Hey everyone!
So I'm pretty much new to necromunda and today, I finally got my first Van Saar box. I was getting ready to assemble and magnetize everything first and then figure out a 1k credit list for a campaign with friends (they'll be playing Escher and Palanites).
Checking the box content I see this would be most likely a nightmare to magnetize (it seems perfectly fine doing so from the shoulders but from the gun bits... Not so much, yet doing it from the shoulders I'd probably end up lacking shoulder pads (or arms lol)) so I stopped assembling and I've been trying to work on the list first to figure out my initial Loadout and what I should save credits for as the campaign goes and there's where I'm a little lost.
Going by goonhammer post about Van Saar (y'all probably know which one I'm talking about) I'll definitely want to go for plasma or melta, mesh armor for my leader, champs and eventually build things up to get a few shields. I also read that the biggest weaknesses of van saar are they're slow, fairly vulnerable despite being semi elite and small scenarios or smoke grenades rend them useless (oh and that they're not optimal in melee though the shield helps)
So all that said, I'd like your input about Van Saar, what's a solid Loadout and skill set to balance out their weaknesses, how much of what's at goonhammer is true, what should I take in consideration when playing against Escher or Palanites and what sort of gear and upgrades I should work towards to so I get an idea of what exactly I should magnetize.
Anyway, thanks in advance for the help, guys!
So I'm pretty much new to necromunda and today, I finally got my first Van Saar box. I was getting ready to assemble and magnetize everything first and then figure out a 1k credit list for a campaign with friends (they'll be playing Escher and Palanites).
Checking the box content I see this would be most likely a nightmare to magnetize (it seems perfectly fine doing so from the shoulders but from the gun bits... Not so much, yet doing it from the shoulders I'd probably end up lacking shoulder pads (or arms lol)) so I stopped assembling and I've been trying to work on the list first to figure out my initial Loadout and what I should save credits for as the campaign goes and there's where I'm a little lost.
Going by goonhammer post about Van Saar (y'all probably know which one I'm talking about) I'll definitely want to go for plasma or melta, mesh armor for my leader, champs and eventually build things up to get a few shields. I also read that the biggest weaknesses of van saar are they're slow, fairly vulnerable despite being semi elite and small scenarios or smoke grenades rend them useless (oh and that they're not optimal in melee though the shield helps)
So all that said, I'd like your input about Van Saar, what's a solid Loadout and skill set to balance out their weaknesses, how much of what's at goonhammer is true, what should I take in consideration when playing against Escher or Palanites and what sort of gear and upgrades I should work towards to so I get an idea of what exactly I should magnetize.
Anyway, thanks in advance for the help, guys!