Hey all,
First post. Long time player of tabletop miniature games, but new to the current Necromunda.
I've got the main two-player box and happy to pick up extra for both Escher and Delaque, but I was wondering if the lists below were a good place to start for Campaign Play? But also, whether they felt fairly balanced against each other? I was trying not to spam skills. Feedback would be hugely appreciated. Thanks.
The Final Girls — Escher 1000pts
Queen — Mesh Armor, Laspistol, Plasma Pistol, Chainsword / Skills: Iron Will
Matriach — Mesh Armor, Stiletto Sword, Combi-Weapon (Bolter/Needler) / Skills: Step Aside
Death Maiden — Mesh Armor, Needle Pistol, Venom Claw / Skills: Spring Up
Sister (Specialist) — Stub Gun, Needle Rifle
Sister — Stiletto Knife, Lasgun
Sister — Stiletto Knife, Lasgun
Little Sister — Stiletto Knife, Stub Gun
Little Sister — Laspistol x2
Little Sister — Stub Gun, Photon Flash Grenade
I've tried to make the Queen, Death Maiden, and one of the Little Sisters good as chargers; while the Matriach and Sisters with Stiletto Knives are good counter-chargers, or good for receiving chargers (if they survive). The Needle Rifle with -2 AP seemed a great and cheap choice for the Sister (Specialist), and the other two Little Sisters give some utility and will hopefully grow into their weapons choices.
The Shadow Watch — Delaque 1000pts
Master of Shadow — Mesh Armor, Long Rifle, Web Gauntlet / Skills: Iron Will
Phantom Psyker — Mesh Armor, Shock Stave / Skills: Psi-touched, Spatial Psychosis
Phantom — Mesh Armor, Web Pistol, Web Gauntlet / Skills: Faceless
Nacht-Ghul — Mesh Armor, Serpent's Fangs* / Skills: Spring up
Ghost (Specialist) — Long Rifle
Ghost — Lasgun
Ghost — Autopistol x2
Shadow — Autopistol
Shadow — Autopistol
I didn't want to go over the top with psychic powers, instead going for only the Phantom Psyker — Psi-touched and Spatial Psychosis seem great for controlling the board! The Master of Shadows can hang back and use their Long Rifle, while the Web Gauntlet makes them dangerous if charged. I was tempted to give them Overwatch, but it seems better to have them Group Activate with the Ghosts? The Phantom with Web Pistol seems good to me with Faceless; Infiltrate was very tempting, but I think keeping them close to the others will help them with running in and taking out webbed folks, while Faceless mitigates them being targeted. The Nacht-Ghul... is a Nacht-Ghul and seems incredibly good! The Ghosts and Shadows I kept cheap as possible, with the intention of kitting them out as the campaign goes on.
As I said, new to this, and any feedback and thoughts hugely appreciated. Thanks.
First post. Long time player of tabletop miniature games, but new to the current Necromunda.
I've got the main two-player box and happy to pick up extra for both Escher and Delaque, but I was wondering if the lists below were a good place to start for Campaign Play? But also, whether they felt fairly balanced against each other? I was trying not to spam skills. Feedback would be hugely appreciated. Thanks.
The Final Girls — Escher 1000pts
Queen — Mesh Armor, Laspistol, Plasma Pistol, Chainsword / Skills: Iron Will
Matriach — Mesh Armor, Stiletto Sword, Combi-Weapon (Bolter/Needler) / Skills: Step Aside
Death Maiden — Mesh Armor, Needle Pistol, Venom Claw / Skills: Spring Up
Sister (Specialist) — Stub Gun, Needle Rifle
Sister — Stiletto Knife, Lasgun
Sister — Stiletto Knife, Lasgun
Little Sister — Stiletto Knife, Stub Gun
Little Sister — Laspistol x2
Little Sister — Stub Gun, Photon Flash Grenade
I've tried to make the Queen, Death Maiden, and one of the Little Sisters good as chargers; while the Matriach and Sisters with Stiletto Knives are good counter-chargers, or good for receiving chargers (if they survive). The Needle Rifle with -2 AP seemed a great and cheap choice for the Sister (Specialist), and the other two Little Sisters give some utility and will hopefully grow into their weapons choices.
The Shadow Watch — Delaque 1000pts
Master of Shadow — Mesh Armor, Long Rifle, Web Gauntlet / Skills: Iron Will
Phantom Psyker — Mesh Armor, Shock Stave / Skills: Psi-touched, Spatial Psychosis
Phantom — Mesh Armor, Web Pistol, Web Gauntlet / Skills: Faceless
Nacht-Ghul — Mesh Armor, Serpent's Fangs* / Skills: Spring up
Ghost (Specialist) — Long Rifle
Ghost — Lasgun
Ghost — Autopistol x2
Shadow — Autopistol
Shadow — Autopistol
I didn't want to go over the top with psychic powers, instead going for only the Phantom Psyker — Psi-touched and Spatial Psychosis seem great for controlling the board! The Master of Shadows can hang back and use their Long Rifle, while the Web Gauntlet makes them dangerous if charged. I was tempted to give them Overwatch, but it seems better to have them Group Activate with the Ghosts? The Phantom with Web Pistol seems good to me with Faceless; Infiltrate was very tempting, but I think keeping them close to the others will help them with running in and taking out webbed folks, while Faceless mitigates them being targeted. The Nacht-Ghul... is a Nacht-Ghul and seems incredibly good! The Ghosts and Shadows I kept cheap as possible, with the intention of kitting them out as the campaign goes on.
As I said, new to this, and any feedback and thoughts hugely appreciated. Thanks.