I'm quite impressed they've managed to release a ruleset that makes the Hall of Ancients fluff about Ogryns and Squat combined gangs playable so close to street date!
Was it meant to be in the book?
Likely the editors felt it was appropriate to update Venators in a free supplement, rather than inflict "buy/pirate this book for the 8 pages you want" choice upon the punters or update the Book of Peril wholesale.
Hope springs eternal for a reviewed Chaos Helots and Original Flavour Genestealer cults lists.
Probably best done as Apocrypha - to give Arbitrators more choice - given the latter ruleset could use something about what happens when a non-Malstrain genestealer gang gets too close to a Malstrain Gang (The fluff says there's a 50% chance of defection...would that be an insanity check I see in the corner, warping my faith in the Eight-Armed Emperor?)
The frenzon ability is kinda meh, and should cost 0, because you probably wouldn't equip all fighters with it anyway (let's skip discussing a frenzon collar which is basically frenzon but better). The Frenzy is pretty good though, probably worth at least 5-10 credits.
But surely we
should discuss Frenzon collar in reference to the 50 credit Hunt Champion Beastmen, because as a 30 credits Rare 9 item it's possible to start out with 80 credit champions with Nerves of Steel, True Grit, Unstoppable and Berserk (and Reckless trait applied to all of the weapons) that have access to Rare 10 weapons from the start...
RAW the frenzon collars don't require refuelling between battles (which is silly - fluffwise they should require refuelling given Escher, the literal house of chems, has to buy theirs after use! - maybe a Frenzon Chip should be a thing at rarity similar to the Lobo Chip) but even a commonsense house rule requiring the collars to refuel via Frenzon purchase (which itself can be ameliorated by the Chem Dealer hanger-on) is lessened by the Frenzon side effects immunity so they won't have the downside.
Beastmen Champions charging (and Nerves of Steel makes that a 6+ likelihood!) with four attacks with a relative cheapie option like a 35 cred Servo Claw at Damage 2 or a 40 cred versatile Greatsword with Sever....that's quite competitive at body+collar 80 credits + whatever the close combat weapon costs.
The ability to group activate a Frenzon collar wearer from across the battlefield is a potentially overlooked side utility - though given it's initially going to be Champions affected it won't be as useful as the ability to remotely mass-activate a set of gangers with collars...Note that's the latter is a game 2 possibility with lucky Trading post rolls.
I think a 55 credits for a beastman is kinda fair.
I've seen +35 to the Beastmen costs up the line suggested in many places - that would make them:
- 55 credit gangers (comparable to Goliath Gangers and Squat legacy Hunters; with Rarity 8 trading post options),
- 85 credit Beastman Champions (which is cheaper than the 95 Squat ones but lacks the tasty Squat legacy list options; good Rarity 10 options including the synergistic Frenzon collar, Reflec Shrouds, Hazard Suits, Falsehood, etc.),
- 130 credit Beastman Leaders (equal cost to Squat legacy leaders - but their Rarity 11 options are pretty good).