Hello All!
I’m a first-time player starting a new campaign and wanted to get some input on my Goliath gang list. It’s mostly stolen from Goonhammer but I added a few things. Sorry if the format is weird.
Forge Tyrant – Natborn, Prime Specimen & Tyrant’s Own (+1W, +1A, +1T) – furnace plates, combat shotgun, power axe – Skill: Nerves of Steel –
Stimmer – Vatborn, Dermal Hardening & Overdeveloped Musculature (+1T, +1S, -1Init) – furnace plates, paired spud-jackers – Skill: Nerves of Steel
Forge Boss – Unborn (shooting)– furnace plates, grenade launcher, smoke ammo, chain axe – Skill: Trick Shot–
Bruiser Specialist – Vatborn, Corrupted Slug (-1Ld, -1Int) – furnace plates, grenade launcher, smoke ammo
Bruiser – Vatborn, Nerve Burnout (-1Cl) – furnace plates, shotgun
Bully – Vatborn, Fearless but Foolish (+1Cl, -1Int) – furnace plates, fighting knife, stub gun, smoke grenade
Bully – Vatborn, corrupted slug, Terminal Biology (risk of death on Lasting Injury) – furnace plates, brute cleaver, stub gun
I have a few follow up questions:
Is 7 enough dudes or should I go for cheaper weapons and more fighters? I have the tactics card that lets me get 2 few Juves, I figured I would use that the first few fights.
Is the combat shot gun for the Tyrant a good choice? Maybe change for a bolter for longer range? Or just give him a regular shotgun and upgrade someone else?
Do I need 2 guys with grenade launchers?
Do I have enough smoke options? Or is it too much?
Should I hire a chem dealer early? Or a different hanger on?
Any advice or input would be greatly appreciated.
Thanks!
I’m a first-time player starting a new campaign and wanted to get some input on my Goliath gang list. It’s mostly stolen from Goonhammer but I added a few things. Sorry if the format is weird.

Forge Tyrant – Natborn, Prime Specimen & Tyrant’s Own (+1W, +1A, +1T) – furnace plates, combat shotgun, power axe – Skill: Nerves of Steel –
Stimmer – Vatborn, Dermal Hardening & Overdeveloped Musculature (+1T, +1S, -1Init) – furnace plates, paired spud-jackers – Skill: Nerves of Steel
Forge Boss – Unborn (shooting)– furnace plates, grenade launcher, smoke ammo, chain axe – Skill: Trick Shot–
Bruiser Specialist – Vatborn, Corrupted Slug (-1Ld, -1Int) – furnace plates, grenade launcher, smoke ammo
Bruiser – Vatborn, Nerve Burnout (-1Cl) – furnace plates, shotgun
Bully – Vatborn, Fearless but Foolish (+1Cl, -1Int) – furnace plates, fighting knife, stub gun, smoke grenade
Bully – Vatborn, corrupted slug, Terminal Biology (risk of death on Lasting Injury) – furnace plates, brute cleaver, stub gun
I have a few follow up questions:
Is 7 enough dudes or should I go for cheaper weapons and more fighters? I have the tactics card that lets me get 2 few Juves, I figured I would use that the first few fights.
Is the combat shot gun for the Tyrant a good choice? Maybe change for a bolter for longer range? Or just give him a regular shotgun and upgrade someone else?
Do I need 2 guys with grenade launchers?
Do I have enough smoke options? Or is it too much?
Should I hire a chem dealer early? Or a different hanger on?
Any advice or input would be greatly appreciated.
Thanks!