N18 New Rules Incoming

Re-reading the House of Artifice, not sure if promotion to evolve into tek-hunters is prohibited? It says change type to "Van Saar Specialist". Of course this wasn't written with tek-hunters in mind, but it is awfully vague.

In lack of any other guidelines, I'd say they are:
  • A permanent universal addition to Van Saar gangs.
  • Counts as new type of Ganger (Specialist).
  • Doesn't use the 1 free promotion for new gangs.
  • Possibly an option for Gangers & Juves to promote to.
The next update for say Delaque or Cawdor* might be have significant changes to that House's meta and seriously disadvantage gangs whose House hasn't been updated.

This feels like a classic "wait and see" what the other supplements bring situation for groups that care about balance.

*pause for the canned laughter*
*weeps for the Delaque*


While the Tek Hunters aren't going to completely unbalance Van Saar - they're not adequate to fix the close-combat hole in their lineup - they aren't about to set the Hive on fire. Ten credits per ganger body for access to the Specialist trait and two-three more weapon and wargear options is reasonable - most of the extra the options they have access to aren't far off from those accessible by visiting the Trading Post after the first game and average at Rare 9 items (though the Refraction Cloak is slightly better than the Cameleoline Cloak).

The lack of the Secondus book's Tek Hunter's post-battle actions in Book of Desolation feels like an intended design choice going forward.

Spamming the Fixer-equivalent financial injections from the Fabricate actions won't be a strategy for Van Saar in Law and Misrule campaigns et al. Hopefully we won't be getting a Faith Pilgrim "flog the hesitant" or Whisper Jumper "sit in corner and wait" post-battle action set for the Cawdor and Delaque (and the other Housefolk) ...unless they decide to add that as an option to let people substitute the other Houses into Secundus later on...?

*Only House without Boxed set representation, but doesn't really fit with Eye of Selene so I'm making the gratuitous speculation that they'll do something with them before then... maybe Hive Mortis with Scavvers?
Striking how much duplicate bloat Van Saar gets. They have the Grav-cutter v1. Then got the additional Grav-cutter v2 (Ash Wastes). They had Ganger (and Specialist), now they also get Ganger (Specialist) v2. Then they had that brute in resin and now also one in plastic? Isn't it enough with 1?
And the Spyrers look a little too similar to Van Saar...at least as far as the GW house painting style has rendererd them. Some Spyrer heads in particular look like formerly Van Saar/Delaque concept art. It must be hard carving futuristic without looking too much like Infinity or one of the designs being released weekly in the 3dprinting market.
 
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I m a bit confuse about the data chrystals. Can they be sold to another players gang that did not participate in a hive secundus campaign? Or sold to another gang of the same player who participated in the hive secundus campaign? Im pretty sure that a gang will be happy to buy themm for the skills they can give acces to.
 
Gang can be under the leadership of a Spyrer. So what stop that gang to trade with other gang from the wastes or the hive primus?
 
Yeah the addition of long las is funny, because it's common so almost everyone else can almost always get it anyway (except before the infamous first battle) :D
It's moreso that, for a house that enjoys almost unfettered access to energy weapons by default, the long las is notably absent in Van Saar fighter equipment lists.
 
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Gang can be under the leadership of a Spyrer. So what stop that gang to trade with other gang from the wastes or the hive primus?
What's stopping them is that they're not present in the campaign. There are literally no other gangs to trade with. There may be gangs elsewhere, but not in this campaign.
 
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What's stopping them is that they're not present in the campaign. There are literally no other gangs to trade with. There may be gangs elsewhere, but not in this campaign.
ok so it can only be houserule with the introduction of either interconectivty of campaign or allowing groupe to move from one campaign setting to another.
 
Yeah the book doesn't cover this at all. Very few campaigns officially support the interconnectivity you describe. The only ones I remember are Succession (1, 2 & 3) and Splinter Gangs for Dominion.

You are free to play any way you like. But if you go outside the limits of the book, don't be surprised if you find yourself confused. If you go outside, you have to make your own path.
 
Yeah the book doesn't cover this at all. Very few campaigns officially support the interconnectivity you describe. The only ones I remember are Succession (1, 2 & 3) and Splinter Gangs for Dominion.

You are free to play any way you like. But if you go outside the limits of the book, don't be surprised if you find yourself confused. If you go outside, you have to make your own path.

It's very frustrating. Like playing in a video games and hitting an invisible wall and you can't go further in that direction.
 
It's moreso that, for a house that enjoys almost unfettered access to energy weapons by default, the long las is notably absent in Van Saar fighter equipment lists.

Maybe too common for them? Too boring? Not evolve enought? Eschers have acces to the cheapest lasgun in the game. Maybe (and that just pure speculation from my part) the Van Saar after their mutual disaster with the Escher and the "Goliath project" they want to distance themselves with common las weapons?
 
If your group house rules to limit them to 1 Tek-hunter at gang creation (as the 1 specialist you can get from the start) and maybe hire additional ones during campaign, I would prioritise the Augurtek with an Augurspex as my 1st choice. If we go RAW, I'd surely get 2 Augurteks with Auguspexes, to guard my backlines from Nacht ghouls and other infiltrators/roaming horrors and then up to 2 Gunteks as offensive specialists (just to have the option to Cloak them later, when I get them advancements and bigger guns).
Does the Augerspex work against the Nachtghul? the Nachtghul isn't using infiltrate and I dont think they are exactly even using the reinforcement rules, but their own special rules for deployment?
 
Another Mighty Rulebook for your collection: this time Squats.

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“They’re the first faction not of the six great houses to receive a full expansion book in the form of The Halls of the Ancients, a 128-page hardback book encompassing the definitive story of and rules for the Ironhead Squat Prospectors on Necromunda.”

Lovely, so they now have their own “House” book which presumably means they don’t need the previous one to be run anymore. Hopefully this has everything in.

If so that paves the way for updates and replacements of the Enforcers and CGC stuff if they want (especially as an enforcers have had updates themselves recently) as those predate the House books and could be brought into line.

 
I am thrilled by the book, the weapon sprue, the not egg like power armor power armor that look like an egg and the tricycle! Rhaa...