N18 New Rules Incoming

Does anyone know exactly how Medical escort changed? I'm working on a campaign doc. Also the new lasting injury and XP charts?
Goonhammer has a good review on all the changes, for medical escort I believe it boils down to your escorted model won't die, and is less likely to have a debilitating outcome ( or a greater chance of a positive outcome, one of the two)
 
Would it be so awful to add a digital code with every physical copy? 😭

I haven’t received mine from GW direct but my brother has his from a FLGS. I know there’s a message on the GW web store about the warehouse upgrade delaying orders but the same thing happened with the copy of Aranthian Succession I bought direct, I didn’t get it until the Wednesday after it released. Am I just unlucky or is this a thing with GW direct now?
 
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Does anyone know exactly how Medical escort changed? I'm working on a campaign doc. Also the new lasting injury and XP charts?

1: Dies
2-5: Roll again on the lasting injury table, re-rolling Critical Injury, Memorable Death or Captured. On any result, the fighter also goes into recovery.
6: Fighter goes into recovery, no further effects.

Still costs 2d6x10 credits.
 
I think Click applies to any weapon that you shoot, otherwise why not say it excludes Heavy Weapons, or onoy affects basic, special, and pistols?
And I could be wrong here, but doesn’t the unwieldy trait and whichever skill makes shooting simple act by modifying the shoot (basic) action? So all shots begin as basic and are then modified by traits or skills, so click would apply to any shooting action? It’s been a while since I played so I could be waaay off.
This is btw specified pretty much like that in the N23 rulebook p. 102:

Changing Action Type
Some effects may change an action's type: for example, the Unwieldy trait changes the Shoot (Basic) action to a Shoot (Double) action. Unless stated otherwise, any effect that applies to an action applies regardless of the action type (i.e., if a gang tactic is triggered by a Shoot (Basic) action it will also be triggered by a Shoot (Double) or a Shoot (Simple) action).

It's quite funny how they anticipated the issue with Click by using that exact example. And still they insist to include the action type to each action and rather clarify their intention then just drop the type altogether...
 
Would it be so awful to add a digital code with every physical copy? 😭

I haven’t received mine from GW direct but my brother has his from a FLGS. I know there’s a message on the GW web store about the warehouse upgrade delaying orders but the same thing happened with the copy of Aranthian Succession I bought direct, I didn’t get it until the Wednesday after it released. Am I just unlucky or is this a thing with GW direct now?
But then you wouldn't pay for the digital copy, outrageous.
 
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This isn't exactly new rules incoming but I was wondering, does necromunda do what blood bowl does and include rules in the boxset? Was wondering if I were to buy the Escher cutters would they have rules in the box?
 
This is btw specified pretty much like that in the N23 rulebook p. 102:

Changing Action Type
Some effects may change an action's type: for example, the Unwieldy trait changes the Shoot (Basic) action to a Shoot (Double) action. Unless stated otherwise, any effect that applies to an action applies regardless of the action type (i.e., if a gang tactic is triggered by a Shoot (Basic) action it will also be triggered by a Shoot (Double) or a Shoot (Simple) action).

It's quite funny how they anticipated the issue with Click by using that exact example. And still they insist to include the action type to each action and rather clarify their intention then just drop the type altogether...
Another patch-up that still leaves holes, unless we are to believe that Click is not intended to be used on fighters with Hipshooting, prone fighters blind-firing, or vehicles, all of which perform a ranged attack without using the Shoot (<type>) action. Unless the wording of those has also changed.
 
GW reintroduces Scavvies in the laziest way possible!


With this and the last “Here’s some Sump Sea stuff, is basically Ash Wastes on a different surface” being dumped out for free, I think I understand @Punktaku’s question in another thread.

These Apocrypha really do seem like a ‘fling idea at wall and see if it sticks” approach.

Some of the early ones seemed like leftovers from the Arinthian Sucession Books and these last couple seem like a way of introducing things without having to commit to a model range.

Fully expecting Apocrypha: Ratskins* soon.

*It’s another outcast Gang, with a fancy profile and skill tree. You’ll need that outcast book and whatever models you choose. << bullet dodged >>
 

GW reintroduces Scavvies in the laziest way possible!
...
These last couple seem like a way of introducing things without having to commit to a model range.

Fully expecting Apocrypha: Ratskins* soon.

*It’s another outcast Gang, with a fancy profile and skill tree. You’ll need that outcast book and whatever models you choose. << bullet dodged >>
Yeah, I was really disappointed by this. Just seems very half assed. And makes me think they won't now do a scavvy gang at all. I'll be so disappointed if they release some house aranthus 🐂s**t gang... After giving us this for scavvies.
 
Eh, I like it.
Gives an option to run many different kinds of mutant gangs, not just scavvies, and adds to the already significant flavour and options of Outcasts. Not every mutuation on the list is a winner for flavour or mechanics but plenty of them are, and they seem like a good starting point to houserule in even more mutuation types to cover any perceived gaps. It's also different enough mechanically from the other Outcast Archetypes that it would have sat weirdly if included in that book, so a free PDF isn't the worst compromise. Fleshes out a bit of narrative from the Succession books that was light on details too (though I realise the entire existance of that narrative is unpopular in some quarters).

Sure it's not the glorious second coming and updated model range of the Scavvies you remember from when you were just a wee juve, but there's plenty of scope to have fun with it.
Feels likely that some people would have complained if they had to buy an entire separate book for a mutant list too. ;-)
 
The D66 table is a little unclear. It says you can either direct purchase a mutation (for hive scum) - so wouldn't be rolling on a table, or can be taken as a primary skill upgrade by champions/leaders with the Mutant archetype, with one chosen (not rolled for) for free on creation.

Is the intent that you pay your XP cost for a new mutation and have to roll on the table? I presume that's the case but it doesn't actually say that...
 
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The D66 table is a little unclear. It says you can either direct purchase a mutation (for hive scum) - so wouldn't be rolling on a table, or can be taken as a primary skill upgrade by champions/leaders with the Mutant archetype, with one chosen (not rolled for) for free on creation.

Is the intent that you pay your XP cost for a new mutation and have to roll on the table? I presume that's the case but it doesn't actually say that...
As you buy mutations like a primary skill, I'd assumed that there's the option as an advance to spend a little less XP for a random roll or a little more to choose what you want. Agreed that could be more clear though. It's also odd that RAW Mutant Champions still get leadership as a primary skill tree.
 
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The D66 table is a little unclear. It says you can either direct purchase a mutation (for hive scum) - so wouldn't be rolling on a table, or can be taken as a primary skill upgrade by champions/leaders with the Mutant archetype, with one chosen (not rolled for) for free on creation.

Is the intent that you pay your XP cost for a new mutation and have to roll on the table? I presume that's the case but it doesn't actually say that...
since they’re treating the mutations as skills, i took the d66 table as how to randomly roll for it when paying the lower xp cost for a primary.

they do say about choosing/purchasing them at creation so sounds like initial ones are selected, subsequent ones can be rolled for or chosen depending how much xp you want to spend.

I rather like the sound of this Apocrypha I must say.
 
It's got me excited for digging out my non-Nurgle-painted pox-walkers and newly acquired Cultist Dark Commune/Mutants from the new Chaos models!

I do feel they missed a trick with them, e.g. not giving specific examples of a gang using Pox Walkers & some pals, but what they heck. Maybe if they're silly-popular, they'll appear as a gang/expansion/upgrade kit in the future?

(How long was the gap between Badzone Enforcers and Aranthian Succession 2? Might be they hadn't intended to do much else with Enforcers, but appetite kept growing?)