Hi all
I'm hoping anyone with some experience in playing a old school 2021 NCE campaign with Outlanders can share their views.
Me and 3 friends have started a campaign. 3 of us have gone for regular gangs, but the fourth is interested in Redemptionists, Scavvys and Pit Slaves.
Having seen a little of what Spyer Hunters are capable of, I'm a wary of other outlander gangs causing a major balance problem. Having looked at their rules, these are the concerns I have
Redemptionists - It seems the heavy emphasis on flamers might become very tiresome. Overwatch + auto hits - now you have no approach, and now great melee comes for you while you're pinned/ on fire. Has anyone found this to be a problem, or created boring, feels bad games?
Scavvys - Are two Scaly's just going to roll us most the time? Is the Savvy player's capacity for bigger gangs going to mean we have to avoid full gang fights completely?
Pit fighters - Pit Fighters seem the most balanced to me. I believe a pit fighter can buy a few strength upgrades and swing out High Impact hits quite easily? Will it quickly get to the point that Pit Fighters almost always win their combats?
Are any of these gangs going to have more than a modest advantage over original ones?
I'm hoping anyone with some experience in playing a old school 2021 NCE campaign with Outlanders can share their views.
Me and 3 friends have started a campaign. 3 of us have gone for regular gangs, but the fourth is interested in Redemptionists, Scavvys and Pit Slaves.
Having seen a little of what Spyer Hunters are capable of, I'm a wary of other outlander gangs causing a major balance problem. Having looked at their rules, these are the concerns I have
Redemptionists - It seems the heavy emphasis on flamers might become very tiresome. Overwatch + auto hits - now you have no approach, and now great melee comes for you while you're pinned/ on fire. Has anyone found this to be a problem, or created boring, feels bad games?
Scavvys - Are two Scaly's just going to roll us most the time? Is the Savvy player's capacity for bigger gangs going to mean we have to avoid full gang fights completely?
Pit fighters - Pit Fighters seem the most balanced to me. I believe a pit fighter can buy a few strength upgrades and swing out High Impact hits quite easily? Will it quickly get to the point that Pit Fighters almost always win their combats?
Are any of these gangs going to have more than a modest advantage over original ones?
