposed to be a heavy bolter. The only heavy bolter on the Ironkin roster is mounted on the Vartijan Exo-Driller, nobody else has native access to one for unfathomable reasons, the only way to get a heavy bolter is to buy a non-Squat one from the Marketplace after a game or two. Now, GW have to my knowledge, never provided marketplace options on models up to this point, so this would be a massive departure. I understand why they never do it as well, the options are just too numerous.

What CAN be found on the rosters for both Drillmasters and Exomasters is the concussion grenade launcher. Not a standard grenade launcher with krak and frag, nope, this is a bespoke thing with its own rules, mostly bought because it's cheaper than a standard launcher and comes with seismic. Considering the shells in the magazine are absurdly oversized even for GW standards, maybe it's a grenade launcher, which don't necessarily come with a system for ejecting individual shells.

And as for the shoulder mounted thing on the Exomaster. That...is probably a shotgun. There's a weapon unique to the Exomasters, the Ironkin Combat Shotgun, which doesn't come with shredder ammo, but does have longer range than a standard shotgun. Why on Necromunda a dwarf supported by an exoskeleton would need to shoulder-mount a weapon that is one-handed by the average Goliath and effortlessly fired from the hip by the average Orlock I also do not understand, or why indeed you need to get a license for Exo-armor to be allowed a shotgun, but lugging around a mining laser is fair game for everyone.

But I suppose it was the will of the lost ancestor core or whathaveyou. Considering the Squats are close to WHFB dwarves in that respect, asking too many questions will probably get you exiled into the ash wastes with a stub gun and a trike with half a tank of fuel.
 
The Ironkin "Combat" Shotgun is really just a normal Shotgun with Solid shells, given the almost gang-wide squat treatment of Ironhead, aka. Rapid Fire (+1). Same way as "Enforcer Shotgun" is just a bog standard Combat shotgun, however with a different name it has the implicit effect of being restricted from normal ammo upgrades.
 
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If I may push up my proverbial nerd glasses a bit, bolters having cased ammunition *does* make sense from an in-universe perspective. First, a disclaimer: The reason they have ejection ports is because the original models had them, either due to not understanding how they worked, or because they looked too weird without them.

HOWEVER.

Real-world gyrojets have several issues, but one of them is that they lack power up-close, as the motor hasn't yet had time to accelerated the projectile. Adding a "kicker charge", i.e. a small conventional powder charge to a gyrojet-style projectile that only *then* accelerates for better terminal effect and range is surprisingly sensible (if horrendously complicated from a technical standpoint). GW being GW, this isn't exactly consistent as I've seen bolt weapons being described both as more-or-less standard gyrojets, and this two-phase system, but I would chalk that up as sloppy editing.

This doesn't address the issue of cased vs caseless, though. In reality, an issue with caseless ammo is heat buildup. All the heat of gas expansion remains inside the weapon upon firing with a caseless round (as there is nothing to eject but hot gas, which should be equivalent between cased vs caseless). An empty case, however, could be considered a very small ejected heatsink, as the brass contains some of that heat and is very physically removed upon firing. Heat buildup would be most noticeable in low-atmosphere environments, like space. Which might be a relevant area of combat methinks.

The inconsistencies of their portrayals could be chalked up to GW incompetence, sloppy editing, confusion among writers, ignorance of the mechanics involved, or regular space magic. The last one feels like a cop-out, when there's a surprisingly reasonable reason for the cased two-stage concept.
 
No notes, the plastic hangers on are great.
I assume the dome runner is more of a dome 'floater' in this case. It sounds a bit like they may have tweaked the rules for them...

Interesting to see what the hive watcher is like looks like it has a long-las, which is always welcome!
 
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I’ll be buying a few boxes of these.

No notes, the plastic hangers on are great.
I assume the dome runner is more of a dome 'floater' in this case. It sounds a bit like they may have tweaked the rules for them...

Interesting to see what the hive watcher is like looks like it has a long-las, which is always welcome!
I assumed the hive watcher was the floating guy, he’s got a telescope in one of hands.
 
Bunch of fairly generic types are never a bad thing. Could see me using the Ammo Jack for a bounty hunter conversion, or an Orlock leader. Slopper would probably not need too much work to fit into my Scavvy gang. Sniper guy is pretty cool too.

Hive Watcher is a bit... off. Like they just threw a bunch of admech / inquisitorial henchman tropes together in one model.

Why the waist mounted printer? Why a hand-held telescope AND bionic eyes? Why does the cool cyborg have a normal arm holding the hive's most boring laspistol? I like the concept of the model, it's just a bit disjointed. Not sure what I'd use him for but I'd definitely swap out the telescope for something else.
 
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