N18 New Rules Incoming

MusingWarboss

Hive Guilder
Oct 31, 2013
3,391
8,319
193
I noticed there’s supposed to be three underdog scenarios in the current White Dwarf. As I don’t feel like spending £7 for what is probably 6 sides of A4 - does anyone know what they are?

Are they being archived to the vault?

I’m assuming they’re probably low quality filler but was just interested.
 
  • Like
Reactions: Sundown Dreamer

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
6,687
7,015
193
Norway
Everything archived in the black market vault:
1669589646290.png

1669589653840.png

1669589660724.png
 
Mar 18, 2013
36
51
18
I was excited when I saw it was an Escher themed Apocrypha (partly because I rightly guessed it was preceding this weeks pre-orders that I've been waiting months for), but I wasn't all that impressed with what we got. Chem-alchemy needs a massive overhaul and adding 3 new chems that require a Chymist to be bought at all and don't get discounted by the Chymist does not solve the prohibitive credit sink that Chem-alchemy is.

Looking at each chem, Blood Boil is probably my favourite of the three as the +1 to the roll to see if the Toxin Trait works is something I think is needed more than most of the options for Toxin weapons. Concentrated already offered a bonus but only for the first hit with the weapon and adding in Exploding and Maddening, that are included in Blood Boil, would be 10 credits more than Blood Boil is. Maddening adds some disruption if you fail to take the target out and Exploding gives an AoE if you do which are both alright, especially with a +1 to the Toughness roll, but I', still not sure it's worth 30 credits per game (with compulsory Chymist that gives no discount). Skin Fire suffers from the same issue that I feel plagues the Toxin chems, it only does something if you Injure someone and doesn't help with Injuring in the first place (why I like Blood Boil). It effectively has a poor version of the Blaze Trait, applying the Blaze condition on a 4+ but requires Flesh Wound/Serious Injury rather than just a hit and doesn't gain synergy with anything that references the Blaze Trait such as Gunk. It includes Debilitating and Decaying which would make up 60% of it's 25 credits. They debuff characteristic tests and saves, which could be problematic for someone on fire, but again relies on Injury having happened, so doesn't matter much if they were Seriously Injured and you're in position to Coup de Grace, but I guess it'll really mess up someone if you only got a Flesh Wound. Predator's Kiss is a bit of a mixed bag at a high cost of 45 but includes Blood Rush and Hyper that are normally 35. New feature is +1S in melee but everything is Reckless, which I guess synergises with Hyper's speed boost, but it reduces accuracy so the increased chance to wound is offsetting the reduced chance to hit. In the Narrative version of the scenario taking this on Athera will be fine though as she has the WS and Chainaxe hit modifier to ignore the downsides and Acrobatic with increased Move will see her jump in to fight whomever you want her to. Just don't fire her Plasma Pistol as the chem makes her less likely to hit and unable to choose her target! The third part, Blood Rush, is an instant effect when applied, which I feel doesn't synergise so well with the other parts that you might want in effect from the beginning rather than waiting and spending an action to administer when needed. I'd rather take Blood Rush by itself on multiple people than have it as part of Predator's Kiss.

One thing I found interesting here is that the new ones already contains the effect of existing ones, allowing for even bigger combos of up to 3 chems?
"If your gang includes an Apprentice Clan Chymist, then the following may be purchased as Chem-alchemy Elixirs. Note that unlike other Chem-alchemy Elixirs, these may not be combined with other chems and an Apprentice Clan Chymist does not reduce their credit cost."
They add a new function to two existing ones to effectively make a pre-set trio with no customization, no offset of cost through Chymist and only available if you have a Chymist.
 

MusingWarboss

Hive Guilder
Oct 31, 2013
3,391
8,319
193
Apocrypha Rolling Road:
“In addition to the brand new scenario, The Big Score, you’ll find rules for a new crew member – the Delaque Wraith – to drive vehicles for Delaque wasteland gangs. There are also a host of Delaque vehicle upgrades, allowing players to customise their rides with devious inventions concocted by manic mechanics of the House of Shadows.”

The latest Apocrypha is here:

 
  • Like
Reactions: TopsyKretts

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
6,687
7,015
193
Norway
Almost no discussion on this! The content is thin (and free), maybe thinner than usual. But the type of content possibly reveals the schedule of future books! This has Delaque crew and some minimal gang-specific vehicle rules for Delaque! They've been dealt a poor hand since 2017 when it comes to release schedule, so that's no surprise in itself. What this indicates to me is that the next and last book with house gang specific vehicle/mount/crew rules will be for Cawdor & Van Saar. Then there won't be any more Ash Wastes™ expansion books to upgrade existing gangs? Because the crew of other gangs are reserved as book content. Goliath, Escher, Orlock & Squat. Or a future book will have content for non-house gangs? What would that be, Enforcers? Any of the cults? Ogryns?

So Delaque may not receive any vehicles at all :sneaky: Same as Goliath cause they got mounts instead. Ash Wastes content (vehicles & mounts) is very random and unevenly distributed!
  • Cawdor: Walker (vehicle or mount?)
  • Delaque: Nothing
  • Escher: Vehicle Mount (skimmer)
  • Goliath: Mount Vehicle ("bike")
  • Orlock: Vehicle (quad)
  • Van Saar: ?
Everyone else will either get nothing, share the faith of Delaque (crew and lightweight rules only) or get an expansion later with gang specific vehicle/mounts/crew.
 
Last edited:
  • Like
Reactions: almic85

MusingWarboss

Hive Guilder
Oct 31, 2013
3,391
8,319
193
Then there won't be any more Ash Wastes™ expansion books to upgrade existing gangs?
I assumed that the next one will be Cawdor and Van Saar, then whatever follows would be Delaque and Enforcer - everyone else is irrelevant.

I’d say Enforcer because there’s Wasteland Enforcers so logically they’d need vehicular support.

As for this pamphlet of rules… it’s not terribly exciting is it? I can understand why no-one seems to be engaging with it. Honestly the Apocrypha series is getting less exciting with each one.

I wouldn’t be surprised if Delaque get a rough deal in the long run. They chose a sneaky psyker concept for them which works for a gang but isn’t really that expandable to these bigger concepts.

They either have to be super subtle (y’know, like spies) or it’ll be a clichéd floating psychic Fortress or the like. They could only go “James Bond” on a character else they blow the whole gangs theme.
 

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
6,687
7,015
193
Norway
I think it's exciting, because I don't think there will be a "Delaque & Enforcer" book afterwards. At least not with Delaque in it :p Crew is book content, why waste that in a free pdf? Only reason I can think of is next book will be so late that this will ease the pain of the long wait and being the last gang again. But for what, a few weapons and a bland crew? Any vehicle can get those weapons and weapon accessories from the Trading Post anyway. Any crew can get those vehicles.

Only thing that is unique to Delaque is their crew can have flechette pistol :LOL:
 
  • Like
Reactions: almic85

MusingWarboss

Hive Guilder
Oct 31, 2013
3,391
8,319
193
I think it's exciting, because I don't think there will be a "Delaque & Enforcer" book afterwards. At least not with Delaque in it :p Crew is book content, why waste that in a free pdf? Only reason I can think of is next book will be so late that this will ease the pain of the long wait and being the last gang again. But for what, a few weapons and a bland crew? Any vehicle can get those weapons and weapon accessories from the Trading Post anyway. Any crew can get those vehicles.

Only thing that is unique to Delaque is their crew can have flechette pistol :LOL:
Well the last time Delaque got all of their premium content shoved out as a freebie was the WD completion of the Gang War series and that culminated in the compendiums so………..

…….😐
 
  • Like
Reactions: almic85

almic85

Cranky Git
Oct 30, 2014
2,500
4,609
163
Palmerston, ACT, Australia
I would guess the Delaque will be in a third book with some sort of floating jet bike (similar to Escher but actually sleek and using grav pads to float).

I would guess that enforcers will also get expanded in that third book as well, likely by including the badzone enforcers list and the new enforcers dreadnought.

I’d also expect a few useless dramatis personae as well.
 

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
6,687
7,015
193
Norway
There are so many scenarios now the titles go on repeat. "Big Score" is also a scenario from Outlander book :unsure:
 
Mar 18, 2013
36
51
18
  • Cawdor: Walker (vehicle or mount?)
  • Delaque: Nothing
  • Escher: Vehicle (skimmer)
  • Goliath: Mount ("bike")
  • Orlock: Vehicle (quad)
  • Van Saar: ?
Escher Cutters are Mounts (even though they have guns on them and Book of the Outlands specifically says anything big enough to carry guns should be a Vehicle).
Goliath Maulers are Vehicles.
I'd guess the Cawdor things will be Mounts given the models have lances (but maybe they'll go crazy and add rules for melee vehicles seeing how Cutters broke the rules on Mounts not having guns attached already...).
Any vehicle can get those weapons and weapon accessories from the Trading Post anyway.
I actually thought it quite curious that they added extra weapons for Delaque vehicles. I mean, sure they are all available to every gang, but they normally need to be bought in Post-game from the Trading Post as they are Rare. No other House got a list of extra weapons that are effectively Common and allowed at gang creation for all their vehicles.
I would guess the Delaque will be in a third book with some sort of floating jet bike (similar to Escher but actually sleek and using grav pads to float).
My guess would be something based on the story that was part of this Apocrypha, a tunnelling mecha-squid (Cephalohydra).
 

TopsyKretts

Hive Lord
Honored Tribesman
Dec 29, 2017
6,687
7,015
193
Norway
Sorry, meant to write mount! Arghhh even if I knew still mixed it up. Was supposed to be opposite.

Yes, adding extra weapons for all vehicles to a specific gang is a new format. It is however the easiest way of adding 'new' content, by reusing existing slightly modified. Ie. effectively reducing Rare to Common in this case (and the oh so important access before first battle).

Another thing that is new (?) is that this isn't optional rules players can use to recreate some fluff scenario. These are official rules added to Delaque. They don't need any more agreement using these rules than Squats using Gearhead crew.

My guess is this is it for Delaque - they got no book to look forward to! Otherwise, why not have an apocrypha with enforcer crew and light-weight get-you-by vehicle rules?
 
Last edited:

MusingWarboss

Hive Guilder
Oct 31, 2013
3,391
8,319
193
At last! Another Hardback book is Incoming!!

Here we have:

The Aranthian Succession: Vaults of Temenos

”Like much of the Imperium, Necromunda is built upon the bones of martyrs, and faith is a fundamental part of everyday life. In the wake of the disastrous events described in Cinderak Burning, the people turn to saints and relics to save them, and a Great Pilgrimage led by a Redemptionist Prophet has drawn thousands of members to its ranks. Whoever this prophet is, though, he has nothing to do with House Cawdor – much to the chagrin of Lord Mormae, Thane of Cawdor.

Vaults of Temenos traces this twisted story of faith, heresy, and long-lost secrets with over 40 pages of narrative background that bring the events on Necromunda up to date. This lore also supports part two of the Succession Campaign – Road to Temenos.”

vM6YSxkbBc2hNmV0.jpg


This book includes rules for Cawdor in the Ash Wastes (as expected) and also includes rules for the Enforcers.

 
  • Like
Reactions: kendoka and Baffo

Zugg Zugg

Gang Hero
Oct 4, 2019
707
1,204
113
Shimane
risingsun-es.com
At last! Another Hardback book is Incoming!!

Here we have:

The Aranthian Succession: Vaults of Temenos

”Like much of the Imperium, Necromunda is built upon the bones of martyrs, and faith is a fundamental part of everyday life. In the wake of the disastrous events described in Cinderak Burning, the people turn to saints and relics to save them, and a Great Pilgrimage led by a Redemptionist Prophet has drawn thousands of members to its ranks. Whoever this prophet is, though, he has nothing to do with House Cawdor – much to the chagrin of Lord Mormae, Thane of Cawdor.

Vaults of Temenos traces this twisted story of faith, heresy, and long-lost secrets with over 40 pages of narrative background that bring the events on Necromunda up to date. This lore also supports part two of the Succession Campaign – Road to Temenos.”

View attachment 171725

This book includes rules for Cawdor in the Ash Wastes (as expected) and also includes rules for the Enforcers.

The robot brute does look fun, a little bit like registeel from Pokemon. I'm hoping there is a sneaky enforcer only vehicle in there that hasn't been revealed.

With all the mentioning of saints I am really hoping they have rules for sisters of battle initiates and that they release an initiates weapon sprue but since there has been no warning of this I assume it is a no.

Since they said road preachers, I'm hoping for some kind of mobile pulpit.
 

Baffo

Gang Champion
Aug 2, 2018
475
1,151
118
Ljubljana
The part I am interested in is the 'Holy relics' and the 'rules' to make custom relics, in particular if they include/support 'unholy/chaos' relics (otherwise we can just adapt/expand them:p): it would make for an interesting narrative hook/objective for Chaos corrupted gangs, to aim to retrieve or imbue an unholy relic of their patron dark god...
That is assuming Holy relics are not this campaign's version of Territories/Rackets, which is also a possibility, considering this campaign seems to revolve around a sort of holy pilgrimage/crusade.
We'll see soon enough :)
 
  • Like
Reactions: Zugg Zugg

Zugg Zugg

Gang Hero
Oct 4, 2019
707
1,204
113
Shimane
risingsun-es.com
The part I am interested in is the 'Holy relics' and the 'rules' to make custom relics, in particular if they include/support 'unholy/chaos' relics (otherwise we can just adapt/expand them:p): it would make for an interesting narrative hook/objective for Chaos corrupted gangs, to aim to retrieve or imbue an unholy relic of their patron dark god...
That is assuming Holy relics are not this campaign's version of Territories/Rackets, which is also a possibility, considering this campaign seems to revolve around a sort of holy pilgrimage/crusade.
We'll see soon enough :)
If you can make custom relics it sounds more like an item your gang can pick up that buffs them. Although that is a pretty good description of what territory or rackets are.
 

Gunkaiser

Spyrer Superior
Honored Tribesman
May 24, 2017
1,384
2,053
203
Corvallis, Oregon
Don't really think the Initiates would need a weapon sprue... that box is chock full of stuff to put on the little ladies... As is autoguns are trash in 40k compared to the autopistol + CCW loadout so I've got 20 sets of arms left over.