Or a Long-Long-Las Rifle or the 3LR as it’s known in the Underhive gun shops…No, a Long-Las Long Las Rifle, obviously.
AKA the Snooker cue gun.
Or a Long-Long-Las Rifle or the 3LR as it’s known in the Underhive gun shops…No, a Long-Las Long Las Rifle, obviously.
The next update for say Delaque or Cawdor* might be have significant changes to that House's meta and seriously disadvantage gangs whose House hasn't been updated.Re-reading the House of Artifice, not sure if promotion to evolve into tek-hunters is prohibited? It says change type to "Van Saar Specialist". Of course this wasn't written with tek-hunters in mind, but it is awfully vague.
In lack of any other guidelines, I'd say they are:
- A permanent universal addition to Van Saar gangs.
- Counts as new type of Ganger (Specialist).
- Doesn't use the 1 free promotion for new gangs.
- Possibly an option for Gangers & Juves to promote to.
And the Spyrers look a little too similar to Van Saar...at least as far as the GW house painting style has rendererd them. Some Spyrer heads in particular look like formerly Van Saar/Delaque concept art. It must be hard carving futuristic without looking too much like Infinity or one of the designs being released weekly in the 3dprinting market.Striking how much duplicate bloat Van Saar gets. They have the Grav-cutter v1. Then got the additional Grav-cutter v2 (Ash Wastes). They had Ganger (and Specialist), now they also get Ganger (Specialist) v2. Then they had that brute in resin and now also one in plastic? Isn't it enough with 1?
It's moreso that, for a house that enjoys almost unfettered access to energy weapons by default, the long las is notably absent in Van Saar fighter equipment lists.Yeah the addition of long las is funny, because it's common so almost everyone else can almost always get it anyway (except before the infamous first battle)![]()
What's stopping them is that they're not present in the campaign. There are literally no other gangs to trade with. There may be gangs elsewhere, but not in this campaign.Gang can be under the leadership of a Spyrer. So what stop that gang to trade with other gang from the wastes or the hive primus?
ok so it can only be houserule with the introduction of either interconectivty of campaign or allowing groupe to move from one campaign setting to another.What's stopping them is that they're not present in the campaign. There are literally no other gangs to trade with. There may be gangs elsewhere, but not in this campaign.
Yeah the book doesn't cover this at all. Very few campaigns officially support the interconnectivity you describe. The only ones I remember are Succession (1, 2 & 3) and Splinter Gangs for Dominion.
You are free to play any way you like. But if you go outside the limits of the book, don't be surprised if you find yourself confused. If you go outside, you have to make your own path.
Thank you. I respect your point of view.Always enjoyed how you think outside the box.
It's moreso that, for a house that enjoys almost unfettered access to energy weapons by default, the long las is notably absent in Van Saar fighter equipment lists.
Does the Augerspex work against the Nachtghul? the Nachtghul isn't using infiltrate and I dont think they are exactly even using the reinforcement rules, but their own special rules for deployment?If your group house rules to limit them to 1 Tek-hunter at gang creation (as the 1 specialist you can get from the start) and maybe hire additional ones during campaign, I would prioritise the Augurtek with an Augurspex as my 1st choice. If we go RAW, I'd surely get 2 Augurteks with Auguspexes, to guard my backlines from Nacht ghouls and other infiltrators/roaming horrors and then up to 2 Gunteks as offensive specialists (just to have the option to Cloak them later, when I get them advancements and bigger guns).