Wise Yak tribe folk, I have fortunately been tempted back into wargaming after 20 years and would appreciate some advice. I'm building for a 4 player campaign with a 'rule of cool' lock down hobby project Delaque gang and two (as yet undetermined) proxy gangs from folk that go to lots of 40k tournaments.
I going for the Van Saar gang I always wanted back in the day, basing the gang on Woden and the Valkyries from The Wicked + The Divine. I'm aiming for a gang that is fun against the modeller but don't want to be completely stomped by the tourney guys.
Radnarok Pantheon
I love the look of plasma weapons so will try to convert a ganger to hold a heavy plasma incinerator and give that to the specialist later on. I assume I should try to get everyone some mesh armour first thing out of the gate though. Should I then get extra teks/subteks (mixed weapons for variety?) for more bodies or more elite expensive stuff? I like the idea of a second plasma pistol on the gun fighter, a spider rig Arachnotek, second neotek with a hand flamer, flash grenades for the neoteks, rad grenades for the gangers, and energy shields for the leader/augmeks.
A different option would be to give the grav gun to the specialist and start the second Augmek with a basic weapon and get something fun from the trading post like a seismic/grav cannon or even just a rad cannon? I've heard that plasma cannon champs are frowned on but wysiwyg shouldn't be an issue so I could give him anything.
Hangers on - I'm thinking Rogue doc then slopper in case it helps with cyberteknika upgrades? I'll try to kitbash an arachn-irig if the campaign has legs.
Thanks for any and all advice!
I going for the Van Saar gang I always wanted back in the day, basing the gang on Woden and the Valkyries from The Wicked + The Divine. I'm aiming for a gang that is fun against the modeller but don't want to be completely stomped by the tourney guys.
Radnarok Pantheon
I love the look of plasma weapons so will try to convert a ganger to hold a heavy plasma incinerator and give that to the specialist later on. I assume I should try to get everyone some mesh armour first thing out of the gate though. Should I then get extra teks/subteks (mixed weapons for variety?) for more bodies or more elite expensive stuff? I like the idea of a second plasma pistol on the gun fighter, a spider rig Arachnotek, second neotek with a hand flamer, flash grenades for the neoteks, rad grenades for the gangers, and energy shields for the leader/augmeks.
A different option would be to give the grav gun to the specialist and start the second Augmek with a basic weapon and get something fun from the trading post like a seismic/grav cannon or even just a rad cannon? I've heard that plasma cannon champs are frowned on but wysiwyg shouldn't be an issue so I could give him anything.
Hangers on - I'm thinking Rogue doc then slopper in case it helps with cyberteknika upgrades? I'll try to kitbash an arachn-irig if the campaign has legs.
Thanks for any and all advice!