N18 New to gsc, need help

Yep, I'm assuming the plan is the alpha joins the aberrants as they move down table whilst the rest of the gang provides mid-range fire support?

Ideally in a campaign gang you'd try get an extra acolyte in there to maximise your post battle actions but you'd have to trade off some killing power for that so you may want to try without.

Id consider dropping the chainsword on the alpha initially and springing for a third pistol, then taking the gunslinger skill, alphas can fire 3 pistols a turn and frankly they're not all that good at melee, especially compared to the aberrants, however 3 rapid fire dice at close range will tear people apart and carry you through the early campaign comfortably until you can buy some armour for those aberrants.
 
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So, is the Alpha better fitted stayin back? I got him the Pistols and Sword because Ive seen people doing so, but actually I would even prefer leaving the CC to the Aberants.

Also Yeah I wanted to include a second Champion, just wasnt quite possible. Should I drop one of the Aberants instead and pick it up later on?

Thanks for the great input so far!
 
Are thier many opposing Cawdor gangs or other blaze weapon heavy gangs in your group. If so the hazard suits are good for that trait but don't get them for the armour save.
If not save the credits initially to squeeze in another body. Even a unarmed aberrant is a good starting choice.
I have ran two cultists gangs and had a lot of success with aberrant hordes backed up with ranged champions and special weapons. Once they managed to kill, as in actually deaths not just OOA, all but one member of a delaque gang in one game

Many genestealer cults use the triple pistol leader just because GW make the model. However it is just bitchin so that is good enough for me.
Your neophytes are cheap and solidly armed so great. @Heart of Storm is right on getting a second champions but gsc have glass cannon champions. With only one wound you must keep them away from combat they will get smushed. That's what your aberrant horde is for. Love the mining laser.
 
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The Hazard suits are Part of their Standard kit, I cant drop them from Gang founding, can I?
 
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Definitely drop the Chainsword on the Alpha for another Auto Pistol; he's not that good in CC.
If you can free up a few more credits after that, consider dropping the Shotgun for an Autogun and upgrading your Specialist to a Grenade Launcher... they're very much worth the points.

Regarding the Mining Laser... I really like them, but I'm cautious about any Heavy Weapon in a starting campaign gang; that's a fair amount of points that could have been spent on much needed extra bodies. What is it adding to a starting gang that a Krak Grenade fired out of a Grenade Launch doesn't give you far less expensively? Food for thought.
 
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Here's my version of your gang, sans Mining Laser. Still only 8 fighters, but a lot more nasty threats, including Power Weapons on the Aberrants, two Grenade Launchers, a Long Las and a Hand Flamer on the Alpha.

 
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Good food for thought indeed! Maybe it is indeed a good Idea to add the Mining Laser later on. Guess I will stick to a third arm on one Champ in preparation for that but adapt for two Champions.
 
Genestealer third arms are discounted suspensors as well so they have enjoyed Shoot (Basic) for thier heavy weapons for longer than most other gangs. Honestly they should cost 90 or so credits.
If you are using the acolyte and neophytes hybrid boxes you have seismic cannons heavy stubbers heavy rock cutters and rock saws as well all good options. And a web gun. Loads of nasty options.
They even have flat arm joins so magnetising them should be simple for swappable weapons arms.
 
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I am doing a weird Necromorph/Dead Space styled Kitbash based off some GSC neophypte Heads and Weapons, an old Box of tyranid Hormagants and even some Ork bits for my Abberants (Torso, Arms, maybe legs) on top of some already wildly kitbashed Gangers I got for cheap from eBay :D should be pretty wyld and Individual in the End. Limits my options tho, sadly Ive got no Hand flamer, nor 3 Autopistols actually, but I will just use a needler instead.
 
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So, is the Alpha better fitted stayin back? I got him the Pistols and Sword because Ive seen people doing so, but actually I would even prefer leaving the CC to the Aberants.
In my view, yes, in fact I find the best use for the Alpha is to be the one wielding the big gun, he has the 3rd arm included in his cost and has an extra wound on an acolyte so will stay in the fight much longer, especially with a familiar.

However I have played, and greatly enjoyed a triple auto pistol alpha and can thoroughly recommend it. He will get chopped up by other gangs melee specialists so keeping him close enough to shoot people but far enough to stay out of charge range of anything scary is the order of the day.

On dropping an Aberrant, to run two aberrants you need to pretty much build your gang around supporting them, Aberrants are big scary models but left unsupported they will get pinned and eventually taken down by an opponent, so having a gang who can move in support of them and help them reach melee is important. Two aberrante is double the commitment to this playstyle and probably isn't the "optimum" way to play GSC (that would be grenade launcher spam) but it is a lot of fun and GSC are unique in being able to field tough guys like this
 
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I ran an Alpha with a Mining Laser using Trick Shot in a skirmish recently. Did a lot of damage and was able to put a lot of pressure on the other gang, giving both my Aberrants a chance to move up and get into combat.

I have wondered about using the three autopistol Alpha too (really just want to use the Kelemorph model because it is ace), how many attacks would it get if it did charge?
 
2 Base, +1 for charging, +1 for more than one melee weapon, they could allocate one each of those attacks to a pistol, and the fourth would be unarmed.

They would also get a bonus attack from the third arm as per the rules, so 5 attacks using 3 separate profiles
 
Thanks Heart of Storm. And if you had a melee weapon as well, hypothetically a chainsword..
You could have 3 autopistol attacks, one chansword and 1 unarmed rending attack?
 
You only get the same numbers of attacks:

2 base, 1 for charging, 1 for a second melee weapon, 1 for the third arm. Each pistol May only be used once due to the sidearm trait in melee. So you get a total of 5 attacks(?), can commit 3 on the pistols, but the remaining 2 would then be unarmed (you can usually only use 2 weapons in melee, but the third arm counts here), if you were to use the chainsword, a melee weapon, instead, you could potentially put half of your attacks in that weapon, while the pistols may only use 1 per pistol, so you would get 3 chainsword attacks (?).

Not quite sure if I got this right, I am pretty new to the game, but thats how I think it works ...
 
Hi guys. Trying to make my first GSC list. What do you think of this? Strategy is to infiltrate and force the opponent to split attention and giving my aberrant a better chance of getting into CC.

Love to hear your feedback.

 
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Mean infiltration Spam :D I just hope your Leader and champ dont just die being so aggressive... Maybe you could consider Las Guns instead of some of those Autoguns, they are slightly better at pinning, especially at range.
 
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Mean infiltration Spam :D I just hope your Leader and champ dont just die being so aggressive... Maybe you could consider Las Guns instead of some of those Autoguns, they are slightly better at pinning, especially at range.
All good points. Your champions are melee glass cannons so can easily fold if caught up front.
Also lasguns fire for days while a key ammo failed roll can be a hindrance with auto guns.
 
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We tend to play on smaller size boards, so I don't think the longer ranger will be needed. Also, I think they look cooler and last campaign I played Escher so I want to try something different than lasguns this time. Hopefully my infiltrators can stay out of CC.

I'll probably try them in a skirmish game or two before starting a campaign, so I can tweak as appropriate.

In a campaign, smoke grenades for the grenade launcer, armour and eventually a mining laser will be my top priorities.
 
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