Hello everyone,
I am very interested in starting out in Necromunda, but the sheer volume of options is leaving me a bit paralyzed. Of all the gangs Orlock interests me the most, but I'd appreciate some advice on actual loadouts for a starting gang.
I've theory-crafted it a bit, but am missing any experience in what actually works in game. My goal isn't to be the most optimal and meta ever, but to have a fun gang that at least stands a chance.
So far I have:
Road Captain - plasma pistol, servo claw, mesh armor
Road Sergeant - harpoon launcher, mesh armor
Arms master - arc hammer, mesh armor
Gunner specialist - autogun, mesh armor
Gunner - stub gun, mesh armor
Gunner - stub gun, mesh armor
Wrecker - hand flamer
Wrecker - flail, stub gun
Did I fall into any traps with list building? If so, what could I do to correct that?
Any and all advice is greatly appreciated.
Thanks!
I am very interested in starting out in Necromunda, but the sheer volume of options is leaving me a bit paralyzed. Of all the gangs Orlock interests me the most, but I'd appreciate some advice on actual loadouts for a starting gang.
I've theory-crafted it a bit, but am missing any experience in what actually works in game. My goal isn't to be the most optimal and meta ever, but to have a fun gang that at least stands a chance.
So far I have:
Road Captain - plasma pistol, servo claw, mesh armor
Road Sergeant - harpoon launcher, mesh armor
Arms master - arc hammer, mesh armor
Gunner specialist - autogun, mesh armor
Gunner - stub gun, mesh armor
Gunner - stub gun, mesh armor
Wrecker - hand flamer
Wrecker - flail, stub gun
Did I fall into any traps with list building? If so, what could I do to correct that?
Any and all advice is greatly appreciated.
Thanks!